Just a quick disclaimer for anyone who has not completed every shrine in BOTW or has
completed the Lost Kingdom should avoid this video as there will be spoilers.
Eventide Island was a true surprise of BOTW, a very creative and fleshed out shrine quest.
It was pretty much a survival simulator as you are on this island
and you temporarily lose all your weapons, armour, food etc.
You do keep your runes though.
But all the items you have accumulated throughout the game have
no use, it felt like starting the game from the Great Plateau except you have your experience
and knowledge of the game.
That is what helps you succeed in beating this
shrine quest as it is not an easy feat.
This was such a breath of the wild, I mean breath of fresh air.
The aesthetics of this island, getting the 3 orbs in place were
pretty much 3 micro challenges within the overall macro challenge.
Eventide was memorable because it took away your familarities from you, you can't go up
and dummy a hinox with a flamesword, you had to plan
a different way.
Perhaps spamming bomb runes?
The point of the matter was that by taking the player away from there comfort
zone presented them with a challenge of actually having to plan there way throughout the island.
The correlation to The Lost Kingdom of Super Mario Odyssey was that there was potential
in the idea that was never executed.
So when you first reach The Lost Kingdom Klepto that ugly oiseau steals cappy from
you.
When I first saw this had flashbacks to the platforming levels from Mario Sunshine were
you had to traverse through tricky situations without Fludd and in a more
relevant example...
Eventide Island.
Think about it, the game taught you the variety of moves to be able to traverse
across the game differently using cappy.
When Klepto took Cappy away from you, it took away your familairties, you had to play and
traverse without cappy, this reminded me of eventide because this kingdom was a
self contained island.
But here is were the potential of the lost kingdom and the purpose of klepto lost it's
lusture.
So Klepto steals cappy from you, but all you have to do is go up
the hill which takes 1 minute and you get cappy back by groundpounding a block.
It was very anti-climatic and I just don't get the point of having klepto taking
cappy from you in the first place.
My proposition would be to change the layout of the level, so that klepto would be at the
highest point in the level.
Now the beauty of SMO is that you can do moons in any order,
so it should not be a simple liner level of getting cappy back like in the Sunshine levels.
So getting the other moons should remain, but make it so you have to
rely on Mario and his movement only to end up getting Cappy back.
Klepto should be a boss fight, which I should add is what
hurt the Lost Kingdom in general, there was no boss fight.
You have to fight Kletpo without Cappy, this would actually validate having Klepto in the
game.
I would also make this a post-game level instead of the pre-cursor to the metro kingdom.
I think making the Lost Kingdom in this veinwould have made it a more
memorable kingdom and executed an idea that seemed to be present but entirely lacking!
Espicially since this level is right before the metro kingdom, most people
favourite levels in the game so of course it will get overlooked.
There are over 120 shrines if you include the DLC, yet Eventide is one of the most memorable
shrines out there because it changed the paradigm of what a shrine
in BOTW is.
For most of us, you likely went through many shrines before stepping upon this one, so
when you found out this was a shrine trial it must have been
a surprise!
This could have been the same for Lost Kingdom, it would of changed the purpose of the environment
instead of just being dependent on the themes of a
tropical island.
Making a kingdom not revolve around moving with cappy, but moving as just Mario to reclaim
cappy would give Klepto some purpose, than after you
get cappy, aspects of the island can now be avaliable.
Let me know if you think this idea would have boosted your interest in the lost kingdom.

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