Thứ Ba, 30 tháng 5, 2017

Youtube daily Follow May 30 2017

If you've seen my recent review of Ultra Street Fighter II: The Final Challengers,

then you already know that we declined to give the game a final score because online

play was disabled during the review period.

As I mentioned in my review, the vast majority of Ultra Street Fighter II's appeal comes

from playing with others, which means there's not a whole lot to offer solo players outside

of online play.

So naturally, we didn't feel comfortable delivering a final verdict on Ultra Street

Fighter II until after I'd had the chance to test out the game's online functionality.

Well, now that online play has been enabled with a day one patch, it's time to render

that verdict.

After playing several matches and generally putting Ultra Street Fighter II's online

functionality through its paces, I'm happy to report that throwing down with others online

is a smooth, mostly lag-free experience.

Of all the matches I've played, only a small handful have suffered from significant lag

and input delay.

The rest of the matches were so smooth and lag-free that it felt like I was playing Arcade

Mode offline!

Matchmaking is quick and painless as well, regardless of whether you're playing ranked

or casual matches.

Setting up a friends-only lobby is also a simple matter, and the online test matches

I played with a friend were smooth and responsive.

And by the way, thanks to GameXplain fan HylianTicipated for helping me test this out!

If I have any complaint about Ultra Street Fighter II's online play, it's that the

experience feels a bit basic and light on options.

Both ranked and casual matches let you search for opponents by region, control type, and

skill level, while casual matches also allow you to specify the number of rounds and the

time limit.

And… that's about it.

There are no group lobbies, which means you can't spectate other matches while waiting

for your turn.

Lobbies are strictly 1v1 only, which makes the online experience feel somewhat charmless

and impersonal.

In the interest of fairness, though, matchmaking is so fast you won't have much time to think

about it.

I'm also not sure the game represents the strength of your and your opponent's Internet

connection accurately, as I've had perfectly smooth matches with people who had zero bars.

The game also displays my own connection as having zero bars, yet my Switch claims I have

full signal strength when I run a connection test.

It's hard to say what's going on here, but either way this is a very minor complaint

at best.

Thanks to what has turned out to be a solid online experience, I'm fully comfortable

saying that I like Ultra Street Fighter II.

Thanks for watching, and if you enjoyed this review followup, please hit that Like button,

subscribe to our channel, and follow us on social media.

You can find all the links you need in the video description below.

And if you haven't seen the full review this followup is based on, well, what are

you waiting for?

There's a link to that in the video description too.

Otherwise, keep it on GameXplain for more on Street Fighter, the Nintendo Switch, and

all things gaming.

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