Thứ Bảy, 24 tháng 6, 2017

Youtube daily about Jun 24 2017

>>> IT WAS 2003 WHEN ACTRESS RACHEL BILSON LANDED HER

BREAKOUT ROLE PLAYING A CALIFORNIA SNOB.

SUMMER ROBERTS ON THE HIT SHOW THE "O.C." FOUR SEASOS LATER

PLAY ADD NEW YORK DOCTOR LEFT TO TAKE CARE OF A MEDICAL PRACTICE

IN GOOD, OLD ALABAMA IN THE "HEART OF DIXIE" SERIES AND NOW

PLAYS A SILICON VALLEY MARKETING EXPERT BROUGHT UP TO SHAKE

THINGS UP AT THE HIGHWAY 65 RECORD LABEL NOW RUN BY

HEARTTHROB AND WIDOWER DEACON CLAYBORN.

WE LOVE HIM! AND RACHEL'S CHARACTER FINDS

HERSELF UNDER DEACONAL SPELL LIKE EVERYBODY ELSE, FAST.

WATCH. >> WHAT'S SO FUNNY?

>> WHAT? NOTHING.

>> SOME PEOPLE WOULD SAY IT WAS RUDE THAT YOU'RE -- KIND OF

LAUGHING. >> I'M NOT LAUGHING.

NOT LAUGHING. SMILING.

I'M SORRY. OKAY?

IT'S JUST -- NOW I UNDERSTAND WHY EVERY WOMAN OVER THE AGE OF

33 GETS ALL GOOGLE EYED WHEN I SAY THAT I'M WORKING.

>> WHAT ARE YOU TALKING -- NO. >> IT'S TRUE.

IT'S LIKE, YOU'RE HAVING SOME -- OUT OF A NOVEL OR SOMETHING.

>> STOP THAT A HANDFUL WIDOWER STILL MARRIED TO HIS GRIEF.

THE -- "WEATHERING HEIGHTS." >> YOU'RE TRYING TO EMBARRASS ME

SOMETHING, RIGHT? >> OH, MY GOSH.

YOU'RE GOING TO MAKE OUT WITH DEACON.

IS THAT HAPPENING? >> I DON'T KNOW.

NO. >> WOW!

>> HE'S NOT READY. GUYS -- HE'S NOT READY.

>> OH -- OH, OH. >> HE JUST THINKS HE'S NOT

READY. >> SOMEONE CAN MAKE HIM READY.

RIGHT? >> HOW DID YOU GET INTO A

NASHVILLE SHOW? KATH AND I LOVE.

>> LOVE THOSE PEOPLE SO MUCH. >> SUCH A GREAT SHOW.

EVERYONE'S WONDERFUL. I WAS APPROACHED AND THIS ROLE

WAS PRESENTED. IT SOUNDED LIKE, JUST A LOT OF

FUN. SOMETHING I HADN'T DONE BEFORE.

I KNOW NOTHING ABOUT COUNTRY MUSIC PERSONALLY, NEITHER DOES

MY CHARACTER AND I ALSO KNOW NOTHING ABOUT SILICON VALLEY OR

ANY OF THAT STUFF. >> WHAT BRINGS HER TO NASHVILLE,

THEN. >> SHE'S BROUGHT IN BY ZACH, WHO

IS HELPING OUT HIGHWAY 65, YOU KNOW --

>> THE RECORD LABEL. >> YES, THE LABEL.

I COME IN AS LIKE A CHIEF STRATEGY OFFICER FOR THE LABEL.

>> SO YOU DON'T KNOW ANYTHING ABOUT COUNTRY MUSIC OR HOW THEY

FEEL WHAT THEY'RE Y'RE ABOUT? >> I KNOW -- JUST BUSINESS.

>> DOES EVERYBODY HATE YOU? IS THAT WHAT HAPPENS?

>> PRETTY MUCH, YEAH. >> WHAT A FUN CREW, THOUGH,

RIGHT? >> YES.

EVERYONE IS SO GREAT. IT I LITERALLY WALKED ON-SET.

HAD TO DO A WHOLE MONOLOGUE MY FIRST DAY.

EVERYONE'S SITTING THERE, I'M TALKING, LIKE, FOREVER, BUT IT

WAS -- >> THEY WELCOMED YOU.

>> VERY WELCOMING, YEAH. >> YOU DID SCENES WITH CHARLES.

>> YES. >> CHARLES DEACON.

>> WE CALL HIM, BECAUSE WE'RE FRIENDS.

>> WE'RE PALS. >> AND WHO ELSE DO YOU INTERACT

WITH? >> EVERYONE, ACTUALLY.

YEAH. WITH ALL THE ARTISTS.

JUST BECAUSE I'M HELPING WITH THE LABEL.

SO I -- AS A BUSINESS PARTNER, I TRY TO GET THEM TO MOVE FORWARD

ON THE BUSINESS END. >> WELL, THEY HAVE CRAZY FANS.

THAT FOLLOW THEM TO NETWORKS AND, YOU KNOW --

>> FOLLOW THEM TO -- YEP. >> CHANGE THEIR MINDS AND IT'S

REALLY A FASCINATING SHOW. WE'RE HAPPY FOR YOU.

FIVE EPISODES. >> WE MIGHT HEAR YOU SING, A

LITTLE? >> YOU KNOW, IF SHE GETS DRUNK

ENOUGH, SHE MIGHT. >> IF HE MEETS BOB!

JUST KIDDING. >> A KARAOKE NIGHT FOR

For more infomation >> Rachel Bilson Dishes About Her New Role In 'Nashville' | TODAY - Duration: 3:25.

-------------------------------------------

Black & White Kannada short film (full HD ) its not about PM its about CM - Duration: 15:39.

Note ban reminds us of Black and White

Black and White is not a new phenomenon

Then, it was fight between Black and White people

Now, it is a fight between Black money and White money

But this reminds me of two incidents

Incident One...

"The lost child"

Kid come soon

Papa....pa.. pa.

Coming...

Are you ready?

ba..la..la..la(indistinct speech)..

Oh...are you asking me how looks better?

Hmm...

You look like a doll

[Laughs]

And the doll looks like you!

[Laughs]

Shall we go to school?

Let's go... let's go....

(Cool breeze says eager to tell a secret...)

(Overwhelmed it pours its heart out)

Child...

Come here

Teacher will scold you if you take the doll to the class

Give it to me

Apaaa....(wailing)

Okay..where is the chit?

Did you lose it?

Okay..wait

You won't take it? I know why!

[Laughs]

Keep it safe; call me if you have any problem

After school sit there

don't go anywhere, I will come and pick you okay...

ba..aaa. (indistinct speech)..

Ok..Bye

Child...time to have dinner

apaa... (indistinct speech)..

oh, are you asking me, when you will be able to speak?

Hmmm

When you grow tall

apaa... (indistinct speech)..

How Tall?...so tall!

[Giggles]

(Cool breeze sways eager to tell a secret...)

(Overwhelmed it pours its heart out)

[Pigeon cooing]

apaa... (indistinct speech)..

We are going to the city

I will take you to the city hospital for a free checkup

You will be able to speak

[Laughs]

Hello Child

Say "Papa"

Paappaa...

ok

Say "Amma"

mmaaa...

Okay child, you sit outside, I need to take to your dad

Is the kid's condition like this from birth?

Yes doctor

Didn't you try making your child speak?

I tried but she couldn't speak

Generally children who can hear will be able to speak

[so my daughter can speak?]

[Possibilities are high]

I will prescribe a few medicines, take that

visit again for a follow up next week]

[sister]

[crying.........]

"Incident Two"

I will meet you after a week brother...meet you...meet you...

[A father searching for answers to his daughter's questions]

Okay...I will check and message you back

Brother we have received fifty

Did you divide by the percentage?

Brother..aaa..mmm

How many times to tell you, don't you understand?

Don't you know how much to divide it by?

How many accounts are there?

Four accounts brother

Okay note down, how much is the first one

Thirty

Apply three percent

Papa I am not able to understand this question

Who is Mahatma?

Gandhi is known as Mahatma

Brother how much is it for seventy?

Apply six

Papa....Who is known as Iron Man?

Brother for sixty?

Sardar valabhai Patel

Apply three

Brother why don't we take four instead of three percentage

Don't teach me, do as I say

Okay brother

Are you done?

Yes brother

Okay..Close it and You leave it here I will deliver it

Ok brother, see you

See you

Papa why are these people referred to as such?

They are conferred with such titles because they martyred for the nation

So will they confer titles to whoever dies?

No, they confer only to those who are selfless,

patriotic and sacrifice their life for the nation

Papa what have you done for the nation?

[Child please call me, you have my number]

[Where is the chit I gave you yesterday?]

[You lose it if I write it in a piece of paper]

What shall I do?

You like money, so I will write on this

Don't lose, keep it safe

She will lose it if I hand it to her, what shall I do?

In the end will the father find the daughter..?

Hello... Hello Child

Oh God, my phone had to turn off at this moment!

Brother we got all the collection, what to do?

I know what and how to do?

If something like this happens, will it be trouble for us brother?

Trouble...haha ha...for people like you not for us

A dream about darkness is worthless

Ban is not on the currency but the colour of the currency,

its child's play to change the colour

What do you mean?

Hello, I am sending you the full amount,

you keep thirty and the remaining eighty you send it across

my person will come

Papaaa...

Papaa..

Brother...Brother it's me...

Our money got confiscated

I will meet you after a week brother...meet you...meet you...

meet you brother...meet you brother...

The child got the note,

the common man got his answers,

is it all because of the note ban?

The nation development doesn't depend on printed currency

It depends on a common man's right decision.

For more infomation >> Black & White Kannada short film (full HD ) its not about PM its about CM - Duration: 15:39.

-------------------------------------------

5 Most Incredible Facts About Soursop Leaves Benefits - Duration: 5:06.

For more infomation >> 5 Most Incredible Facts About Soursop Leaves Benefits - Duration: 5:06.

-------------------------------------------

The Dragon Keeper – A Symbolic Story About The Kundalini Rising - Duration: 9:52.

The Dragon Keeper � A Symbolic Story About The Kundalini Rising Inside All Of Us

A symbolic fictional story about the kundalini Rising inside all of us.

Once upon a time, in a far away land, a dragon was formed.

This dragon was a creative aspect of you because, energetically, you are a serpent of life.

You are the womb of all creation.

You were born from the egg.

You are destined to be the fire breather, as the raging beast that you are.

Sometimes the energetic part of you resides in the ruptured mounds of your heart cave,

sleeping and lying dormant.

This is because you can exhibit self-contempt and laziness, hiding like a hermit in your

cave, dreaming of all things.

But when the day is finally sunny, the kisses of gold parades throughout your cave, tempting

your dragon eyes open, and then everything changes.

The rays warm your mystical little scaly potbelly and in one moment, the dragon of you decides

to waddle outside and greet this merry light, whether to scowl or embrace that light.

The sun directly warms your whole body and melts the chill coming from the cave.

This light makes you feel rejuvenated and you dance in the light that you recognize

as bliss.

This light is the reason for your joy, and in light you breathe your fire, as your tail

combats all that comes your way, a leering smile catching on your face, because you are

bold and daring.

This is the radiance that you truly seek, as a dragon only becomes a real dragon in

this pure light.

But indeed, the cycles in nature are inevitable, and you must be strong for all outside conditions.

You are one of the half-breeds of existence and formed from the duality of the universe:

the yin and yang, the hot and cold, the good and evil.

You are but a metaphysical dragon which is your spiritual soul.

But it also has a physical half that keeps your soul alive, sheltering the dragon just

the same.

The physical aspect of your serpent is you as a human being in a different plane.

The other half of you is the human living a mundane life on a war-inflicted earth at

this year of 2010, in the middle of buying groceries, snacking on food, or mechanically

driving away to your 9-5 job.

And this human you, doesn�t really know too much of its other exotic dragon half,

but you sense it, as it is a part of every living fiber, every tiny cell of your existence.

Meanwhile, living in the split realities of time-space, your dragon energy within lives

inside you, eternally, and of a different parallel universe, existing without really

knowing why, dreaming your very same dreams, feeling your ever emotion, instantaneously,

innocently.

It lives in a world where all things are possible, just like earth, as it�s dark cave is actually

your own heart, glimmering in the very light of your soul, and sulking in the very darkness

that shadows your mind.

As you walk, it breathes, incidentally stretching its long tail the older you get.

The more you mature, the more the dragon�s tail spirals around every little thing you

do.

Every bubble of thought, every spoken word, even the trinkets you create are touched by

your dragon�s tail, in connection to the body of magic that waits.

Sometimes the tail can be wound so tight around you even, the creativity and magic building

so greatly that you can barely breathe, you can barely stand it.

Other times that wound-up coil of tail suddenly releases the tension, giving forth a birth

of infinite creation, thrusting out the great potential within the creation of all things.

This burst is like an explosion that shakes the universe, reverberating throughout all

of time, transcending everything.

But this type of letting go is hard to do for your dragon.

It�s the dreams that make its tail grasp every so tight, unwilling to let go.

But the moment the dream is unleashed, the magic of all things unleashes to the wilderness,

and you reach the ultimate potential -in this single, perplexing moment.

As this happens, the dragon you can be found outside of the dismal cave of restlessness.

It is dancing in the light of all things, playing in creation.

In just one moment of this splendor, the balance unlocks your true destiny.

Creation gives birth to more creation.

Meanwhile, the physical half is dancing too.

At exactly at the right moment of abundance, you as a person smile like a mad hatter, feeling

your burdens of life lift like a bag of bricks.

The cave vanishes in thin air, and in a parallel world, your cubicles fade to dust.

The walls of your confines for both are no more.

Instantly, you are free to breathe your fire as the duel creatures of both living, unites

into each, to become whole.

But once the sun shudders its flock of colors and ducks into the grave of the earth.

The stars invite the cold black night to begin a new cycle.

Cold sets in and this cold is inevitable.

It always gets dark in both worlds.

The cold becomes unbearable at a point.

You, as a dragon, begin to grow weary, for there is no fun dancing in the cold dark.

At the very same moment, you as a human being, slouch back into a couch to watch television.

You, as a dragon, slink back into your cave, to embrace the darkness lurking inside, and

this is where you sleep at home, waiting for the dawn to arrive, always dreaming for all

things to come.

Every time the light leaves you as a dragon, sadness approaches the end of your tail.

It crawls right into the very muscles of your heart, and as you breathe a heaving chest,

the sadness weeps.

To keep it company, you feed in the loneliness that the sadness expresses to you, and you

swallow the bitter isolation, munching on the splintering pain even when it hurts you

just as much.

You can�t help but feel sympathetic so the feelings that enter make your magnificent

body weak.

This darkness bleeds into the very bed you sleep in, as it is an essence that is just

as alive as you, waiting for someone to listen to its stories, needing a warm body, wanting

love.

This is the hole where your dragon tears drop, staining your ferocious cheeks a pale mildew

color.

As the color drains, the pain that now lives inside you -sings a soft lullaby, tucking

you in, as you seclude yourself for the next cycle of dark years ahead.

You are still a young dragon and your human body is still maturing.

You don�t know all things yet, so you battle everyday to gain more understanding.

The mission is to survive in the light and dark of all things true in the nature that

exists, for both halves to unite and awaken to your ultimate potential, to fulfill your

destiny that waits.

The halves are the magical key to unlocking the potential of all things.

That is the reason for the existence of the dragon you, the slave of your eternal torment.

Its� curse is to slumber while only able to experience part happiness, until you are

truly awaken yourself on the physical plane, so you can live outside your caves �confines,

forevermore.

One day, both dual aspects of the soul and body will learn to fly.

You will have the strength to follow the sun wherever it goes and be strong enough to sleep

in the dark without being won over by it completely.

You will dance in the balance of the universe, rain or shine, confinement or utter freedom,

and create more creations of infinite potential by letting go.

Until the day you fulfill this ultimate balance of light and dark, to achieve your own enlightenment,

you will harbor this sleeping giant, smoke winding out of volcanic nostrils as it dreams

of more.

And until you learn how to finally lash out, and become fearless in the unearthly power

you hold, to become the half-breed turned whole, you will only treasure momentary bliss.

We are all lairs of these legendary dragon serpents, embodied in skin canvas and preserved

as a diamond in the rough.

Throughout eternity our energy will be impenetrably contained, fluctuating from releasing to hiding

again, moving about and stirring with a flickering tail.

Both will forever waiting to be whole one day, dreaming of freedom at last.

For more infomation >> The Dragon Keeper – A Symbolic Story About The Kundalini Rising - Duration: 9:52.

-------------------------------------------

Video: Some riders not happy about changes brought on by BaltimoreLink - Duration: 1:48.

SOME ARE STILL STRUGGLING.

>> IF YOU'RE JUST COMING OUT

HERE, YOU GOT TO TRY TO FIGURE

OUT WHAT BUS IS YELLOW WHAT BUS

IS GREEN AND THAT IS VERY

CONFUSIN

LISA: AT THE MONDAWMIN STATION

TRANSIT HUB, THE NEW BALTIMORE

LINK SYSTEM IS WHAT PEOPLE ARE

TALKING ABOUT WHILE THEY WAIT

FOR THEIR BUSES.

>> I'M TIRED THIS IS A CONFUSING

DA

LISA: MANY COMPLAIN THE SYSTEM

IS NOT GETTING THEM WHERE THEY

NEED TO GO.

>> I DON'T KNOW WHAT BUSES GO

WHERE AND I JUST GOT ON THE

WRONG BUS THE BUS DRIVER LET ME

OUT SO I HAVE TO WALK BACK HOME

AND TRY TO CATCH THE RIGHT BUS

TO WHERE I AM GOING.

LISA: OTHER RIDERS ARE STILL

GIVING IT A CHANCE.

>> A LITTLE BIT CONFUSING BUT

ONCE YOU LEARN IT IT'S LIKE

ANYTHING IN LIFE.

>> IT'S NEW JUST HAVE TO GET

USED TO IT.

LISA: ATU LOCAL 1300, THE UNION

REPRESENTING DRIVERS HAS BEEN

PASSING OUT THESE FLYERS ABOUT

AN UPCOMING TOWN HALL MEETING

MONDAY ON THE NEW SYSTEM.

>> WE WOULD HOPE THE PUBLIC

WOULD COME OUT AND CONVEY THEIR

CONCERNS ABOUT WHAT THE PROBLEM

THEY ARE SEEING WITH THE

BALTIMORE LINK OR SHOULD WE CALL

IT THE BALTIMORE MISS LINK

BECAUSE NO ON IS GETTING WHERE

THEY NEED TO BE.

LISA: DAVID MCLURE SAYS THE MTA

GAVE DRIVERS SCHEDULES AND

ROUTES AT THE LAST MINUTE.

>> THEY TRAINED THE OPERATORS ON

CERTAIN ROUTES, THEN THEY HAD TO

RETRAIN THEM THEN THEY TRAINED

THEM AGAIN AND TRAINED THEM A

FOURTH TIME.

HOW AN THE OPERATOR COME OUT

HERE WITHOUT BEING CONFUSED AND

CONVEY INFORMATION TO THE RIDING

PUBLIC

LISA: YOU CAN GO TO THAT TOWN

HALL MEETING ON MONDAY AT THE

WAR MEMORIAL BUILDING FROM 5:30

TO 7:30.

For more infomation >> Video: Some riders not happy about changes brought on by BaltimoreLink - Duration: 1:48.

-------------------------------------------

HOW TECHNOLOGY FATIGUES THE BRAIN & WHAT WE CAN DO ABOUT IT - Duration: 9:13.

HOW TECHNOLOGY FATIGUES THE BRAIN & WHAT WE CAN DO ABOUT IT

BY DAN FRIESJUNE

It doesn�t matter if you�re a professional, a student, a stay-at-home parent, or a volunteer,

every day can be summed up as a constant battle against stress and mental fatigue.

When our brains grow tired, we make poor decisions, work slower, and produce inferior work.

What�s more, there�s a good chance this mental fatigue is directly caused by some

kind of technology.

Whether it�s your phone, computer, or television, from the moment we wake up, we are constantly

bombarded by emails and texts and messages from friends, strangers and colleagues. Notifications

from social networks pose a constant distraction.

What�s more, the news media has proliferated into so many different virtual spaces that

we�re likely to encounter terror, tragedy, and disaster with every turn.

Instead of living with mental fatigue, it is in everyone�s interest to take an active

stand against it. We have conducted extensive research on this topic and reached certain

conclusions.

The main way to combat mental fatigue brought on by technology is to determine the kind

of work that depletes you the most.

Sometimes this labour will be unavoidable, but when you do have options, it�s important

to put these tasks aside and prioritize periods of time when you need to optimize your productivity

and quality of work.

The next question, then, is: How do you determine which technology-related work drains you the

most?

It varies with each person, and includes several other factors such as what time of day you

normally do the work, how much exercise you get, how much time you spend out in the sun,

etc. To figure it out, try to think about when you feel the most tired.

See if you can determine a pattern throughout your week, and whether or not your fatigue

corresponds with certain types of work or technology.

The answer might be unexpected. The following are a short list of things that might make

you especially tired:

Transitioning frequently between different tasks

Meeting deadlines Planning your schedule and sticking to a routine

Quality control, editing, or fine tuning projects Cold-calling, generating business, or promoting

yourself Sitting still and maintaining focus

Broadening your network and connecting with others on a professional level

Most people will need to perform some or all of the above tasks on a daily basis. But it�s

not about removing these tasks altogether.

Instead, strategize. Organize your day so that you leave your best working time for

when you�re most alert and awake.

Many successful people have unconsciously arranged their schedules so that they leave

a few hours open at a given point in the day when they can dive head first into a task,

use the full potential of their creative imagination, and do some of their best work.

During these periods, they might lay aside technology completely, or use it only in very

specific functions.

It�s important to keep something else in mind. Sometimes, when we think we�re relaxing,

we�re actually tiring ourselves out. Maybe you like to get competitive with a friend

or colleague after work with a game of pool or chess.

Maybe you compulsively watch the news and expose yourself to every new tragedy or disaster

that occurs around the world every day. Understand that your whole day affects your mental energy.

No matter how you spend your day, you will probably want to spend at least a two-hour

chunk completing something important, something that you need to do really well.

If you struggle with mental fatigue, try the following actions and see if they help you

optimize your working hours:

1. Figure Out When You�re at Your Best

Everybody follows a different schedule. Cycles known as circadian rhythms dictate when we

wake up, when we �feel� awake, how much stamina we have, and how well we work.

Some are morning people while others are night owls. If you wake up in the morning and, right

away, feel ready to go and get to work, you might want to do your most important work

first off.

If, on the other hand, you feel like you�re not exactly a human until after noon, think

about spending your morning doing easier or more mundane tasks and leave a chunk of your

afternoon open to really take care of business.

2. Break Your Work Into Different Categories

Every job requires a variety of skills and tasks to get the job done. You�ll have to

interact with colleagues or clients or strangers, organize, manage, craft, or initiate.

If you�re finding yourself yawning at 2:30 p.m. every day, one of the above categories

has probably tired and stressed you out.

Try to break up your work into categories like �Networking and Communication,� �Planning

Ahead,� and �Creative.�

It might just help you understand what�s using up so much mental energy. Consider planning

a �technology-free� hour or hours and use that time to do what needs to be done.

This is essential to achieving what Cal Newport calls �Deep Work� � work periods where

we are totally focused and immersed in the task, in a state of flow.

3. Treat Your Brain Well

Many people don�t realize that increased use of technology has a real, physiological

effect on our bodies.

Just as medicine has determined cures for chemical imbalances in our brains that stem

from mental health diseases like depression or schizophrenia, supplements exist that can

help us stave off mental fatigue altogether.

A group of chemicals known as nootropics have proven to effectively boost brainpower and

stamina. While many of supplements make wild claims, likening their effects to those of

the super-drug from the movie Limitless, some actually have very legitimate effects.

One such nootropic is Qualia, which is sort of like insurance for your brain in that it

contains nearly all major nootropic herbs, and aims to curb a variety of mental deficiencies.

In all, it contains 42 different ingredients and has provided everything people need to

make it through their day in an alert and energetic state. Research is still out on

the effectiveness of �Smart Drugs,� but many athletes, entrepreneurs, and students

are taking them with noticeable improvements to their quality of life.

4. Plan Ahead

Work can be totally overwhelming and can cause you to jump from task to stressful task without

taking a minute to step back and evaluate. Try to wake up every day and hatch a general

plan for how the next 16+ hours will unfold.

Make a to-do list. Organize tasks between essential, pressing, and casual. Crises will

undoubtedly catch you off-guard and cause you to break from your plan, but these will

become exceptions, and not the manner in which you regularly do business.

Make a few decisions the night before you have a big day, so you won�t have to make

them on the big day.

They can be small (like what to wear or have for breakfast and lunch) or they can be large

(like deciding what tasks actually matter to you to accomplish on the big day). Organize

your to-do list based on those large decisions.

On a final note, if you�re truly struggling and you still have hours of work ahead, think

about taking a quick nap. Countless studies prove that a huge amount of stress derives

from sleep deprivation.

Your battery might just need

a quick recharge.

For more infomation >> HOW TECHNOLOGY FATIGUES THE BRAIN & WHAT WE CAN DO ABOUT IT - Duration: 9:13.

-------------------------------------------

Y&R Day Ahead Recap 6/26/17 "JACK AND VICTOR ARGUES ABOUT NIKKI" The Young and the Restless 6-26-17 - Duration: 5:33.

Y&R Day Ahead Recap 6/26/17

For more infomation >> Y&R Day Ahead Recap 6/26/17 "JACK AND VICTOR ARGUES ABOUT NIKKI" The Young and the Restless 6-26-17 - Duration: 5:33.

-------------------------------------------

Brief interview with Mehilall Kalpoe about baithak gana in the 1940s (English subtitles) - Duration: 2:21.

For more infomation >> Brief interview with Mehilall Kalpoe about baithak gana in the 1940s (English subtitles) - Duration: 2:21.

-------------------------------------------

Stop revealing all information about billionaire kidnapper - Ghanaian lawmaker advises IG of police - Duration: 2:49.

Stop revealing all information about billionaire kidnapper - Ghanaian lawmaker advises IG of police

- Ghanaian lawmaker thinks the Nigerian Inspector General of Police isnt handling the notorious kidnappers arrest the right way. - The lawmaker advised the police to stop putting all information about the suspect out.

- Evans reportedly was arrested with a fake Ghanaian passport. A Ghanaian lawmaker, Samuel Okudzeto Ablakwa, has advised the Nigerian police to desist from publicising all information about notorious kidnapper, Evans.

NAIJ. com gathered that Ablakwa said the Inspector General of Police is making it difficult for Ghana police to trace other members of Evans syndicate if everything Evans said is being put on television for all to see.

Ablakwa said he "really would have wished that the Nigerian IGP did not put all the information as publicly as he did. com reported that George Dubeme Onwuamadike popularly known as Evans secured fake Ghanaian passports for himself and his family.

Evans wife and children are also still residing in Ghana where he sent them off to when he realised the Nigerian police were after him.

In an interview with Joy TV, Ablakwa said he hoped that Nigerian IGP shared these information with Ghana earlier other than through a television interview which would have led to more arrest of the members of his kidnap syndicate residing in Ghana.

He also urged Ghanaian security agencies to move fast to seal loopholes that allowed Evans to move stealthily in and out of Ghana. He said: "How we manage information is very critical.

"It is important that with adequate tracking, the loopholes are quickly identified and closed so that other criminals, especially terrorists, would not exploit that and cause maximum damage.

Meanwhile, Father of billionaire kidnap kingpin, Chukwudubem Onwuamadike, a. a Evan, Stephen Onwuamadike has denied that his son gave him N3 million and a sports utility vehicle, SUV.

Stephen who dismissed Evans claim urged the police to take him to Prophet T. B Joshua for deliverance before any other thing.

For more infomation >> Stop revealing all information about billionaire kidnapper - Ghanaian lawmaker advises IG of police - Duration: 2:49.

-------------------------------------------

About and Not The Doctor (live from New Orleans - mashup with Mansfield) - 1996 - Duration: 8:35.

For more infomation >> About and Not The Doctor (live from New Orleans - mashup with Mansfield) - 1996 - Duration: 8:35.

-------------------------------------------

The Way We Catch Criminals is About to Change... - Duration: 14:08.

Hey Thoughty2 here.

Welcome to the Vidocq Society, a secret meeting of the best criminal detectives in the world.

Where the world's most difficult crimes are solved over a bowl of soup.

The society was formed in 1990 by three leading ex-criminal psychologists and forensics experts,

all since retired.

They would meet for lunch on the third Thursday of every month in a private dining room on

the top floor of the Union League Building in Philadelphia.

They started off merely discussing crime but within a year they were solving them.

The now highly revered Vidocq Society quickly grew to contain some of the world's best and

most experienced FBI profilers, homicide detectives, scientists, psychologists, prosecutors, coroners

and forensic experts.

All pay a $100 yearly fee and meet once a month for lunch in the same secret dining

room.

Police chiefs, detectives and other law enforcement officials travel from all over the world to

present their cold cases to the society over lunch.

Once all the facts and evidence has been presented to the group, they will attempt to solve it.

The society has prerequisites, to present a case it must be over 2 years old and unsolved

and involve at least one murder.

The society doesn't charge for their services and pays for all travel and hotel expenses

for the visiting law enforcement agent.

The society has gained fame worldwide amongst law enforcement, for they have solved hundreds

of the world's most complex cold cases, which were previously thought unsolvable and simply

filed away for years.

They have even freed innocent convicts who were wrongly accused.

But how is this possible?

How come some detectives are better at solving crimes than others and what secret techniques

do they use?

One of the best tools in the police's arsenal is forensic science.

It was first used in 1983 in England.

And has since become to go-to tool for solving all kinds of crime worldwide.

But two of the world's best forensics laboratories can be found where you would least expect

them.

Target, yes the very same Target that sells jumpers and televisions.

Retail giant Target has two of the world's most advanced and most active forensics laboratories.

Located in secret back rooms in two Target stores, in Las Vegas and Minneapolis, the

Target forensics labs contain world experts in the realm of forensic science and a myriad

of expensive equipment.

Target's labs are fully accredited by the American Society of Crime Laboratory Directors,

of which there are only 390 such labs in America.

These unusual crime solving powerhouses are used to solve crimes such as theft, cyber-crime,

fraud, murder and rape.

But why?

Well, when you have a chain of over 1,800 discount super stores, each brimming with

expensive technology and other goods, you're going to get a lot of crime and they do.

Target stores are host to hundreds of crimes each week, ranging from theft, to sexual assault

and even murder.

Local police forces are already overburdened and especially their forensics labs.

The average police force's forensics laboratory is massively backlogged with evidence to process

and examine and a pile of crimes to get through.

If Target had to wait for the police to solve every crime that effects their company or

takes place in one of their stores they would be waiting a long, long time for any progress.

So it's much more effective to do it themselves, being a private company they have the freedom

to spend far more money on their forensics labs than the police do on theirs.

As a result Target has much more up-to-date equipment than the actual police.

And they can solve crimes rapidly.

Once sufficient evidence has been found and verified against a particular suspect, via

Target's forensics teams, it is handed over to the police who will make an arrest and

convict the perpetrator.

Target's evidence will then be used against them in court.

Most of the forensics work conducted at Target's labs is digital forensics, such as examining

CCTV footage, retrieving lost data from smartphones and computer hard drives and even examining

suspect's emails and internet traffic using hacking.

Target even possess a device called a Faraday cage which they put a suspect's phone inside

and it stops the data on the phone from being remotely erased.

But they also do plenty of traditional forensics too, such as fingerprint analysis and facial

recognition, even DNA matching.

But Target are so good and fast at what they do that police forces from all over the country

commonly send their evidence to Target to get their help in solving a crime.

And the best bit, Target do all this for free.

An employee said that one quarter of crimes solved by Target's forensics labs are not

related to Target in any way, yet they never ask for compensation.

For example, police in Houston asked Target to help them solve a brutal arson case, in

which a mother and her two children had been torched to death.

The police had hit a dead end with their investigations.

They sent a CCTV tape from a nearby petrol station to Target's forensics lab.

The tape was wrinkled and unplayable, but Target's top video analysts carefully placed

the tape between two pieces of rice paper and ironed it.

They then digitally enhanced the footage and when they watched it they identified a high

school student buying a can of petrol just moments before the arson occurred.

Using this evidence the police were able to convict the teenager of arson in court.

So Target are damn good at targeting criminals using traditional methods and some digital

know-how but there are enforcement agencies such as the FBI, MI5 and even some forward-thinking

local law enforcement agencies, that are using new, groundbreaking techniques and very clever

technology to catch criminals like never before.

The Federal Bureau of Investigations has always been well prepared to solve any crime.

The FBI has a collection of every single firearm ever made, over 7,000 in total.

So they can identify the exact make and model any evidential weapons that appear during

cases.

They have even created a database of precisely what marking each gun leaves on a bullet when

it is fired, which they have freely shared with law enforcement agencies in most other

countries.

This means when someone gets shot they can quickly find out exactly what gun they where

shot with and even narrow down where the shooter might have purchased the firearm from.

Up until recently the techniques used to solve crimes have remained the same for hundreds

of years, effective interviewing of both witnesses and suspects.

Knocking on doors to follow up leads with your cop buddy, True Detective style.

And in more recent years, forensics of crime scenes, weapons and bodies, including DNA

matching.

Though many futuristic techniques used in your usual TV cop drama, such as blowing up

a low-quality image to many times its size and somehow, miraculously enhancing it, so

that very fine detail can be now seen, just doesn't exist, that isn't possible.

TV shows certainly take a lot of liberties in exaggerating the capabilities of the police,

but maybe not for long.

Now police are looking towards computer scientists to solve crimes and even predict when and

where a crime is going to happen, before it actually happens.

In 2013 an MIT professor teamed up with two analysts from Cambridge police to develop

a computer algorithm.

An algorithm that would solve crime.

It's called Series Finder and it specialises in attempting to solve home break-ins and

burglaries.

The algorithm uses data from 5,000 house break-ins in Cambridge, between 1997 and 2006.

It studies pieces of information such as the time and date of the incident, how long it

took, the means of entry to the property, what they did once inside, what they took

etc.

Using all this data, the algorithm finds patterns that would take human analysts many years

of sifting through masses of documents to discover.

The results can be used to narrow down who might have done it, was it an organised criminal

gang?

Did they act alone?

Did they come from out of town or are they a local?

House break-ins are notoriously hard to solve, because of a lack of witnesses and there is

usually no evidence left behind, just objects missing.

According to figures only 13% of residential burglaries are solved.

But this algorithm unearths data from these crimes that was previously thought impossible.

This incredibly clever computer software hasn't yet provided enough evidence to convict someone

of a home break-in, but amazingly it did completely rule out one suspect from a real-life crime,

whom police believed was the main suspect.

The creators are now working on adapting the system to solve other crimes such as rape

and murder and they say it's only a matter of time before their algorithm can actually

solve the majority of crimes and convict criminals.

But what about predicting crimes before they happen, Minority Report style?

Let me introduce University of California professor Jeffrey Brantingham.

He is the brains behind the police's secret new weapon, PredPol.

Brantingham is an archaeologist, and in the early 2000s he was in Tibet discovering how

ancient civilisations found food.

This led him to wonder why humans commit crimes in the places they do, so he had an idea,

instead of treating criminals like criminals and crimes as crimes, he thought of criminals

like scavengers and crimes as pieces of food that they are trying to find.

He used this logic to create a mathematical algorithm, the details of how it works are

a secret, but what it does is predict exactly when and where a crime is likely to take place

in realtime.

PredPol uses very complex mathematics and thousands of bits of data such as the general

profile and history of a specific location within an area and recent crimes and events,

in order to make its predictions.

Now you might automatically think that it simply flags up areas where crimes usually

do take place such as gang-ridden areas and red light districts and tells police officers

to spend all their time patrolling that location, but not at all.

The time and location predictions PredPol produces actually change many times every

night and are very widespread, it could for example flag up an area in a wealthy residential

neighbourhood just a few square metres wide, predicting a crime will happen there within

the next hour, that's how incredibly intelligent this system is.

It was trailed in two locations with two police forces, California and Kent in the UK.

The police officers would simply check the computer's latest prediction and patrol that

area at the given time, the idea is that having a police presence in an area where a crime

could soon take place will most likely stop it from happening.

The results were incredible, in both locations that PredPol was tested, crime fell significantly,

by around 8%, and the algorithm was found to be twice as accurate as human police officers

at predicting when and where a crime will happen next.

Brantingham says the system works so well because whilst crime seems like a random event,

it is in fact not at all, there are many variables and factors that go in to making a person

want to commit a crime at a specific place at a specific time.

So here's a top tip, if you're a budding criminal, decide where to commit your crime then suddenly

change your mind, unless of course the computer has already predicted that you would do that.

Thanks for watching.

For more infomation >> The Way We Catch Criminals is About to Change... - Duration: 14:08.

-------------------------------------------

Talking about Tomb of Sargeras End Cinematic - Duration: 8:58.

Hello everyone!

I wasn't planning on doing a reaction video since I'll be talking about the complete

story of the tomb real soon, but so many of you requested it so I figured why not...

Lets sit down and talk a bit about this cinematic.

It takes place after we follow kil'jaeden from the tomb of sargeras to his command ship

which is cruising around in the twisting nether, eventually ending up at argus.

"Look upon our wodners you mortals and despair.

Behold the world that will be your tomb."

"Argus, beloved homeworld...what have they done to you?!"

Where we're able to defeat the deceiver and bring him to his knees.

"Our fates are now one."

"Argus will be your tomb."

"At least we will have died fighting."

"Our war isn't over yet."

Kil'jaeden believes that this is where we're all going to die, but Illidan has come prepared.

In his hand is the Sargerite Keystone which should look familiar for those who have leveled

up a demon hunter.

Back during the Burning Crusade, Illidan used his powers to create portal to Mardum which

once upon a time was used by the titan sargeras to imprison the demons that he fought with

and he used the sargerite keystone to lock them away.

He had come to realize that demons could not truly be slain outside the twisting nether,

so imprisonment was the far better option.

When Sargeras turned to the darkside, he shattered the planet and released the demons forming

the burning legion.

The keystone was used for the prison and it had the power to open up portals to countless

different worlds, even that of Argus.

It was given to brood queen Tyranna for safekeeping so the demon hunters went out to claim it

while Illidan tried to defend the Black Temple against our attack.

As most of you know, he failed and was imprisoned, so were his demon hunters who returned from

a successful mission and with legion they were set free to help fight against this new

legion threat.

During their order hall campaign they were forced to work together with the wardens to

find out where the wardens had hidden the keystone.

Turned out that it was safeguarded within the vault of the wardens, next to Illidan's

corpse, hidden within the platform itself.

A quick trip into the vault later and the keystone was recovered even used to invade

Niskara and somewhere in between the key was handed over to Illidan.

"Not while we hold the key to all worlds."

Opens rift between argus and azeroth "Khadgar, take us home."

Notice how they've changed the description of the key from a key to any and all legion

worlds into a key to all worlds.

Kil'jaeden and velen "I was always... envious of you."

"Your gift.

Your faith.

Your vision."

"I never believed... that Sargeras could be stopped."

"Perhaps you will prove me wrong."

"Everyone!

Get ready!"

Velen touches the head of his fallen brother, bye now

This moment I'm personally pretty torn about since they're trying to create some sympathy

for Kil'jaeden and not just in this moment also in the additional story created for his

character.

In the 7.2 trailer we saw Kil'jaeden giving up his world for the vision shown by Sargeras

and nothing to show for, while at the same time this is the guy responsible for the whole

corruption of Velen's son, a son that never existed before the Legion.

Responsible for the war between the alliance and horde, for the draenei have to run for

thousands of years, the near extermination of the draenei race, the sunwell, the Lich

King, kael'thas, illidan, Legion and so much more.

It's brilliant that I actually feel torn about it since despite the long, long list

of bad guy stuff, at the same time you kinda feel for the guy.

He never believed that standing up against Sargeras was even a possibility.

Imagine if he could have shared the faith Velen showed, but then again he didn't have

the naaru whispering to him so there's that.

One final touch by Velen, happy to see that the old prophet did not give into hatred despite

all that was done to him and his people, and that's the end of Kil'jaeden.

Explosions!

BAWOESJ Ahh we made the escape to azsuna

"pfoeh, is everyone alright?"

Ow no illidan, what have you done?!

"What have you done?"

"Sometimes the hand of fate... must be forced."

That last line is of course a call back to the warcraft 3 cinematic where Illidan is

talking to himself as he's summoning the naga from the deep.

"Now my blind eyes see what others can not.

" Flash of lightning

"That sometimes the hand of fate... must be forced."

LA LA LA LAAAAAAAAAAA

Very, very nice touch to actually see Argus in the sky after you've completed the tomb.

The threat of what's to come is looming above us and I hope that it's going to deliver,

but that's something only time will tell.

Now I've had some people ask about the ramifications of suddenly having a new planet so close to

Azeroth, like what would that do to the world, but to that I'd say that this is a game,

a game where we have zombies and dragons and we can fly and sometimes people come back

from the dead and we're fighting demons and all that stuff so I wouldn't take it

that seriously.

On top of that, I don't think any of the planets actually moved, I believe it's more

of a rift created between the 2 worlds, a rift which will make it a lot easier to actually

get to Argus.

There is a bit of a problem with what they've done with the keystone.

Before it was a key to legion worlds and although that's a vague description.

Like does it need a flag of the legion on it to become viable or is the fel infusion

that counts or...what exactly makes it a legion planet?

But atleast it placed a limitation on the key and I think we can be pretty safe to say

that Azeroth is not a Legion planet, that's the whole reason as to why they want to conquer

it.

Now that they've decided to make it a key to all worlds and Illidan easily used it to

create a rift, a short cut between Argus and Azeroth, the obvious question is...Why didn't

the Legion do this before?

If Sargeras is the one who handed over the key to Tyranna, did he just forget about it

when he so desperately wanted to get to Azeroth?

It's not like they didn't know what the key could do since even the brood queen is

aware that it's a key to Legion worlds so I think the change with the key is something

that leads to obvious questions.

Next to that we always knew that we were going to go to Argus, but having a constant rift

in the sky...really?!

We worked so hard on getting the pillars of creation to seal of 1 gateway from which the

Legion came in and now you're just gonna open up a freaking rift?

COME ON IN LEGION, it's not like azeroth is pretty damn weak right now.

We spend months trying to take one single patch of land in order to get to the tomb,

but oh no...No...this is fine.

The homebase of the Legion just right there infront of us, what could go wrong?!

Joking aside, you could speculate that you need the sargerite keystone in order to step

through that rift, that's a possiblity or perhaps the Legion is spread too thin, too

confident in that Argus was secure.

That none would be able to reach it, maybe...

Cool factor over what makes sense I suppose... and that it really was, the cinematic was

visually pretty damn awesome, loved that little moment between Velen

and Kil'jaeden, the skyboxing changing, very nice touch, can't wait to see what

the future is going to bring.

Now like I said, I'm currently working on getting the story of the legionfall campaign

done and after that we'll talk about the details as to what happened in the tomb since

Preach was kind enough to let me join one of his viewer raids and actually get some

recordings done so that's coming up as soon as possible.

For now, thank you very much for watching everyone!

Subscribe if you like my videos, leave a like if you enjoyed this one aaaand until next

time guys...see ya!

For more infomation >> Talking about Tomb of Sargeras End Cinematic - Duration: 8:58.

-------------------------------------------

I always turn off my lights - Putin about old habits from childhood - Duration: 0:43.

You often say you grew up in an ordinary family. Do you know how ordinary people live in Russia today?

I certainly do.

Firstly, we still communicate. Secondly, I recently told my colleagues about my family's life.

I told them how my father would go and read the electric meter, how he counted every kopeck so as to pay for electricity in full and on time.

I still have that habit: I cannot leave the lights

When I leave the room, I always turn the lights off.

This is why I know it so well.

For more infomation >> I always turn off my lights - Putin about old habits from childhood - Duration: 0:43.

-------------------------------------------

The Secret to a Great Walking Simulator (& a short rant about reviews) - Duration: 23:10.

I've just finished playing What Remains of Edith Finch and am pleased to say that

I loved it.

While it might be a touch short for $20, it was a touching experience that I'll remember

for a long time.

The game reviewed well overall and yet it will almost certainly get overlooked in the

major game of the year award discussions.

And I can't really argue with that.

In a year that has seen games such as Persona 5, Horizon, NieR: Automata, Nioh, and another

boring looking, yet critically acclaimed, Zelda game, it's hard to make a case for

a two hour walking simulator.

And yes, I'm going to use the term "walking simulator" for the rest of this video because

I can't be bothered to use the term 'first person narrative experience' 65 times.

And a quick head's up, this video will include major spoilers for What Remains of Edith Finch,

Gone Home, and The Stanley Parable, and also includes footage and discussion of Virginia,

Firewatch, The Vanishing of Ethan Carter, and Everybody's Gone to the Rapture.

You really should play What Remains of Edith Finch without spoilers, so if you haven't

played it yet then I thoroughly recommend you go and do that.

If you need further convincing, there is a written review on my website which is linked

to in the description.

I gave the game 5 stars.

Discussion around walking simulators is nothing new at this point, and yet we still can't

even decide if they are truly games at all, which is where the 'narrative experience'

description comes into play.

This makes them incredibly hard to review.

Video game critics are used to breaking down a game into topics such as graphics, sound,

gameplay, and perhaps story, however gameplay has historically taken precedence with the

other factors rounding out and complementing the experience.

It's easy to imagine a game with inferior graphics, lackluster sound, and no story,

still being critically acclaimed.

One of those games will scoop loads of awards this year.

It's much harder to think of a game being well received solely for its story or graphics.

People like to argue that The Witcher 3 is overrated because while it has a strong story

and looks pretty, the gameplay is fairly basic.

Sure, the combat could pack a little more punch, but I'd argue that even the biggest

skeptic would have to admit it's not actually bad.

Walking simulators tend to look pretty and the sound is usually competent or occasionally

phenomenal, however the gameplay is typically limited to slow movement and the occasional

button press.

With that being true, you'd expect reviewers to run through those sections quickly and

then focus most of their critique on the story.

Except walking simulators aren't really trying to tell stories; they're trying to

make you feel something.

Even though most walking simulators last as long or longer than the average movie, if

you stripped out all the story from the average walking simulator, then you'd be left with

a short story at best.

Take Gone Home for example.

At the start of the game, Katie arrives home to her family house to find it abandoned.

She then explores the house and collects her sister's diary entries to build up a better

understanding of what happened to her family.

The diary entries might take a couple of hours to find, but you could read through them all

in five minutes easily.

There's a bit of environmental storytelling as well.

For example, Katie's father makes a living writing reviews for electronics but is writing

a novel in his spare time.

There's also some dark stuff like her Mom's potential interest in someone from work and

her father's abuse as a child.

However, these stories feel like a distraction from the main story.

Without wanting to disparage the game too much, Gone Home is is a short and simple love

story focusing on Katie's sister.

Similarly, in Everybody's Gone to the Rapture, you walk around an empty English village and

listen to snippets of everyday life before the rapture.

This takes hours thanks to the incredibly slow pace of the game, however if you added

all the conversations together it wouldn't be much more than ten minutes, if that.

It's not fair to say that walking simulators aren't trying to tell a story, however I

think it's fair to say that's not the main goal.

Walking simulators are trying to make you think and feel, which is of course an incredibly

difficult thing to do in a predictable way.

Even big budget games attract a wide range of review scores from the major publications

and players and that's for games with far more measurable elements for success.

I'm not going to dwell on the whole objective vs subjective thing, but I'd argue that

some factors are more consistently rated across the board than others.

Graphics are a touch more objective than gameplay which is probably more objective than story.

That all pales in comparison to how a game makes the player feel, which is surely the

least measurable part of the entire experience.

Eliciting strong emotions from a player is much more than just having a solid story with

a sad ending.

You can't just kill a dog at the end and make everyone cry.

You need characters that people care about and relate to, and those characters need to

interact with events in a believable way in the context of the game and how the player

decides to play the game.

I'm critical of storytelling in video games because so often it feels like developers

don't even nail the basics.

There's a reason stories told through books or movies have a well established three act

structure.

Games need to do a better job of following this model, however developers also need to

worry about tutorials and player choice which tends to derail the structure.

It's harder to tell a story in video games, but when done right, the experience is arguably

better than you can get in any other medium.

Mass Effect: Andromeda is a great example of how not to tell a story, but I've already

talked about that in detail in a separate video.

Fallout 4's story is so bad in the context of the game it should be studied by developers

as a nightmare scenario to avoid at all costs.

If you're interested, there's a section in my Andromeda video where I put forward

a few ideas for how I would have done the story in Andromeda, just to make it clear

that it is completely possible to tell stories in long games.

It's often easy to break down a story and figure out why it doesn't work, but it's

harder to pinpoint something as inherently variable as the feelings experienced by the

player.

Despite this incredible level of subjectivity, I do believe there is a reason why some walking

simulators make you feel emotional and others don't.

In other words, there is a secret ingredient for success.

Assuming I've figured out how to do it in Premiere Pro, you should now see a table of

the eight walking simulators I played to completion in the last two years or so, together with

the metacritic averages for those games and what I would have scored the game.

Where Metacritic has different scores for different consoles, I've taken the average.

I've not counted the reviews for the re-release of Dear Esther because there are nowhere near

as many reviews for that version as the other games on this list.

There's two interesting things to note from this table.

First, my own personal ranking of these games is almost identical to the Metacritic ranking,

except I would switch Everybody's Gone to the Rapture with Virginia.

Second, there is very little variance in the metacritic averages for games that I believe

vary drastically in terms of quality.

The difference between the top and the bottom is just 14 points.

For context, the difference between Mass Effect 2 and Mass Effect Andromeda is 23 points and

that's for games in the same series.

If you compare a bad first person shooter like, say, Homefront: Revolution to a highly

regarded one then you're looking at a difference of 45 percentage points.

Let's discuss the ranking of these games first.

Even allowing for differing opinions, I'd wager that most people would order these games

in a similar fashion.

Looking at metacritic averages is far from a perfect way of assessing a game's quality,

however generally the better games float to the top and vice-versa.

This isn't an ideal way to assess the games but it is better than me just saying "here's

a list of walking simulators in my order of quality and don't you dare argue."

Looking at these averages, the top three games are closely bunched and then there is a five

point drop to Firewatch and The Vanishing of Ethan Carter and then a four point drop

to Everybody's Gone to the Rapture.

As I mentioned, I happen to think Virginia is a little better than where it sits on this

list, however probably not by a lot.

The top three games on this list stand head and shoulders above the rest for a reason

and it's the same reason that the three at the bottom fall short.

What Remains of Edith Finch, The Stanley Parable, and Gone Home all take advantage of the fact

that they are video games and use a basic set of controls to integrate the player into

the mindset of a character experiencing a story.

I'm aware that sounds blindingly obvious and yet the bottom three walking simulators

forget that they're games and don't have the same impact on the player as a result.

What Remains of Edith Finch and The Stanley Parable are the best examples of using basic

controls to integrate a player into the experience through the mindset of a character.

This is where the spoilers start coming thick and fast.

In What Remains of Edith Finch, you play as Edith Finch, returning to her childhood home

for the first time in seven years.

Edith is the last remaining member of the Finch family, with her ancestors and siblings

all dying or going missing in usual circumstances and often at a young age.

The house is locked up and all the bedroom doors are sealed.

Edith finds a way inside and begins moving from room to room, uncovering the secrets

about her family through short vignettes, usually from the perspective of the deceased

individual.

Crucially, you don't just watch the individual die, nor do you read about it.

You experience it and interact in a way that has you connect with the death more deeply

than you might have thought possible.

The best example of this is without a doubt the story of Lewis, Edith's brother.

Edith finds a letter from Lewis's psychiatrist which is read out while you play the role

of Lewis working at a cannery.

It's a boring job.

Lewis has to grab a fish, slide it under a guillotine, chop off its head, and throw the

fish away.

You do all this with the right analog stick.

You grab the fish.

Move it under the block.

Wait for the chop and then throw it away.

Rinse and repeat.

Perhaps unsurprisingly, Lewis finds his job boring and you as the player probably will

too.

Lewis starts daydreaming, coming up with a fantasy story about an explorer who founds

Lewistopia and sails the seas.

The player controls this fantasy story through the left stick, moving the imaginary figure

around as he gathers a band of supporters behind him and sets sail on daring adventures.

However, you have to keep chopping the fish or you won't be able to see what's going

on.

Occasionally, an actual fish blocks the path of your adventurer who won't be able to

progress until you've chopped another fish.

The player is completing a monotonous task while being far more interested in the events

of the fantasy story playing out in Lewis's head.

You are Lewis, completing the boring job but focusing on the imaginary fun.

Eventually the adventurer becomes the King.

You approach for the coronation and get ready to be crowned.

And then this happens.

You see the ending coming, but it doesn't diminish the impact.

The developer, Giant Sparrow, manages to place the player in the head of the character in

a way I'm not sure can be bettered in a ten-minute segment.

What Remains of Edith Finch contains many stories that come close to capturing this

excellence.

Gregory is playing in the bath.

You control the baby, and then a toy frog as it bounces around the bath causing chaos.

You're experiencing the magic of something as simple as playing in the bathtub from the

point of view of a baby.

And then it all goes wrong…

It would have been so easy to fade to black here, but the game goes further.

For a few short moments you stay in the head of the baby as it ends up underwater just

moments from its grim demise.

Once again, as the player, you only use the two analog sticks and one shoulder button.

It can barely be called gameplay, and yet what you're doing is so in tune with the

actions of the child that you get sucked into its head as it plays, laughs, and then dies.

I could go on.

And I will.

Another level has you playing as a child on a swing.

You're told the child always dreamt of flying and wants to make the swing go all the way

around.

With just simple back and forth movements of the analog sticks, you make the swing go

higher and higher until you eventually soar through the air, experiencing a few seconds

of blissful freedom until you plummet towards the sea.

The final story I'll discuss is that of Molly.

Molly is hungry and snacks on random food and even toothpaste.

Molly then sees a bird outside her room and wants to chase after it.

Suddenly, she becomes a cat and jumps from branch to branch chasing the bird.

After catching the bird, she becomes an owl and goes after rabbits, then a shark chasing

seals, and finally she's a snake-like monster on board a ship.

The story ends when the monster slithers into Molly's room and settles under her bed.

We have no real idea how she died.

Did a snake really crawl into her room?

Maybe the berries she ate were poisonous?

Or did she decide to climb out of the window and jump along the branches until she fell

to her death…

Falling to her death seems to be the most likely given that Molly discusses not being

allowed to climb certain trees at one point.

It doesn't really matter.

The point is that the player took part in Molly's fantasy until eventually it looped

around into her nightmare and eventual death.

What Remains of Edith Finch is full of moments like this and is without a doubt the best

walking simulator I've played for the way it makes the player contribute and become

a part of proceedings.

You can't just watch a playthrough; you have to experience it.

The Stanley Parable is a close second.

You play as an office drone who moves through life while a narrator describes and occasionally

influences Stanley's and the player's actions.

The player never does anything complicated or challenging, but when you start your second

playthrough you realize just how incredible an experience it is.

Early in the game, Stanley approaches two doors and the narrator says something like

"Stanley chose the door on the left."

I therefore went into the left door without even thinking about it.

On a second playthrough, I started going against these subtle attempts to control me and tried

to break the narrative as much as possible.

The Stanley Parable wants you to think about free will and it does that by making you control

a character who is trying to exert free will.

The connection is obvious, but no less powerful for it.

Gone Home might initially seem like an outlier.

You essentially just move around a house and collect diary entries.

There doesn't seem to be the connection between the player and the character that

I've described as being important.

Except there is.

As Katie, you enter a dark and empty house, with no idea where your family has gone.

The Fullbright Company builds on this suspense by showing your father as a troubled and ultimately

unsuccessful writer with a possible drinking problem.

Your sister's diary entries sound increasingly troubled as she eventually reveals she has

a girlfriend but is worried about what the future holds for the two of them.

Everything the player discovers feels like it's building towards a dark conclusion

as you enter the attic at the end of the game.

The game delivers a final twist and ends on a happy note which comes as a huge relief

after ninety minutes of tension while creeping around a dark house.

Unlike The Stanley Parable and What Remains of Edith Finch, Gone Home could still be enjoyed

by a disconnected viewer because the visuals alone impart a lot of the same atmosphere,

however I'd wager that people who play the game get a lot more out of it.

I don't have much to say on Firewatch.

First, it's important to note that its metacritic average would be a couple of points higher

were it not for a buggy PS4 release that by itself only got a 77.

Second, Firewatch does most of the things I talked about with the previous three games,

just not as well.

The player is a park ranger in the mountains, using a map and compass to get around and

investigating suspicious activities and government officials.

While it might sound like you're just walking around, the level of freedom is a crucial

part of the immersive gameplay because you can get lost, especially if you turn off the

markers and just rely on your compass and map.

I'm talking from experience on that front.

It might be occasionally frustrating, but it helps you feel like a park ranger in an

area he doesn't know well.

Once again, the actions are limited, but suitable for the character you're portraying.

Instead of finding diary entries, you find clues and slowly figure out what is going

on.

It's biggest flaw is the ending.

Firewatch sets up a big mystery and then throws it out the window in the final act.

I'm sure some reviewers deducted points for this ending.

I know I would have done.

The Vanishing of Ethan Carter is the game that nearly made me think this entire thesis

was a load of bollocks, which I'm sure some of you are also thinking.

Its score is the same as Firewatch, but not held back by a buggy release.

In The Vanishing of Ethan Carter, you play as an occult detective called Paul Prospero

who is investigating the disappearance of, you guessed it, Ethan Carter.

You find clues and then try to piece them together to recreate what happened at each

murder scene.

In theory you are playing as a detective and you solve cases, so it should be immersive.

Except there are two problems.

First, there are large puzzle elements to The Vanishing of Ethan Carter and getting

stuck can prove frustrating.

Unlike in Firewatch, I didn't feel like getting stuck on the puzzles was part of the

experience.

As a puzzle game, this is obviously not a problem, however as a walking simulator, it

does deteract from the experience somewhat.

Second, while you could argue that the player's ability to examine clues and watch crimes

happen after they've taken place is consistent with being an occult detective, it feels like

the gameplay mechanic was devised first, and then Paul's ability with the occult was

added to explain it for the player.

This story never got its hooks into me.

Now let's look at the three games sat at the bottom of the Metacritic table: Virginia,

Everybody's Gone to the Rapture, and Dear Esther.

They all have one thing in common; the limited gameplay mechanics do not do enough to immerse

you in the character you're supposed to be playing.

In the case of Everybody's Gone to the Rapture, I'm not even sure who the character you're

supposed to be playing is.

These three games are all interactive stories in much the same way that a book is interactive.

You have to turn the pages to continue the story, but you'll only get immersed if the

quality of the writing is strong enough to stand on its own.

The experience of turning the pages doesn't add anything or bring you into the world in

and of itself, much like moving a character around and listening to conversations doesn't

add anything.

I don't have any footage of Dear Esther so I won't talk about it separately.

In terms of the way the game plays out, it's almost identical to Everybody's Gone to the

Rapture anyway.

In Everybody's Gone to the Rapture, you play as an unknown person in an English village

in 1984.

The village is beautifully rendered and for someone who used to visit places like this

as a kid, it's almost impossibly familiar and nostalgic to behold.

It certainly ticks the graphical immersion box.

I also want to give a shout out to the incredible score by Jessica Curry, who also worked on

Dear Esther.

However, there's little gameplay to speak of and certainly no attempt to immerse you

into a character.

As I mentioned, you don't even know who you are and if it weren't for sections where

you climb a fence, I'd wonder if you were even a person at all.

All you do is move around the village chasing flickers of light and occasionally stopping

to listen to conversations that hint at the impending rapture and what might have caused

it.

It's hard to care.

You never see anyone beyond pictures or shapes of light, so there's no chance to get invested

in secondary characters either.

The rapture has already happened, so the tension doesn't ramp up as you move around the village.

You might argue that this all sounds a lot like Gone Home and I admit the difference

isn't huge; however it is significant.

In Gone Home, you play as a character alone in a dark house who has to explore the house

to find out what happened to her family.

You as the player have the same goals and the limited interaction is enough for you

to act as the character would as she uncovers the story.

At the beginning of the game, the character is tense and so is the player.

This tension builds until the ending when both player and character relax.

In Everybody's Gone to the Rapture, you also want to unravel the mystery, but you're

not acting as the unknown character.

You follow around lights because that's what you've been told to do.

You might as well be one of those lights yourself for all the difference it would make.

Ultimately, the experience of watching someone play Everybody's Gone to the Rapture will

be exactly the same as you'd get from playing it yourself.

The game lives and dies by its story and the story here simply isn't good enough.

It would likely be a phenomenally short game if it weren't for the glacial movement speed,

which I suspect is the reason why you are forced to move so slowly.

Either that, or the frame rate wouldn't hold up, which I admit is a possibility.

Virginia has similar problems to Everybody's Gone to the Rapture, I just happen to believe

that the story is more intriguing and leaves the player with more to think about.

It still offers very little in the way of interactivity but it does at least give you

a character to care about.

Virginia is a game where you move between short scenes with very little in the way of

interaction from the player.

That might sound a lot like Firewatch, but there's a crucial difference.

In Virginia, you're playing a detective, but you never do any detecting.

You move through days in the character's life but it rarely feels like you are the

character because the gameplay doesn't do enough to put you in her shoes.

In Firewatch, the gameplay made you feel like a park ranger.

Virginia never does that.

Looking at eight games and some metacritic scores isn't much of a case study, but I

believe there's something to learn from the top three games on the list.

If developers want to create an emotional walking simulator that resonates with players,

they need to do more than just have you see through the eyes of a character.

You need to play as the character with a simple but effective set of controls.

None of this is to say that a game like Virginia can't be a great experience, it just means

the story has to be that much better.

The more the experience is solely based on watching the story unfold, and less on immersing

the player into a character, the more that story has to match experiences we get elsewhere

such as in movies or books.

To me, there's a huge gap between What Remains of Edith Finch and games like Dear Esther

and Everybody's Gone to the Rapture.

I don't think they're even close in terms of quality and yet there's very little variance

in the review scores.

The very best the genre has to offer still can't reach an average of 90 and even relatively

poor games sit comfortable at 75.

While I'm sure some people will attribute the high scores for walking simulators to

hipster game reviewers or whatever disparaging description you want to use, I really don't

think that's the case.

I looked a little closer at the reviews for Everybody's Gone to the Rapture from the major

publications--I won't name them, but you know the ones.

Front page of a Google search.

Anyway, the reviews have a lot in common.

They talk about the premise of the game, which isn't much more than you are in an English

village in 1984 and everyone has disappeared in mysterious circumstances.

There's discussion of the game's visuals and sound, both of which are phenomenal.

Reviews complain about the slow pace of the game and describe the limited way in which

you as the player interact with the experience.

In other words, it's the usual graphics, sound, and gameplay parts of the review.

Reviewers then either ignore the story or say they can't talk about it because it

would all be spoilers.

And they're right.

The game lasts a few hours, but the story is nowhere near meaty enough to do any more

than introduce the main concept without getting into spoiler territory.

Compare that to reviews of movies or books.

Those reviews don't generally include spoilers, however they talk about the quality of the

writing and things like pacing, endings, structure, etc.

It's possible that game reviewers just aren't used to doing that, however they're nearly

always good writers and I don't believe the omission of that discussion is an accident.

It's primarily due to the game's lack of a story to get stuck into.

Therefore, instead of talking about the story, reviewers describe how the game made them

feel, and that wraps back around to the main discussion of this video.

How a walking simulator makes you feel is dependent on who you play as and whether you

interact with the world in a believable and simple way.

None of this explains why walking simulators don't typically get a lot of bad reviews.

They seem to range from Good to Excellent.

My theory, and it really is just a theory, is that reviewers don't typically want to

punish a game harshly for not giving them the feels, for want of a better phrase, even

if that is essentially the entire point of the game.

It feels too subjective, even in the context of the subjectivity inherent in reviews already.

It's a good idea to work through an example.

Let's say that like me, you have great taste, and think What Remains of Edith Finch is a

brilliant game.

You might not necessarily know why you think it's that good, but you know what you like.

So, you review What Remains of Edith Finch and give it a high score.

Let's say 9 out of 10.

You talk about the game with friends and maybe even do a spoilercast talking about how much

you liked it and which scenes resonated with you the most.

A few months later, another walking simulator shows up and you're asked to review it.

This time, the game doesn't click with you.

It seems similar to What Remains of Edith Finch in every way and yet you don't end

up thinking about the game afterwards.

You don't discuss it with friends.

You don't do the spoilercast.

It's nice to look at and has incredible sound and voice acting, but it just didn't

resonate with you in the same way.

So what score do you give the game?

Remember, it's technically very competent.

It lasts as long as What Remains of Edith Finch and is the same price.

In other words, how much do you punish the game for not making you as emotional as What

Remains of Edith Finch did?

Because that's essentially what you're doing.

This is why few walking simulators get bad reviews.

Critics don't feel confident enough to punish a game on something as soft as the lack of

emotion it brings out of the player.

It's easy to reward a game for giving you that experience, but harder to punish one

that doesn't.

That's how games like Everybody's Gone to the Rapture end up with lots of comfortable

sevens and eights.

As you might have guessed from my opinion on Dear Esther and Everybody's Gone to the

Rapture, I'm fine with walking simulators being punished if they feel flat and don't

properly immerse the player into a character through their gameplay mechanics.

If the story by itself does not stand up as a separate story--and I've not played a

walking simulator yet where the story would work on its own--then the emotional response

you get from the game's world should be weighted heavily in the score.

It might sound harsh for me to be campaigning for games to get lower review scores, however

my intention is more to help the truly great games stand out.

I don't want people to think walking simulators are all the same because if they play one

and don't like it then they might write off the entire genre.

At first glance, Everybody's Gone to the Rapture might look a lot like What Remains of Edith

Finch however there's a vast gap in the quality of those games due to the way What

Remains of Edith Finch uses basic controls to immerse you in characters as you experience

the story.

I'd hate to think of people not buying this game because other games in the genre didn't

click with them.

I'm going to say something really cliche now, but I want you to comment on this video

and let me know what you think.

I know all YouTubers say that because they want engagement on their videos and then they

proceed to ignore the comments anyway, but I genuinely do want to know whether you think

I'm right about all this, or whether I'm talking nonsense.

As you can see from my other videos, I do respond to comments, so I'm not just saying

this for the YouTube statistics.

Also, let me know if there are any walking simulators that I've not played that I might

like based on this discussion.

I don't play much on PC, but my laptop can probably handle the typical walking simulator.

This video isn't my usual thing, but I plan to do a few more random opinion pieces like

this when the ideas pop into my head.

If you liked it, I'd appreciate it you could hit the like button and perhaps consider sharing

it on social media and subscribing.

Okay, thanks for listening.

For more infomation >> The Secret to a Great Walking Simulator (& a short rant about reviews) - Duration: 23:10.

-------------------------------------------

The Truth About the Sun's 'Twin' and the Dinosaurs - Duration: 4:21.

It's been all over the internet lately:

Astronomers discover that the Sun has an evil twin!

And that's what killed the dinosaurs!

Which would be an incredible discovery... if it were true.

These articles are based on a paper that was published last month in the Monthly Notices

of the Royal Astronomical Society, where researchers predicted that every star could've started

with a partner, like in a binary star system,

and that most pairs just split up as time goes on.

Which means that our very own Sun might have a long-lost sibling

out there somewhere in the Milky Way.

But we haven't actually found that sibling.

And even if this other star is out there, it isn't what killed the dinosaurs.

This is just one of those cases where people

have gotten a little carried away with their headlines.

So, let's start with the facts.

A lot of stars are singletons like our Sun: They're on their own, with no nearby stellar

neighbors to keep them company.

But astronomical surveys have found that tons of stars are in multi-star systems,

which happens when two or more stars form from the same cloud of gas and dust

and keep orbiting together.

Until now, astronomers figured that most loner stars were always only children, while stars

in multi-star systems had always had siblings.

The paper's authors wanted to learn more about how multi-star systems evolve over time,

so they observed 24 young, multi-star systems in the Perseus molecular cloud, a stellar

nursery a few hundred light-years away that has lots of new stars.

Most of the systems were binaries, with two stars.

Astronomers have found that binary stars tend to be pretty far apart when they're young,

and get closer together as they age.

And that's exactly what the team saw in the Perseus star systems.

But they also found something interesting about the way that the binaries orbited

each other at different points in their lives.

Young binaries that were just a few hundred thousand years old,

which practically makes them newborns to astronomers,

tended to orbit in the same direction their parent clouds were spinning.

That's not too surprising: If they just formed, they should be moving the same way

as whatever they formed from.

But the fewer older binaries orbited in ways that were more random, and didn't really

have anything to do with the way their clouds spun.

So something had to have changed their orbits as they aged.

To figure out what might cause these trends, the team did what astronomers often do best:

They turned to computer simulations.

They simulated stars forming under lots of different conditions, but only two of the

models they tried actually fit the data.

In both models, all stars had to form with a distant sibling, instead of just some of

them, and the orbits would naturally shrink as the stars aged.

In the first model, about 60% of the time, something like another star

would get too close, and its gravity would fling the siblings apart.

In the second model, the gas clouds around them would sometimes

split into pieces and drag the stars apart.

Either way, these binaries would become single stars like our Sun.

So if either model is right, that would mean that every star started with a sibling, and

that loners like our Sun lost their neighbors as they grew up.

Still, the paper's based on pretty limited data, so we don't know for sure if every

star actually does start with a sibling.

We'll have to wait and see if future observations match up.

But in the meantime, all of this has dredged up an old hypothesis

about a brown dwarf star named Nemesis.

Some scientists over the last 50 years have claimed that astronomical events like the

asteroid that killed the dinosaurs happen too regularly to be by chance,

about once every 27 million years.

In the 1980s, that led astronomers to calculate that something like a brown dwarf, a small,

failed star that couldn't start a fusion reaction, could cause that pattern

if it orbited the Sun from about one and a half light-years away.

Its gravity could affect the orbits of things like asteroids and fling them toward Earth.

The researchers named this star Nemesis.

Because every good star needs an archenemy.

So some people have been saying that this new paper proves

that Nemesis has been out there, causing chaos in the inner solar system

since it formed four and a half billion years ago.

But that's not what it says.

Like, at all.

The models predict binaries either break up really early on

or that their orbits shrink as they get older.

So, yeah: the Sun might have once had a partner.

But if it did, they would've split billions of years ago,

and they wouldn't be anywhere near each other now.

The confusion probably comes from people calling the long-lost partner from this paper Nemesis.

But again: this star doesn't fit the theory that a star might have killed the dinosaurs.

Even if the Sun's sibling was still around, it should be hundreds of times closer than

the 1.5 light-years astronomers predicted back in the 80s.

Which means we almost definitely would've seen it by now.

But astronomers have searched incredibly carefully for Nemesis,

and they've come up with a whole lot of nothing.

We just haven't found anything that big anywhere near us.

So it's no surprise that this new paper never mentions Nemesis.

Because even though it makes for a great headline, it's just not relevant.

Thanks for watching this episode of SciShow Space News.

If you want to learn more about the latest in space research and missions,

you can go to youtube.com/scishowspace and subscribe.

For more infomation >> The Truth About the Sun's 'Twin' and the Dinosaurs - Duration: 4:21.

-------------------------------------------

YouTube Secrets - 5 Things They Never Told You About Starting a YouTube Channel - Duration: 29:01.

hey guys this is Clark and today I'm going over five YouTube secrets they

never told you so if you've ever wanted to start a YouTube channel or maybe you

thought it's just too hard or there's too much competition on the platform or

you know the best time was two years ago YouTube's dead now I don't challenge

that I want to walk you through five things in this short video that will

show you how to start grow and monetize your YouTube channel in 2017 why this is

the best time it's ever been to start a YouTube channel now and how there might

not be a better time and then at the end I actually have a few bonuses for you

just for watching this very video let's get started alright diving into it

due to some YouTube policies that can't show you some numbers in the dashboard

just you know for partnership agreements but this is an estimated site so you can

see here over the last thirty days I've gotten sixteen thousand subscribers on

eight hundred and twenty four thousand views

you know estimated monthly around three thousand dollars and then yearly you

know under 40k thirty to forty K if you want to go buy this so here you're

looking at videos for the last thirty days you know so my channel it's about

three hundred four hundred subscribers a day two hundred subscribers a day here

it's live I've gotten one hundred and thirty eight subscribers and you know if

you look at the estimated earnings to about $80 hundred dollars a day

okay so that's that's how it is it wasn't always like this you go down here

look at these total monthly views total monthly subs you know and then right

there something just happened and imma walk you through exactly how to do that

step-by-step in these five lessons let's get started let me walk you through how

you can do the same if you have a youtube channel again if you don't have

a YouTube channel I like this even better because you can just go from the

get-go you can start banging out videos that you're passionate on and reach

millions if you know these strategies so tip number one this is my favorite

strategy this I like to refer to as the dirty restaurant alright I had a friend

who was in Japan and he was studying over there and he said it was the

weirdest thing when he would walk in the streets everywhere he went there would

be 20 restaurants and the one that was the

most busy was always the dirtiest he said in fact he knew some of the owners

and they would actually pay him or other people to come in there give them free

food just to social proof that restaurant because if people were eating

there it showed to other people that that restaurant was popular people are

going there that's good food and so other people started going there so I

like to call that the dirty restaurant that when you're doing a channel you're

doing a YouTube channel make it a dirty restaurant all right go where people are

fishing a lot of times we're getting the mindset of saying you know I gotta do

something completely original completely unique but that's not the best way to do

it at all in fact that's the opposite of what you

should be doing on YouTube you got to create videos that people are searching

for you got to create videos that you've seen before on YouTube and when you do

that you cut that first three years off okay so let's go how do we do this how

do we go where people are fishing well it's something I call modeling all right

model success so here's my channel and this is what I would recommend you do

again if you don't have a channel you want to get started or you have one and

you're like man my channel just won't grow I'm actually coaching consult

clients on how to do this very thing but I'll just give it to you right here go

into their channel so right here I'm on my channel we'll do this on a couple go

to sort by most popular now look at this right here I have the 30 most popular

videos for my channel and this is what you can do to any of your channel so

what you do is you find five six seven channels that are similar to the topics

that you want to be talking about or if you have a channel in the health and

wellness field all right find five or six channels that have about 10,000 or

above subscribers that proves that people like that content and go to their

channel most popular and look at what comes up now I know if you're on

practical psychology you know about the 80/20 principle right that 80% of your

efforts only yield 20% of the outcomes but if we flip that 20% give us 80% of

the results the Big Kahuna so that's what we want to do with our YouTube

challenge you look at my videos right here I think I got like 4 million views

on my channel well look at these 30 add them all up I guarantee you it's

way more it's like ninety ten all right that like ninety percent of my views are

coming from ten percent of my videos so why would you even waste your time on

those other ninety percent that are only giving you ten percent of the results in

fact when you go to other people's channels and you do this very strategy

you're basically taking their 300-400 videos and they've already done the work

for you you just look at what's popular and you create similar videos we're not

copying them you don't even have to watch them just look at their title look

at the topic and that just validates a demand and you can go where people are

fishing so I hope that's making sense so right here look at look at my content

how to sell anything how to sell a product anything to anyone here's a

video it has almost you know it's got four hundred forty thousand views how to

win friends and influence people book summary interesting book summary book

summary book summary okay see these patterns here that's what we're doing

we're looking for patterns and so when I see all these things and I see book

summaries I'm definitely registering that in my mind if I was basing my

channel off of this so go through their channels go through their videos and

create a spreadsheet and then the spreadsheet you're going to list these

five channels you're going to look at their 10 20 most popular uploads write

them down and then look for trends and create similar content so let's go to

practical psychologies channel right here

and we'll go to most popular do this to him so look at right here we have all

his data from his videos and I would be if I was you and I would do this I would

look at what is popular on this channel what is the dirty restaurant telling us

here or where are people where are the fish that we can go to and so look 10

psych tricks to get her to like you never run out of things to say signs a

girl likes you so lots of first impression social interaction videos how

to have confidence how to be a gentleman you know seven Habits of Highly

Effective People confidence okay I'm seeing the demand here is that people

want to to feel better about the interactions they're in people want to

know what to say in an interaction they don't want to you know maybe they feel

socially awkward and they're like oh my god how do I handle this situation okay

so I would be getting ID for that all along the way there's

another great channel I'm sure you've heard of he's been on practical

psychology as well improvement pill if we do this to him we look okay here's

his thirty most popular videos no FAP no FAP you know getting girls to like you

okay so I'm starting to see all these trends come up and I'm registering that

in my mind that if I want to create videos that are popular well I got to do

the research upfront and now that I have all these video ideas only now can we

start to create our content second biggest tip here make it evergreen now

there's two types of content in one of practical psychologies videos he

actually went over this I think it was the YouTube algorithm one so definitely

refer to that video if you want some more tips on on this topic now there's

two types of content out there the first is let's just call it trending content

or finite content so if we go in here and search for Donald Trump election

polls 2016 Wow look at that a year ago it got a lot of views right off the bat

and if we pulled up a chart we could see that it's probably not getting much

views right now okay so no one's really searching for that outside of this

example in this video no one cares anymore it's old news you know so

trending topics are like digit spinners okay if you do a video about fidget

spinners great it's going to be cool for a month but what happens in a year from

now you do a video about hoverboards who's searching for those anymore so

those trends come and go but what stays is evergreen content now if you go to

practical psychologies channel his channel is a hundred percent evergreen

there's no trend on here why it's because this demands going to be here

for years to come so what he's doing how to never run out of things to say well

in 5-10 years people are still going to be socially awkward people are still

going to have that oh I ran out of something to say or first impressions

how do I make one people are still going to be searching for it and when you do

this you create something called a video asset that's just what I call it and you

know from like Rich Dad Poor Dad that the secret to getting rich making money

is what getting these assets and collecting them

so when you create these evergreen pieces of content like practical

psychology does like I try to do like improvement pill does like my friend in

Brandon from 1% better also great Channel right here these evergreen

pieces of content they are good for years to come for months to come so if

you're creating a channel make it evergreen focus I always ask yourself

are people going to care about this a year or two from now and if the answer

is no don't waste your time on that video try to make your content evergreen

that's the thing that's going to give you that long-term growth okay now on

that very same note how do you create this evergreen content Clark that's

great all right now where do I go from that two things what we just talked

about with model channels look at that and create that the second thing this is

the most important part that if you're going to do any video that's in this

let's just call it nonfiction niche of helping people you got to do this solve

people's problems that's it create videos that solve

people's problems provide value is kind of the internet

marketing catch-all that's very overused and so I'd know that's my pet peeve so

if you hear me say provide value or value just call me out on it well if I

hold the door open for you what happens you're more likely to hold that second

door open for me so when you that's the reciprocity

principle so great you create these videos that teaches people how to not be

socially awkward or first impressions I mean that's the reason you subscribe to

this channel in the first place right the reason I subscribed I found this

practical psychology solved my problem and now I want to support him in

whatever videos he has and I'm saying yes yes yes give me more more MORE

that's how you create true fans evergreen content solving people's

problems let me give you another example here you know these book summaries well

what problems do these solve you know I'm just talking about books well

there's a huge problem there because books have very powerful information in

them right but what's the problem that it takes 2030 hours sometimes to get

through a book and you know speed this up for you we don't always have that

time when we need the ideas but we don't have the time so

I found like if I could condense that down into 10 20 minutes in a book

summary into 10 best ideas take that book jam packet now all of a sudden

these do very well and you know 136 thousand views and it was posted what

nine months ago so these crush because they're solving

people's problems all right moving on the third tip to exploding your YouTube

channel or YouTube secrets no one told you is to we said go where people are

fishing we said solve their problems make it evergreen now the third thing is

to do your research beforehand with keywords all right now a keyword is the

thing if I go to the search bar and type in Donald Trump

all right well notice something I have Donald Trump right there Donald Trump

song Donald Trump Mac Miller Donald Trump versus Hillary Clinton all these

titles these are keywords okay and so if I did a video entitled that Donald Trump

that's going to get very different search results and if I had Donald Trump

China okay and so actually without going too technical in this Donald Trump is a

short tail keyword that's two or less keywords Donald Trump's song that's

getting longer all right and as though tail gets longer what do you think

happens less and less people search for it so as you add more and more words to

your tail your keyword you can rank easier for that so if I do Donald Trump

very competitive but Donald Trump Mac Miller less competitive and the more you

lengthen that keyword that tail the better chance you have at the start to

ranking for that so that's what I did so let's just go up here to the search bar

basketball and this is the this is the example I used I don't know why it's

just tradition I always use basketball I'm terrible at basketball I don't play

but I love giving basketball channels as examples because they're perfect it's

like a thing that everyone knows about but channels are out here crushing it on

basketball whatever you're passionate about is probably channel on there so

here you know we just typed in basketball and these are the search

results that came up there's 26 million search results all right now let's type

in basketball tips right there boom now there's only two

liyan all right for beginners see how this tail is getting longer and longer

now there's three hundred and eighty nine thousand search results so you

think that it's much easier to get a a video that ranks in the search bar right

here if we lengthen that tail out and we say basketball tips for beginners yeah

three hundred eighty nine thousand versus what was that first one twenty

two million so that's one thing you got to keep in mind is the competition

you're going after now how do you find you know I okay

identify your keyword let's just do productivity alright productivity and

this is how I get tons and tons of video ideas it's the search bar itself I'll

give you some more ways to get ideas in a bit here but you know what do you film

videos on just go to the search bar okay you can look at other people's channels

and get ideas for videos but when you sometimes you have a concept that's not

there and you want to know how to make this a ranking high ranking video

alright productivity music tips apps planner hacks let's go with hacks but I

have a feeling this is going to be pretty competitive and look you know

without even doing this I ranked at the top here or one two three four I ranked

in the fifth one productivity nine hacks to be more productive you know more

productive right there so that's our goal is to rank here so this is where

the search bar sometimes doesn't do very well and I actually like to install a

free plugin I'll show you right here it's called tube buddy now they do have

a paying option plan but the free version works just fine I think if you

want to pay it's about like five six bucks a month if you have less than like

50,000 views on your channel so let's just do our same just do our same tag

hope I spelled that right you guys ever do this yeah okay to buddy gives us so

much information on what we're going for so right here we can actually look at

the keyword score it says it has a very high search volume but the competition

is also very high so overall this is sixty one out of a hundred very bad now

I wouldn't actually look at this all the time you can work around this it's not

that important but it shows right here what ranks top so Evan I know this

guy didn't interview with him the other month he's got 3 out of 20 search

results I surprisingly own 1 out of 20 but here's the real good stuff for tags

it gives us all these different ideas right here on what we could film videos

on you guys want to talk about money let's talk about money that's the

biggest question I get asked is you know when I tell people I'm a full time

youtuber like how do you make money and so look revenue from your channel is

great you know not complaining when you get a couple thousand dollars a month

from just videos alone on your channel that's great right but if you're not

monetizing the backend of your YouTube channel

you're literally leaving money on the table and in fact you know as a smaller

youtuber back a year ago and I'm still pretty small you know I got 78 thousand

subscribers it's not nowhere near the scale of some channels but it's

definitely at a time where I can do a full time now but you know back in the

day when I had I don't know let's go down here you know I had what I was

getting like a couple thousand subscribers a month maybe and I had like

under 20 or ten thousand you know you can't really do it full-time

but you can make a lot a lot of money up - I made at one point up to five times

when I was making on ad revenue I was making from back-end monetization stuff

so let me just give you an example of this was not just thin air and I have a

lot of ways you can back-end monetize I have a whole video of it on my channel

if you're into this ultimate guide to keeping a journal now I never thought

I'd be a 25 year old dude on YouTube talking about journaling but if it helps

people then I'm all for it and it did and so again I went where people are

fishing I just kind of spit balled this video out it wasn't glamorous it wasn't

professional here's a video a 26 minute video posted two years ago about me

setting up my journal and it's a GoPro it sounds like it was recorded with a

bar of soap the whole thing is terrible like quality wise but the content in

here is very good it's very in-depth solves people's problems

so this video to this date has made me $600 around there six to seven hundred

dollars just on ad revenue okay so give or take fifty it's around there now that

that's great for a video that took me 30 minutes to make and I threw up on a

YouTube channel you know I'm not complaining there but what I made from

the back end of this was so much more so if you notice right here what do you see

you see master journaling and here if you click on it it takes you to a page

where I sell a course on the ultimate guide to keeping a journal it's through

Clickbank it's $47 and this brings in you know one to three sales Jay really

depends on the type of year how much video content I'm putting out but you

know so I have that video and instead of just leaving it there of where you know

people are watching that video and I take the ad revenue now I'm selling them

a course that has 14 lessons in it that they can go through if they like that

content even more and so it's a great way you can also make it's a just a

fantastic way you can make money while you're creating and growing your

audience on YouTube now it doesn't have to be online courses

I'm kind of really rapid firing this I have my own course on YouTube if you

want to know more about monetizing your channel so add revenue so online courses

are great but also if you look in this video right here I have my journal gear

listed for this video people want to know what gear I was using so if you

click here it takes you to an Amazon link and this you can sign up for it

Amazon Associates and so I think you have to have a website to sign up for

this I don't really know it's been a long time but if you see up here at the

very top right here you see Clark danger 20 that's my tracking ID which means

this was an affiliate link so if someone buys through this affiliate link all of

a sudden I'm I get a percentage because I brought that traffic to Amazon and

they give me I think it's seven percent six seven percent it depends

month-to-month based on how many units you sell but let's just call it five

percent okay and that adds up over time you know this is an extra couple hundred

bucks a month just from linking it so that's money you would have left on you

would have otherwise left on the table for having not linked that

in there you know for everyone who says that's kind of like okay Clark who

really does that well here's Casey nice that you know one of the biggest

youtubers out there fantastic Channel I'm sure you've heard of him you've seen

his stuff and if we go here look at he has my gear and lo and behold these are

all affiliate links so whenever someone goes and clicks on here you know and

these aren't cheap products these are cameras these are stuff he's just using

he's not even mentioning it in this video but he makes a killing from this I

guarantee you because those are you know five six seven hundred our products and

the best part is when someone actually goes to Amazon and through your link you

get credit for I think it's 24 hours for anything they buy on Amazon okay so if

they buy baby diapers even though you didn't recommend that you know I've made

money on baby diapers I've made money on toasters I've made money on the weird

stuff that you see just because you brought people to the site so Amazon is

a great way you can do that online courses fantastic way you can further

monetize your channel this and then also I will say one last thing that when you

start building a following on YouTube if you scroll down to my description right

here this simple little like want to be coached by me ready to take your

business YouTube channel next level and then my email address right there that

little tagline and I post it in a comment or this that's made me thousands

of dollars off coaching and consulting right there and so I didn't have to push

my services on people I didn't have to beg people to work with me and even

really advertise it at all and people want to start working with

you once they see your results so you could do something like that at the end

of your videos just let people know that you do coaching and consulting it can be

on anything you don't have to have degrees in it you just have to be able

to solve people's problems and work one-on-one with them so it could be in

health and wellness maybe you have expertise there great post that in your

video maybe it's in self-development maybe you can motivate people very well

help them achieve their goals great post it in there maybe it's in this case for

me I do business coaching and consulting for people who want to grow their

YouTube channel or people who want to start monitor

their business or their following great I post it in here so whatever problem

you can solve in the videos include a little link for people who want to work

with you one on one your fans or something like this the fifth tip I want

to give you and leave you with is to collaborate this is one of the best

things to grow a YouTube channel and something you probably have heard of

before but I just want I brought up my dashboard here so I could show you the

power of collaborations now what do you notice right here you notice three

spikes right here boom boom and boom alright so this right here when I did

this I believe this was this was when a Saudi Arabia beauty blogger did a snap

story about me she had like a million followers think it was of one of those

videos that solved their problems and she just took a snapshot and so that's a

collaboration right there when someone shouts you out and six hundred people

came to my channel this one was when I collaborated with practical psychology

we did a video on speed reading a thousand subscribers and then it also

stayed elevated for a couple times here is when a video went semi viral of mine

and I started getting a thousand subscribers a day for a while

okay so collaborations are so powerful because if done correctly phenomenal way

you can get exposure to their audience and and reach them while they get

exposure to a new a new person so here's here's a video I say welcome to and

knotted with Brandon from 1% better right here we swapped videos on Thinking

Fast and Slow book summary so if you go here on my channel here's Brandon's

video and this was a great way we swapped content and both our audiences

went over to the other person's channel and you just grow so much faster so

collaborations are very good couple ways you can get started with collaborations

if you have a YouTube channel go into that the channel you want to collaborate

with go to their About section and send them an email right here you'll see for

business inquiries and an email address always contact people via email and just

introduce yourself and let them know you're open to collaboration link one or

two of videos that performed really well that

you're proud of and that can be a great way you can get collaborations as well

so those bonuses I mentioned earlier I promised some sweet bonuses so here what

I want to do is show you my new course if you like this video you're going to

love this new course that I just put out it's live it's it's up there it's called

video brain feeder Academy and the goal of this course was to take anyone like

yourself from start to finish pretty much and get you set up making passive

income on your YouTube channel okay so here's video breakthrough

Academy it's a it's like 14 hours of exclusive on-screen training lessons ten

different modules 47 lessons you get bonuses along the way I show you start

to finish exactly how you start growing maximize your YouTube channel so you can

slash those years of growth off right here and just take this growth and

explode your channel all together so if you're ready the links in the

description below this video right here so yeah you get 14 hours of content

lifetime access I also give you exclusive worksheets in here like a

collaboration guide of email scripts that I've actually used to reach out to

and get high performing collaborations you get access to an exclusive Facebook

group that you have other members as you can Network and mastermind with maybe

even collaborate with in there as well I give you speaking outlines of videos

I've done that have gotten half a million views almost of the exact script

I used and how I went about using that and walk you through that altogether

show you how I edit my videos show you how you can do this without even showing

your face on camera so if you're nervous about maybe you feel uncomfortable well

you can still do all this stuff and grow your YouTube channel make money without

even showing your face and this all comes with a full 60 day money back

guarantee so if you don't like it for whatever reason shoot me a quick email

you get a hundred percent of your money back so really all the risk has been

removed for you I've already been getting killer feedback from students

and testimonials in this course go to the site my video breakthrough com or

video breakthrough Academy not watch this video and if you're ready to

scroll down hit Add to Cart and come on in now some bonuses I promise the first

bonus is that if you buy this course through the link listed below and send

practical psychology and email listed down there you will get his passive

income book completely free this is a fantastic addition that goes with this

course you get a passive income book free on here and that's only through the

link below now the second bonus is if you do buy this course in the next 48

hours or so and you send me a copy of your receipts through the link below you

can send me within six months a piece of your content and I'll give you

personalized feedback on it like a 10-minute voice memo or an email can now

I normally charge my coaching clients 200 250 300 dollars an hour just to work

one-on-one so with this you know this is a bonus I'm only offering to you on this

video right now so that's a 10 minute free free feedback that I'll shoot you

on whatever content you have as long as you're still in the course you know you

don't just get it refund it and say hey give me feedback as long as you're in

the course and you're reasonable about it

ten-minute feedback on whatever content you want ok that's good for six months

after you purchase this course any time you can take me up on that so if you're

ready to get started hit the link below and I'll see you on the inside in the

members area again I'm Clark from video breaks your academy.com and thank you so

much for watching this video post some comments down below if you got questions

I'll be in here on answering them on this video feed and yeah that's it

really excited really passionate about this I want you to succeed I know it can

be kind of maddening on YouTube you know you pull your hair out you put all this

time and energy in your channel you just want it to get the views it deserves or

the subscribers you deserve or like all the editing you do or all the filming

you do you want it to pay off so if you want to pay off you know this video

breakthrough Academy is the is the process of my five six years on this

platform and what I've learned working one-on-one people and what I've seen

work so it's definitely a course for you worth checking out and I'll see you on

the inside till then stop settling start living see you guys

For more infomation >> YouTube Secrets - 5 Things They Never Told You About Starting a YouTube Channel - Duration: 29:01.

-------------------------------------------

Tony Stark Learns The Truth About Parents Death | Captain America Civil War (2016) | Movie Clip 4K - Duration: 4:12.

If it's any comfort,

they died in their sleep.

Did you really think I wanted more of you?

What the hell?

I'm grateful to them, though.

They brought you here.

Please, Captain.

The Soviets built this chamber to withstand

the launch blast of UR-100 rockets.

I'm betting I could beat that.

Oh, I'm sure you could, Mr Stark.

Given time.

But then you'd never know why you came.

You killed innocent people in Vienna just to bring us here?

I've thought about nothing else for over a year.

I studied you.

I followed you.

But now that you're standing here...

I just realised...

there's a bit of green in the blue of your eyes.

How nice to find a flaw.

You're Sokovian.

Is that what this is about?

Sokovia was a failed state long before you blew it to hell.

No.

I'm here because I made a promise.

You lost someone?

I lost everyone.

And so will you.

An empire toppled by its enemies can rise again.

But one which crumbles from within?

That's dead.

Forever.

I know that road.

What is this?

Help my wife.

Please. Help.

Sergeant Barnes?

Howard!

Howard!

No, Tony.

Did you know?

I didn't know it was him.

Don't bullshit me, Rogers. Did you know?

Yes.

For more infomation >> Tony Stark Learns The Truth About Parents Death | Captain America Civil War (2016) | Movie Clip 4K - Duration: 4:12.

-------------------------------------------

THUG or FAIL #12 - ''Are you sure about this?" - Duration: 6:48.

Bye Mr Snowman!

For more infomation >> THUG or FAIL #12 - ''Are you sure about this?" - Duration: 6:48.

-------------------------------------------

What Die-Hard Fans Don't Even Know About The Grateful Dead - Duration: 6:52.

Fifty years after their founding and 20 years after the death of lead singer Jerry Garcia,

the Grateful Dead remain one of America's most renowned bands.

With songs that spanned countless genres beyond just rock and roll, the common perception

of the Dead is that their music was full of psychedelic sounds and endless guitar noodling.

Which is true.

But they were also a lot more than that.

Here's a look at the untold truth of the Grateful Dead.

They started in Palo Alto

San Francisco is synonymous with The Grateful Dead.

So it may come as a surprise that the band actually formed in Palo Alto, a quiet college

town 35 south of San Francisco.

Grateful Dead founder Jerry Garcia was born in San Francisco, but he moved to Palo Alto

in 1960 after being thrown out of the Army and soon became part of the Palo Alto music

scene.

He'd take me around to all his of friends places that I played..

That played the Blues and people would go "damn, listen to that white boy play the blues!

It was great!"

In Palo Alto, he met songwriting partner Robert Hunter as well as future Grateful Dead guitarist

Bob Weir.

Those meetings laid the groundwork for The Grateful Dead, but it wasn't until 1966 that

the band actually moved to the City by the Bay.

The Grateful debs

Garcia and company are infamous for their connections to the hippie counterculture.

They were the house band for author Ken Kesey, whose LSD-fueled Acid Tests were immortalized

in Tom Wolfe's classic 1968 book The Electric Kool-Aid Acid Test.

But in the early days, the Dead were happy to take any gig that paid — including a

1966 debutante ball.

Naturally, neighbors filed a noise complaint with the cops.

Those poor debutantes didn't know what hit them.

Viral marketing pioneers

Viral marketing techniques may seem like an internet thing.

But The Grateful Dead helped pioneer the technique a half century ago by encouraging their fans

to make bootleg recordings of their live concerts.

It turned out to be a stroke of genius, as their studio albums couldn't really convey

the Dead's legendary live improvisation.

As a result of fans trading live bootleg albums, a whole culture sprung up around the Grateful

Dead's live tours, which even became a way of life for some people.

Now that's an effective marketing gimmick.

"And then the moon and it was like Jerry willed it!"

"Right on, Mike"

"Free frilly dude!"

"Ok"

Un-Grateful dad

In 1967, the Grateful Dead decided to add a second drummer to the group and hired Mickey

Hart.

That in turn led them to hire his dad, Lenny Hart, to manage their money.

Unfortunately, he was arrested in 1971 for embezzling $77,000 from the band.

Mickey ended up taking a leave of absence before rejoining the group in 1974.

Painful as the incident was, though, it gave them good fodder for their music, as it inspired

the song "He's Gone."

"Steal your face right off your head."

So at least they got something for their money.

Garcia was in a Richard Nixon commercial

One of Richard Nixon's 1968 presidential ads talked about the youth of America, featuring

photos of the counterculture.

Twelve seconds into the ad, a photo of Jerry Garcia flashes on the screen, leading to decades

of confusion.

Needless to say, Garcia didn't endorse or vote for Nixon — because he didn't believe

in voting at all.

In 1989, he told Rolling Stone, "I don't feel there's anything to vote for yet.

Constantly choosing the lesser of two evils is still choosing evil."

Pigpen didn't die from drinking

For decades, the story was that keyboardist Ron "Pigpen" McKernan, who died in 1973, had

passed on due to alcoholism.

Like his onetime love interest and singing partner Janis Joplin, he was also a member

of rock's infamous 27 Club.

But in fact, he had given up alcohol in the year before his death, in part because it

was aggravating the congenital autoimmune disease that actually did claim his life:

biliary cirrhosis.

Blame them for yogurt

It's everywhere in American supermarkets today, but in the early 1970s, yogurt was a weird

niche food.

In 1972, Ken Kesey's brother Chuck reached out to the band for a little help because

his company — which sold Nancy's Honey Yogurt, the first yogurt in the US with live acidophilus

cultures — was struggling.

The Grateful Dead agreed to stage a benefit concert to keep the yogurt flowing, resulting

in the concert film Sunshine Daydream and decades worth of yogurt for everyone, as Nancy's

Honey Yogurt is still around today.

"Yogurt!

Yogurt!

I hate Yogurt!"

A long strange trip

Weir was born in 1947 and was adopted by well-off parents from Atherton, California.

His parents died in 1972, but more than a decade later, he was contacted by his biological

mother.

According to Weir, they didn't hit it off, so when she gave him the contact information

for his biological father, Weir decided not to track him down.

In 1996, though, he finally cold called his bio-dad, a retired Air Force colonel.

The two immediately bonded, and Weir soon discovered he had four half-brothers.

The oldest of his new brothers, James Louis Parber, had been a musician himself before

his untimely death, and had left behind his old, battered electric guitar.

Weir decided to have the family memento fixed up, and when he did, he discovered it had

the exact sound he had been searching for.

Ever since, he's been using his brother's vintage 1956 Fender Telecaster in his shows

with the Dead.

What a long strange trip for a classic guitar.

Altamont changed them forever

In December, 1969, the Grateful Dead were scheduled to appear as part of the Altamont

music festival.

But after hearing about incidents with the Hell's Angels, who'd been hired as security,

the band quit at the last second and high tailed it out of town.

It proved to be a fateful decision.

Altamont became the most infamous tragedy in rock history, and according to rock historian

Joel Selvin, the group responded by leaving mainstream music behind and changing their

sound with the folksy 1970 album Workingman's Dead.

Hall of Famers

The Rock and Roll Hall of Fame has a rule that musicians can only be inducted "become

eligible for induction 25 years after the release of their first record."

So technically, when the Dead were elected into the Rock and Roll Hall of Fame in 1994,

only the original members of the band should have been inducted.

But Garcia insisted that everybody in the band had to be inducted, including Robert

Hunter, the group's main lyricist.

He won that fight, and 12 members of the band were included in the induction in 1994.

It was a particularly nice gesture considering Garcia himself didn't care at all for the

honor.

He didn't even bother attending the ceremony, except as a cardboard cutout.

"Say goodnight, Jerry."

GOODNIGHT JERRY!"

Addicted to love

Jerry Garcia died in 1995 at the age of 53 from a heart attack.

But it was truly his many addictions that led to his death.

Besides going to rehab for cocaine and heroin addiction in the 1985, his overeating led

to diabetes and a diabetic coma in 1986 that nearly claimed his life.

And if that wasn't enough, he also was a heavy smoker.

But despite his many health issues, Garcia refused to stop touring even after it became

clear that the effort was killing him.

Garcia told Rolling Stone that the band had so many employees on their payroll that they

couldn't stop touring because it would cause too much financial hardship to the people

who relied on them.

In fact, according to David Browne's book So Many Roads: The Life and Times of the Grateful

Dead, the band had $750,000 in expenses each month.

In the end, then, it was Garcia's generosity that ultimately led to his death.

Mickey Hart said in the documentary Long Strange Trip, "It shows you how lonely it is when

people want to pick you apart and give you no peace just because they love you to death.

It's kind of tragic."

Rest in peace, Jerry.

Thanks for watching!

Click the Grunge icon to subscribe to our YouTube channel.

Plus check out all this cool stuff we know you'll love, too!

For more infomation >> What Die-Hard Fans Don't Even Know About The Grateful Dead - Duration: 6:52.

-------------------------------------------

Johnny Depp Apologizes For Joking About Assassinating President Trump - Duration: 1:42.

Hey guys for Complex News, I'm Natasha Martinez.

Johnny Depp has been teetering on the PR ledge since his public divorce last year with Amber

Heard that arose accusations of domestic abuse.

He sort of made a comeback with his latest Pirates of the Caribbean release but now he's

in hot water again after making a bizarre and inappropriate joke about assassinating

President Trump.

While addressing a crowd in England earlier this week, he was presenting his 2004 film

The Libertine at a drive-in movie theater in Glastonbury when the topic switched to

the U.S. president.

Depp expressed his disapproval but took it too far by saying,

After the crowd cheered he backpedalled saying,

"I want to clarify, I am not an actor.

I lie for a living.

However, it has been a while and maybe it is time."

Of course fans of Depp shared on twitter that they were disappointed by his poor choice

of words while bantering with the audience many referring to his movie career and wanting

to boycott any future projects.

Clearly realizing that his joke had gone wrong, Depp made a statement to People magazine on

Friday apologizing and claiming there was no malice behind it.

He said,

"I apologize for the bad joke I attempted last night in poor taste about President Trump.

It did not come out as intended, and I intended no malice.

I was only trying to amuse, not to harm anyone."

The secret service acknowledged that they were aware of what Johnny Depp said but they

declined further comment.

That's your news for now, for more of today's trending stories subscribe to Complex on YouTube.

For Complex News, I'm Natasha Martinez.

Không có nhận xét nào:

Đăng nhận xét