When I started to route Super Mario Odyssey without the left joystick I had a goal.
I wanted to find out if it is possible to beat Odyssey with no more than two instances
where the left joystick is needed.
The thing is the following.
There is one joystick input required during the frog tutorial, and there is another one
definitely required during the outro of the game.
The we have to use it during the final chase sequence, there is just no way around it.
However, if the only joystick uses, are during the intro and the outro of the game, that
would mean that the left joystick is optional from the second we uncapture this frog up
until after we defeated bowser during the final showdown.
That's basically the whole game, and this is what I was hoping to pull off.
In the last video we already took a look at all kingdoms, up until the lost kingdom, and
were only forced to use the joystick during the frog tutorial, and today, we will finally
find out if it is possible to beat Super Mario Odyssey with only those two joystick uses,
or not?
So are you ready?
Let's do this!
Okay, so the first challenge we face today is the metro kingdom, and stuff immediately
starts pretty complicated.
The busy metro kingdom is in trouble.
A huge and gigantic mecha wiggler is attacking the city, and we are the only ones able to
stop it.The wiggler is on top of the city hall building, and the only way to make it
up there is by going through this section.
That's the huge first problem of the day, because the first person view is disabled
here, which is very unfortunate because the first person view is our best way to perform
the important task, of turning around.
This means we are left with only two ways of re-orientating.
Sledge grabbing, and taking damage.
Whenever Mario is hit by an evil enemy, he decides to turn towards the source of damage.
So our brother in spirit, Icay took a look at this section, and he actually found an
insanely complicated way to make it to the top of this tower, just by grabbing ledges
at the right times, getting hit by enemies in perfect ways, and about five minutes of
backflipping along a wall at the end.
It's pretty bonkers.
The clip is over at his wonderful channel and I highly recommend checking it out, because
the way he did it, isn't the way we are going to do it.
Huge thanks to all you wonderful ladies and gentleman who left me comments below the first
video telling me about the cappy ground pound trick!
So as it turns out, we have another option to turn around, an option I missed while doing
the first half of the routing.
We are actually able to re-orientate our plumber, by ground pounding as cappy close to mario
in the two player mode!
This is incredibly helpful, because it gives us an easy option to change direction even
when the first person view is locked.
This allows us to grab tons of moons I previously believed to be impossible, and this allows
us to make it to the top of the city hall building without too many problems.
Hooray!
The mecha wiggler boss isn't too difficult, since taking aim with the tanks is done by
using motion controls, which means that we now only have to find a way to grab the 17
missing moons in metro, and we are good to go.
Luckily we have tons of different moon options as soon as the evil machine wiggler is trashed.
The only moons here, that are remotely challenging are the ones obtained by beating the swing
pole challenges.
We can't get momentum while we grab one of the swing poles, because getting momentum
requires us to use the joystick.
Luckily, however we are still able to swing off the poles, if we hit the jump button immediately
after grabbing them.
This makes those challenges a bit harder, but they are still very much possible.
Other than that there aren't many more problems in the metro kingdom, which means that this
kingdom can be beaten without the left joystick.
Hooray.
Next it's time for the snow kingdom.
So the snow kingdom, sigh … , is a big problem.
We need to get 10 moons here in order to leave it again, and we have very very very few options.
We can't get rid of the snow here, which makes most of the power moons in this level
unavailable.
So the easy moons first: We can get one by speaking with the toad behind the snow, one
just floats in shiveria town, one can be obtained by just buying it, there are two moons at
the top of the town which we can reach by platforming over this little wall decor thingy.
We can get the first moon in the wind chill cavern with ease, one in the snowy mountain
section and another one in the ice cave.
That's eight easy moons, and then we are out of easy moon options.
A couple of moons are just straight up impossible to reach for us.
We can't get the one that requires us to move as a goomba stack onto this switch for
example, neither are we able to platform to this treasure chest and so on.
So the dumb two missing moons.
The first moon we are able to grab is the one in the Hollow Crevasse area.
Here we first have to grab 5 moon shards that are spread over this whole area, and afterwards
we have to platform to the top of this platform, where the moon spawns.
The problem here is once again, that the first person view is disabled.
Because of this our best option to turn around is by cappy ground pounding ourselves.
Sadly this is extremely difficult to do, because the cave is the natural habitat of an extremely
dangerous foe.
The cave is inhabited by dangerous biting ice snakes, whose favorite meal .. is plumber.
Those snakes relentlessly try to take a good bite of our favorite italian hero.
Whenever we get bitten, we change orientation, which is extremely annoying.
Since the snakes always raise us into the air, before they try to devour us, cappy likes
to glitch out.
Our second best cap ever featured in a video game always gets stuck inside the stupid snakes.
Getting the five moon shards isn't that complicated, the challenge is to orientate
mario in such a way that he faces exactly towards the platform where the moon sits.
Pulling this off took me several hours, but I was able to do it.
So after I got this moon, I was chatting with icay a bit, and told him what a struggle getting
up there was.
It took Icay literally 22 minutes to make it up there.
So why was Icay able to make it up there so fast?
Well, mainly because I'm an idiot.
I completely forgot that we are able to orientate mario by wall jumping.
The whole cappy, reorienting fiasco is unnecessary.
Woops.
Anyway, now we need to get one last moon.
And this moon is guarded by an evil more horrific foe.
It's guarded by the worst wedding planning bunny rabbit I ever encountered.
We have to defeat Rango on ice.
This fight is really hard to pull off for several reasons, first we are only able to
enter first person view when we are standing perfectly still, something that's really
hard to do on ice.
Second and even more problematic, the timing window to give ringo the headbutt he objectively
deserves is way smaller during this fight, compared to our first encounter.
It took me many many attempts until I finally won the fight against this dumb bunny.
But it is possible, which means that the dorky snow kingdom can be beaten without ever using
the left joystick.
We are still on track, Hooray!
Our next stop is the beautiful lake kingdom.
The lake kingdom is a very welcome change in pace after snow, there really isn't much
going on here.
We have tons and tons of different moon options, and there is no major roadblock.
It's a really relaxing break in between all the difficult challenges.
I really don't know what to say about lake, it's just a place to breath a bit, and to
recharge energy for the upcoming kingdoms.
So let's just take a look at relaxing landscape scenes while listening to relaxing music for
a second before we go on.
Haah, that was relaxing.
So no left stick uses in Lake, I hope everyone is feeling relaxed now, because stuff is only
going to get more complicated from here on.
Next the delicious luncheon kingdom.
Luncheon is a problem.
Our first objective here is to grab the multi moon on top of the vulcano.
Only if we reach this moon, enough moons become available to repair the odyssey.
This section is why this is so troublesome.
Here we are supposed to mind control a dumb pan bros, because as it is known only pan
bros are able to remove cheese, and cheese is blocking this switch.
This switch raises the path towards the volcano.
Sadly we aren't able to move as a pan bros.
We can't reach the cheese, nor are we able to throw our pans far enough.
We aren't able to get this silly pan bros close enough to the switch without the left
joystick.
Luckily there is a way to solve this little problem, there is a way to move as a nasty
pan bros without actually moving.
So check this out: Did you notice it?
Here we capture one of the stupid pan swinging turtles, and uncaptured it immediately again.
This makes the ugly turtle move a tiny bit.
That's all we need!
All that we have to do here, is to capture and to uncapture the behavioural problems
displaying turtle over and over again, to make it move slowly into the direction of
the cheesed switch.
Pulling this off is kinda tricky, because not only is it tempting to kill the pan bros,
once and for all on purpose, but it's really easy to commit turtle homicide by accident
here.
However it allows us to activate the switch joystickless.
This opens up the path to the multi moon, and gives us access to the 18 moons required
to leave the kingdom again.
Another kingdom down.
We are making insanely good progress here, we are still on track to hit our 2 input goal,
and there are only 3 kingdoms left.
Hooray!
The ancient kingdom is the next one.
The question here is quite simple.
The question is: Are we able to slay the dragon.
So the dragon fight is troublesome, for two reasons.
First it requires really precise movement to rip out all the dragons nose piercings
in time, and second, the camera can't be manipulated during this fight.
The first person view is still enabled, just normal camera controls are locked.
Because of this turning around takes way longer than usually here.
So Mario and I lost many many lives, while grinding this fight, but it is possible to
defeat the dragon without the joystick, which means that the ancient kingdom isn't stopping
us either.
So at this point I got really, really excited.
Only bowser's kingdom, and the moon kingdom are left, and there wasn't a single unplanned
unenjoyable joystick accident so far.
All that we have to do is to make it through bowsers, and to the church and we proved that
there is no joystick use required in Odyssey outside of the intro and the outro.
Sadly, this is the point where everything starts to become insanely complicated.
So everything is fine, until we defeat the two broodals in bowsers, but immediately after
those bosses, the pokio fiasko begins.
Holy Fuzzy!
The game now stupidly wants us to proceed as a dumb bird.
We first have to climb this wall as a bird, until we hit this checkpoint, then we have
to climb this wall as a bird until we are at the top of the kingdom and finally the
game forces us to defeat the terrifying mecha broodal, once again making heavy use of stupid
pokios.
Pokios are the worst.
We can't move pokios in any way.
We are able to flick upwards as a bird, by using motion controls, but we aren't able
to reach the walls we have to climb.
Theoretically the pokios chase us, and theoretically we are able to lure them towards the spots
we want them to be, but this doesn't work either.
The problem is that the dumb birds, always spawn on a different layer than the wall.
It's hilariously stupid, but the pokio can't make it over this little ledge, and because
of this little ledge we aren't able to lure him to the wall.
We could capture it, jump up, and uncapture again, but if we do this then the silly bird
just shakes its head in confusion afterwards, and refuses to chase us again.
Sadly I wasn't able to solve this problem.
…. but luckily, just because I'm not able to solve a problem, doesn't mean that no
solution exists.
Once again our joystick avoiding hero Icay, came out of nowhere and saved the day!
He made two huge discoveries.
The first one is, that, while we aren't able to move as a pokio, we are still able
to change orientation.
If we do a motion control spin attack and then command the mind controlled pokio to
grow it's ugly beak, then bird immediately stops to spin.
That's huge.
It' all we need to reach the first wall.
We are able to lure it to this corner, then to capture it, and then to do a very precise
beak spin stop, so that the bird hits this ledge close to the wall we want to climb.
Now all that's left to do for us is to jump up, and to turn around again, so that we face
the wall, and suddenly we are able to climb upwards.
that's the first pokio problem solved, next the outer wall section.
Here we need to find a way to get the pokio up to this area without capturing it.
Luckily Icay managed to find a way to do exactly this.
All that we have to do is to position ourselves close to the pokio, and to throw our second
best cap behind him, then wait until it attacks and then counter-attack it at the same time
by shaking our joycons.
If everything worked out then the hit pushes the pokio over the ledge.
All that's left to do now is to lure it towards the wall and hooray!
The second stupid pokio problem is solved, next the broodal battle.
So here we are actually able to hit the bosses feets with the dangerous bomb balls.
All we have to do is to lure the mech away from the birds, then to capture the disgusting
pokio and to do a spin attack to throw the balls back.
Pulling this off is honestly one of the most tedious things I ever attempted in a video
game, it's sooo annoying.
But it doesn't matter how ridiculously straining this is, as long as it allows us to avoid
the left joystick.
The real problem here is something different.
See, in order to kill this machine, we have to hit the four broodals that control it.
After hitting the legs the boss always falls down, which allows us to climb towards the
mech controlling rabbits, and to actually deal damage.
The intended way to make it up there is once again as a pokio, but if we are fast, we don't
need it.
Until the very last phase of the battle, because for the final hit, the boss doesn't fall
down, but stupidly kneels.
We can't climb the boss when it kneels.
Because of this, and because of how stupidly tedious the whole fight is, I came to the
conclusion that it is impossible.
Aaaand then Icay once again proved me wrong.
I think we should give Icay a short jingle, considering how often he saved us during this
routing.
Yeah, let this be the Icay saved us jingle!
So what did Icay do?
*jingle* Well he found an incredibly smart way to solve the kneeling problem.
The thing is the following, the boss always kneels when the game wants us to hit hariet,
the last bunny.
But only because the game intends us to hit this rabbit last, doesn't necessarily mean
that we have to listen!
What Icay did, was just to hit Hariet during the first phase, instead of hitting it last.
This solves the kneeling problem, and makes the boss beatable, the whole clip of how he
did it is over at his wonderful channel.
Alright, ladies and gentlemen we made it to the moon.
We are almost done here!
We don't have to worry about collecting moons anymore, we are able to defeat bowser
during the final showdown, using the same tricks we used in cloud.
We almost pulled it off.
All that's left to do for us is to reach the church where the wedding takes place,
which we plan to crash.
And this is the point, where the whole run sadly falls apart.
So there are two ways to make it to the church.
The first and intended way is to go through the cave.
This is sadly not going to happen without the left joystick.
In the cave we first are forced to fly over a gigantic lava pit as a dry bone.
Which requires us to use the joystick, and then the game wants us to fly over an even
more gigantic lava pit as a bullet bill.
The bullet bills here sadly fly into the wrong direction, which means flying over here requires
another joystick input.
The madame broodal fight at the end is theoretically possible, we are able to throw the chain chomp
into her dumb face by using motion controls, but reaching her without the left joystick
is sadly not going to happen.
This path is obviously locked for us.
Luckily we at least have the option to do the cave skip.
For those not familiar, it is possible to skip the whole cave section in its entirety
by doing a pretty precise wall jump trick at this wall.
The odyssey speedrun uses this neat little oversight, to save a couple of minutes, and
we are able to use it to save at least one joystick input.
Sadly however, it still adds one joystick input to our total, there is no way to do
the trick without . Yeah, uhm, that's it.
That's how dreams die, it's sadly over.
The literal last obstacle before the outro kills this run.
That's so frustrating, we came so incredibly far.
We found a way to collect 125 moons without the joystick.
We defeated each and every boss without walking, we hit mario's head against heads more times
than anyone would consider to be healthy, we even found a way to route around the dumbest
species of birds ever featured in a video game.
Yet this run dies at the very end.
There is nothing we can do about it, there are three places in the game where the joystick
is required.
*icayjingleplays*
Wait what?
*icayjingleplays* Yuuuuup.
Icay, the madman, actually found a way to save the last joystick input.
He didn't find a way to skip the cave without the joystick.
believe it or not .. he actually found a way .. to make it through the cave .. joystickless.
Hooray, Icay!
Here's what he did!
So first this lava pit, here it's possible to make it to this pillar with a very precise
momentum saving triple jump, but then stuff becomes
problematic.
We can't reach the other pillar from here, and there is no way to damage boost through
the lava.
Or at least I thought that there is no way to damage boost through lava.
If we first throw cappy, keep him in position, and then belly dive directly below the spot
where cappy is floating, then we take damage, bounce up to cappy, bounce off of cappy, and
regain control over mario.This makes this procedure repeatable.
Yup.
As long as we grab three extra hearts we are able to damage boost over this gap this way.
Now there is only this lava lake standing between us, and a perfect 2 left stick route.
Just watch how icay solved this problem.
First he manipulated the position of the huge bullet bill in such a way, that it faces into
the direction we want to fly, then he did a really precise jump to capture it and flew
it over to this platform.
Here he positioned our heroic plumber in this spot, because then the second bullet-bill
flies towards mario in such a way, that he faces directly to the end of this section.
Once we capture it we are able to triumphantly fly over the obstacle.
That's it.
The cave can be done without the left joystick.
Only the first and the final area require us to use the left-stick.
Every other area in Super Mario Odyssey can be done without walking.
Hooray!
I'm so glad this is possible.
Huge, gigantic, enormous and tremendous thanks to icay, he has been an insane help during
the whole routing of the game, as you probably noticed by now.
I highly recommend to head over to his channel and to take a look at all the amazing things
he has done to odyssey.
So yeah here we have it.
The minimum amount of joystick inputs required to beat Odyssey is 2.
That was by far the most complicated thing I looked into so far.
With that being said, thanks for watching this little video, I hope you enjoyed it.
If you enjoyed it, don't forget to leave me a thumbs up, and maybe you feel especially
pokio today, and want to hit the subscribe button as well.
I hope that all of you have a wonderful day and to see you soon.
Goodbye!
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