Hey There!
So, the Legend of Zelda; Ocarina of Time is widley considered to be a pretty good game.
Good enough that almost twenty years after being released, fans of the game are still
playing, finding new glitches all the time.
In particular, everyone apart of the Zelda Speedrunning community has done an incredible
job, you're awesome.
The game has some pretty amazing glitches I'd like to share with you today, but there
are so many that this video will only contain a small portion of them.
Also I'll be showing clips recorded while playing the 1.0 Japanese version of this game.
Okay enough of this intro.
I'm DPadGamer and it's time for Glitches in Ocarina of Time!
The Infinite Sword Glitch, or ISG, is both very useful, and pretty fun.
Heres how ya do it.
Go up to an object that you can interact with, like a sign for example, and stand next to
it.
Hold R to shield, and press B to stab.
Mid-stab, as the sword is being brought back press A to interact with whatever you're next
to.
If your timing is correct, after you exit the text box Link's sword should have a glowing
white trail.
Now the hitbox of Link's sword will stay in the attack state, which means it'll deal damage
if it just touches something or someone.
An interesting side effect of ISG is that Link cannot fall off of ledges, which is extremely
useful in some more advanced glitches I'll go into in part 2.
While you got ISG, you're free to run around all you want, but there are quite a few things
that can disable it.
Those include Crouching, Swinging your Sword, Swimming, Taking Damage, or even just leaving
the area through a loading zone.
Despite the name, its not just limted to the three swords.
ISG can be performed with both the Megaton Hammer and Deku Sticks.
The hammer is the interesting one here.
If you activate it somewhere like Death Mountain Trail for example, you can use ISG to just
walk through rocks and enemies.
Lastly, it worth pointing out that if you swap weapons, ISG will remain active, so have
fun with that.
Another useful weapon technique is the Power Crouch Stab.
Basically when you jump attack, your next crouch-stab will have the same power as that
jump attack you just did.
To put this in perspective, heres some numbers for ya.
The Kokiri's Sword has an attack power of 1, while the Master Sword has a power of 2.
Despite being actual wood, the Deku Stick also has a power of 2.
When you jump attack with a weapon it deals double damage, so using a Deku Stick and then
Power Crouch Stabbing would deal four damage, as a child.
The Power Crouch Stab also carries the effect from the Jump Attack.
That means if you use a Hammer and crouch stab a rock.
Crouch stabbing is useful for more than just dealing damage.
Near the beginning of the game, after you get the Sword and Shield you're supposed to
enter the Deku Tree.
Instead, head over to the exit of Kokiri Forest which is being guarded by this silly child.
Go ahead and cut the sign if ya want, makes it easier...
I think.
Crouch here and angle yourself so that when you crouch-stab, you'll hit the wall which
pushes Link backwards.
If you crouch-stab the wall and press A to talk to the guard at the same time, Link should
end up inside the guard.
When you go to move around, you'll now be trapped inside his circle of guard-ness.
Now, you wanna position the guard around here, and slowly move him towards the wall.
With a bit of finagling he'll drop through the ground, and you're free to leave the forest.
Near the end of the game, in order to progress through Ganon's Tower you have to break the
seal by completing seven different trails.
It's actually quite easy to skip all that.
Head into the Spirit room, and grab one of the statues.
You want to position it in front of the door, slightly to the right.
Face the corner and jump slash.
Link should slip right through, and you'll now be in the main room.
Nothing is loaded, which includes the barrier blocking your way.
If you can find your way in the dark, you're free to head up the tower.
If you're having a hard time, use the colored beams to help find the bridge.
I know it's a bit random, but lets access the Shadow Temple early, because hey why not.
There are multiple ways to make this happen, but I'll show one method that's relatively
easy.
Head over to Kakariko Graveyard as an adult, and get up onto this platform.
Stand up onto this crate, and pull out an explosive; Bomb or Bombchu.
With a Bomb you'll need to wait until it's about to explode before jump.
That can be slow and inconsistent.
Instead, use a Bombchu.
Hold Z, and run off the ledge.
As soon as your legs leave the box press R to shield drop the Bomchu, which makes it
explode immediately.
Follow up with a real quick B press to give Link the boost he needs to make it onto the
edge.
Now comes the interesting part.
We're gonna need to activate the Infinite Sword Glitch using a bomb.
Pull it out, place it, crouch-stab and interrupt the stab by picking the bomb back up.
The timing is somewhat precise, since you'll need to throw away the bomb after you get
ISG to avoid taking damage.
Now that you got ISG, backflip at an angle towards the void, which should land Link on
the seam.
It took me a few tries, to be honest.
Run Link along the seam aaaaaaaaaaall the way to this point, but don't drop down.
If you do, you'll find yourself stuck, not able to get past the door.
If you follow the seam to be above the tunnel, and side hop towards the torch room, you'll
avoid the trigger which spawns the door.
Now just run on in and have some fun.
Lets head on over to the the Fishing Pond.
Normally you come here to obtain the Golden Scale, which is only possible if you are an
adult.
Heres how to get it early, as a child.
First, fish up a specimen that will beat the current record by any amount.
Next, swim to the center of the pond.
Turn so that Navi isn't hovering over a fish, and hold Z as you move over to the fisherman
and press A to talk to him.
If you have him weigh the fish, he'll give you the Golden Scale.
Neat, huh.
If you grew up playing this game, its quite possible that Dark Link has haunted your nightmares.
Turns out his A.I is actually pretty trash.
All you need is your sword, and the Megaton Hammer.
Start the fight and swing your sword at Dark Link a few times.
Don't even need to connect.
Pull out the hammer and crush his foot.
Dark Link will always pop up behind Link, so face away, turn and hit him, rinse and
repeat.
E-z-p-z this fight is cheesy.
Deku sticks are pretty useful, but they break so quickly.
This is actually somewhat helpful.
If you perform a jump attack with the stick against a wall, and have it hit twice, Link
will continue holding it, rather than putting it away like usual.
You can make it work by jump attacking at a certain angle, or instead at the wall from
a raised platform.
You can no longer swing the stick, but otherwise it works as expected.
If you play the Song of Storms, and then quickly activate the Lens of Truth, it won't use any
magic power.
Have you ever wanted more bottles?
Four of them not enough.
How about twenty four?
That might be a bit much, but it IS possible through something called Bottle Duplication.
The most simple method is to take something you can pick up and drop repeatedly, like
a fish, and pause as Link is swinging the bottle to pick it back up.
Swap an item with the bottle, and that item will become bottle.
Now before you do it yourself, heres a warning.
Any item that is turned into a bottle will be lost FOREVER.
However, you can duplicate over Deku Sticks and Deku Nuts without any worry, because picking
those up off the ground will overwrite the bottle.
Bombs are incredible.
I know that, and I want you to know that I know that because theres quite a lot of glitches
that involve bombs that you aren't seeing in this video.
They'll be in part two but heres a quick teaser of what I mean.
On any ledge that you can jump off of, drop a bomb behind you.
In the moment that it explodes, you'll jump off the ledge with Link and swap to the Hover
Boots which should result in a Mega Jump.
I'm not very good at this, should probably practice more.
In some situations, taking damage from Bombs is extremely helpful.
Sometimes you gotta die quick.
If you drop a bomb, and pick it up as it explodes, you'll take damage.
Immediately after pull out the Ocarina, then put it away, then take it back out.
You can make one bomb deal multiple hearts of damage.
Bombs can also mess everything up.
Let's jump over to the boss of the Shadow Temple; Bongo Bongo.
It's worth showing that this is what the start of the fight looks if you dont ruin everything.
Now, if you pull out a bomb while falling down the hole, and let go of it before control
is taken away; this happens.
As we're nearing the end of this video, we've come to my favorite series of glitches all
that fall under the category of �Swordless Link�.
As the name suggests, we need to have Link lose his sword, which happens at the end of
the game in the boss battle with Ganon.
This isn't the only method, but it's what I'll show off.
Once you're at the point where you do not have your sword if you are playing on a 1.0
version of Ocarina of Time, just save and restart.
Link will not have a sword equipped, and one can be reequipped from the pause menu.
If you're not on a 1.0 copy, things are a bit harder, and more interesting.
Going into this fight you'll need something in a bottle you can drop and pick back up,
like bugs or a fish.
Drop the bugs, and recapture them.
Thats important so Link is now holding a full bottle in his hands.
Make sure you have another item on your C-buttons that Link can pull out mid-air, I used bombs.
With that full-bottle in Links hands, backflip and while you're mid-air; press the button
that you have the bottled item on, and then bombs, for example.
When Link lands hes holding the Bombs as if they're an Ocarina.
Thats a glitch called Ocarina Items.
As long as you have a bottle with something in it, you can play an Ocarina whenever and
wherever.
Now, to help prep things later so that you can turn off the Swordless Link glitch, play
the Sun Song using the Ocarina Items glitch.
This will reset the boss fight, and despite having his sword thrown away, Link will still
have the sword in his inventory.
Now perform Ocarina Items again, and play any warp song to get outta there.
Now that you've escapped the boss fight with a Swordless Link, things get fun.
A bizaare result of not having a sword equipped is the ability to use just about any item
while riding on Epona.
Using the Ocarina, for example will drop Link off of Epona, but hes still connected.
Pressing A will make Link remount Epona from ANY distance.
While on foot, Link's movement still controls Epona so shes basically an RC car.
Deku Nuts will drop Link off of Epona as well.
Also, its worth noting that if you use the Deku Nuts to drop off of Epona, its possible
to keep the camera on Epona.
The hookshot, if you just shoot it into the air, doesn't do much.
Does have a nice noise though.
When combined with Deku Nuts you can achieve first person mode in Ocarina of Time.
Using the Megaton Hammer drops Link off of Epona as well, but when I tried talking to
someone...
I got stuck... forever.
If you're running around as just Epona, you can initiate a cucco swarm, but unlike Link
this horse is immortal.
Also, Link is the only one that activates the trigger to transition from one area to
another.
That means that Epona can explore the Lon Lon exit freely.
Since we're already here, lets start the Obstacle Course by talking to Malon.
Once it's started, pull out your Ocarina while on Epona, and play the Song of Storms.
If we take Epona over to Gerudo Valley, we can try using the hookshot on a proper target.
The results are spectacular.
Once you get off Epona, Link will begin to hover.
You can move freely, floating in the air, even out of bounds.
When you finally move to where the hookshot is connected to the post, Link will jump high
into the air.
Instead, going very close will cause Link to start bouncing up and down.
If you get a good bounce going then move to the hookshot point, your jump will be much
higher.
Lastly, if you touch land while hovering, Link will no longer be able to move, so you'll
need to restart the game.
Our last glitch for this video takes us to Lake Hylia.
Go ahead and park Epona near the scarecrow, and drop off using either the Ocarina or Deku
Nuts.
Go ahead and put on the Zora Tunic and Iron boots, and run on into the water.
Once you are completely submerged, touching the bottom, press A to remount Epona.
Fire your hookshot at the fence behind the scarecrow, and take off your Zora Tunic.
Since the game still consider's Link to be underwater, theres a timer counting down to
his death.
Just wait a bit and watch what happens.
Congratulations.
You are now both dead, and alive.
Cursed to walk through a dark abyss for all of eternity...
listening to those stupid Iron Boots.
Thanks for watching, and as always thanks to my Patrons who's support makes this videos
possible!
Like I mentioned near the start, there will be another Ocarina of Time Glitch video, so
let me know in the comments below what glitches you'd like to see in that one.
In the meantime check out some of my other videos!
That's about it for this one, I'll see ya in the next one.
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