Thứ Bảy, 4 tháng 8, 2018

Youtube daily but Aug 4 2018

 Willian was all-smiles as he took part in pre-season training at Chelsea's Cobham site this afternoon

 The Brazilian returned late from his post-World Cup holiday after passport problems but looks to have settled back in well, despite reports linking him with a move away

 Manchester United and Barcelona have both been touted as possible destinations for the 29-year-old, although Maurizio Sarri is confident the forward will stay at Stamford Bridge

 However, the Blues boss still cut a disgruntled figure as he paced around the training pitches – with the Italian much less sure about goalkeeper Thibaut Courtois' future

 Courtois, Eden Hazard and Michy Batshuayi are all yet to return to training following the World Cup and the trio have all been rumoured to be heading for the exit this summer

 They will almost certainly not feature when Chelsea take on Manchester City in the Community Shield on Sunday, although Willian is expected to play a part at Wembley

 Take a look through the gallery above to see the best pictures from Chelsea's latest pre-season training session

For more infomation >> Willian all-smiles but Sarri less cheerful in Chelsea training ahead of Community Shield - Duration: 1:35.

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flamingo but made with only my voice and a melodica - Duration: 1:04.

how many shits do you have to beat

before they stop to scream and bleed

beat too much and you'll be diagnosed with a mental problem

shrimps are pretty rich

*EMBODIMENT OF HELL*

White, orange, green or blue

your blood is really weird too

flamingo o o ooooohh

if you're multiheaded thats cool too

you don't need to change

plus being a shrimp is insane

flamingo o o ooooohh

you're pasta's cool either way

For more infomation >> flamingo but made with only my voice and a melodica - Duration: 1:04.

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Driver Jumps To Grab Elderly Blind Man Sitting At Bus Stop But Has No Idea He's Being Filmed - Duration: 2:01.

For more infomation >> Driver Jumps To Grab Elderly Blind Man Sitting At Bus Stop But Has No Idea He's Being Filmed - Duration: 2:01.

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Austin Fire Department reduces overtime but inspectors still strained - Duration: 4:29.

For more infomation >> Austin Fire Department reduces overtime but inspectors still strained - Duration: 4:29.

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"Yeah but...my mind is out of control!" - Duration: 16:13.

Good morning...depending on wherever you find yourself in the world today.

You are listening to what we should have learned in school, I am coming to you today

directly from the road. I'm actually in the middle of a Finnish roadtrip my

fiancé got a job offer here in Finland a couple months ago as the Country

Manager for Under Armour so we're going around meeting his customers. I'm kind of

doing my own thing and really enjoying this this little road trip and so enough

about me and my fiancé and what we're up to

Today's episode I really wanted to use as a way to kind of put a little bit of

a bow tie on all the things that we've talked about over the past two months so

over the past two months we've talked about things like the Spotlight Effect

we've talked about the notion of Catharsis and how venting emotions

doesn't actually work the way we think that it does another episode we talked

about the Introspection Illusion, which similarly to catharsis is something we

believe in strongly but when we really look with logic and with new research, we

find that actually these ideas these psychological ideas of Introspection or

Catharsis can sometimes do more harm than good and so where does that leave

us today? There's been a common thread within the past few episodes: the fact

that we're cognitively biased, that our perception is actually not perfect -- it's

far from perfect. It's useful but not perfect and so it can really be summed

up as "Thought" it's a really common thread and you've heard me use that word

maybe hundreds of times over the course of this podcast series and so when

people here thought they tend to imagine I'm talking about personal thinking like

the thoughts were actually aware of like "Oh what am I gonna have for dinner today?"

or "Oh isn't that dress so ugly that that lady is wearing!" Blah blah blah

so then a natural question that arises for people is yeah Amy I understand

everything you're saying but my thoughts are out of control my mind is always

busy I'm all worrying about something or ruminating

or obsessing about something or thinking about what my next steps are that there

is no space I can't even conceive of the possibility

of having a less busy mind and so today I really want to talk about that because

this understanding this line of inquiry that you've been engaged with with me

over the course of however long you've been listening to what we should have

learned in school it's really encouraging you to look beyond just the

personal ping-pong of thoughts oh I feel really sexy in this dress one day and

then the next day I feel like I'm a complete hog beast right it's that

ping-pong and we talked about that last week too well I think the example of the

cake you know that one voice in our head that's saying well you know you want the

cake you just serve it you work so hard and then as soon as you eat the cake why

did you eat the cake right it's a very unstable place to identify with it's

it's something that when we start to see that it's very common and normal for for

human beings to have seemingly opposite thoughts occur very quickly almost

almost simultaneously it feels and so we don't really have to control our

thinking that's a really common conclusion people draw when they hear me

speak initially but we don't have to do that you can have an incredibly

fulfilling life without managing or trying to control to think more

positively or to try to control the way you speak to your husband or your mother

etc so that might sound a little strange but we're gonna dive into deeper detail

today about that and before we get into the crux of today's show I just kind of

give a metaphor for this inquiry into subtractive psychology

that the the experience of actually looking to drop concepts instead of add

concepts to have less on your mind instead of adding more to dues or more

good ideas that then inevitably in the future you feel you won't live up to and

that you need to work harder so I'm never talking about willpower and

pulling yourself up by the bootstraps because if we think of how human beings

learn a language for instance I've done a lot of traveling and I find it so

remarkable with what such ease and grace native speakers can speak their own

language they didn't try to learn language when when you're two or three

years old it's natural result of being exposed to

the environment around you and this conversation this inquiry this community

where we're looking at subtractive psychology we're looking at actual

mental health not mental illness there is a distinction between those two

things that when you are immersed in this conversation and in this community

naturally insights begin to pop new ideas begin to pop old habits and ways

of thinking naturally begin to just not make sense anymore

the more that you really get a strong grasp of the fundamentals of what I'm

talking about of what it is to be a human being and how we all navigate the

world again it's very difficult in other methodologies to find things that are

universal that are predictable and that are constant I want to look at what is

the foundation that is universal to every human being this goes beyond our

personal opinions and belief systems and how we were raised in what happened to

us and our personality type in our mental health diagnosis so I'm going to

share a couple concrete examples with you of what I've seen

and offer a potentially different pathway than perhaps were used to

looking down when it comes to truly greater well-being a higher quality of

life and more grace more ease as you continue to bump up against things in

life that you absolutely do not want to have happen or do not want to experience

the ego tends to kick us when we're down it scratches it bites it pulls our hair

and yet we're so loyal to that echoic sense post those thoughts that come

through our mind we believe him and hold on to them so strongly the worries the

fears the anxieties the insecurities that keep us up at night and then that

nagging voice that's disguised as our better self quote unquote

pops in with its remarks and judgments oh we should know better than this we

should be sleeping through the night we've done this training and we're

meditator and this and that and the other thing that mental ping-pong is

truly exhausting when identified with and believed in when every whim and

judgment is taken as truth it's taken us how it is how we are how the world is

even in things like mental illness forums or depression forums or Facebook

groups it's so interesting to watch Eagle at work what I've seen happen

often is that someone will post

authentically in the moment that they feel utterly hopeless they're fed up

they're exhausted they just don't know what to do anymore they're contemplating

suicide perhaps and then invariably other people will jump to offer either

motivational type responses like no you can do this or they'll offer up a list

of things to do like have you gotten any exercise how much time do you spend on

the internet maybe you should do a 7-day fast maybe you should try yoga have you

read this book have you done meditation have you done this thing or that thing

or this thing or that thing and sometimes what then happens is that the

person that is in pain

automatically rejects all of those advices no I know for a fact that that

wouldn't help or oh I've already tried that no that doesn't work what's less

obvious to see however is that all of that will meaning advice and all of that

innocent resistance is still playing into the egos trap it's still supporting

the assumption that something is fundamentally wrong or different with

that person who's experiencing pain so I do invite you that next time someone

around you is in pain to stop for a moment and instead of giving kind of an

automatic or first response to get quiet and see what occurs for you to say what

new wisdom could emerge from you you see the ego is not to be trusted

it's not consistent the plethora of ideas we have about what kind of person

we are and how our plight is worse or better than the next guy or gal isn't

generally we're a lasting sense of health of well-being of joy or even

where a high quality of living high caliber of living exists it doesn't

exist in that ping-pong match of the ego

when people say the ego is an illusion they mean that it isn't solid it isn't

made out of anything tangible

ego is a cept in and of itself

an accumulation of ideas and beliefs we have about ourselves

others and about how the world works

is fundamentally nothing more than cultural and psychological conditioning

of being exposed to certain ideas numerous times throughout the course of

our lifetime and identifying heavily with those concepts that we no longer

see them as just ideas or possible ways to be in the world we take it as

absolutely this is how it is this is true this is the kind of person I am I

am broken I messed up I messed up or it manifests on the other side I'm better

than other people I'm prettier I'm smarter it's all in the dance of ego

it's all a part of dynamic expression changing fleeting evolving developing so

the next time that you find yourself in a situation where you're kind of

defending your problems you're kind of in a competition with others of how

miserable your life is and how much worse off your circumstances are or how

often wrong and messed up your biochemistry is you know more than the

next person when when you when you jump to defend how alone you feel how

uniquely broken and messed up you believe yourself to be I invite you to

just stop for a moment

dare to question that dare to look at yourself not as your ideas of self or

your thoughts of who you are and what's wrong with your life but can you put

your attention on what's behind all that on what a human being actually is at the

core again what is a universal definition of a human being and the more

that you catch this in yourself or you observe this and other people you'll

start to realize that this is really common that people kind of experience

this sense of I kind of want to call it like unworthy specialness that somehow

they are so specially screwed up that there's no hope you know I left not

because the sensation of that is incredibly painful there's no doubt

about that that's not what I'm

finding humorous what I find humorous is that there's so many millions and

millions of people with very similar thinking about how unworthy they are or

how they should always work on themselves and strive to be better they

really feel separate alone and different and what I'm kind of proposing is that

we're not as different as we believe ourselves to be

that through the creative power of being a human being every single human being

experiences a dynamic range of emotion sensation and thought and belief there

is a really lovely exercise by a man named Mooji and I'm gonna post that in

the show notes for today because he's really pointing people to look at what

is neutral about being human beings too to look at the fact that every human

being is essentially a blank canvas that we're at the canvas essentially that's

our true nature that's a more pure definition of what it is to be you of

what it is to be me rather than an identifying who BRS the different colors

of paint that gets splashed on the canvas

those fade those change when other layers of paint come on top of it but

the canvas is steady the canvas is constant and so the process by which we

experience our human lives is always the same even though our emotions our

opinions our thoughts our differing moment to moment day to day year to year

decade to decade again my name is Emilio you've been listening to what we should

have learned in school you can subscribe to this podcast by going to Emilio comm

or check in the subscribe button on either iTunes your Android device or on

YouTube next month we're gonna have some guest speakers that are gonna talk a

little bit more about this kind of give it a little bit more teeth we're gonna

talk about real world things people are up against in the world of addiction and

not only addiction to substance and alcohol for instance but also addiction

to approval from others for instance maybe money food body image so make sure

to subscribe again so you don't miss all those goodies coming your way next month

until next time stay curious take care and keep rockin

For more infomation >> "Yeah but...my mind is out of control!" - Duration: 16:13.

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FINALLY, a good LEGO Geoffrey... but it's just2late. :'( - Duration: 1:01.

Out of nowhere, a new promotional LEGO BrickHeadz appeared on LEGO.com's instructions database

- as you can see, it's geoffery the friggin' giraffe!

Toys"R"Us is dead in the United States, so it's pretty sad seeing this.

Especially considering it's the best LEGO Geoffery we got yet - never forget the creepy

decapitated head on a plate one, or the one you wouldn't want to leave your kids with...

yeesh.

Two thing I really like about it is the size - I wounder if this would've still been the

base 10 dollar price, and the cool exclusive printed pieces.

Now, keep in mind Toys"R"Us is still open in some countires, like the UK and Canada,

so maybe this will be exclusive to those countries, and Americans like myself will have to pay

nominal fees to import it?

But then again, the listing on the instructions database leads to a dead link now... as if

it was removed.

Has this BrickHeadz just straight up been cancelled?

I guess we'll have to wait and see.

Either way, what do you guys think?

Leave your thoughts in the comments below.

I'll see you guys later, peace out, bye.

For more infomation >> FINALLY, a good LEGO Geoffrey... but it's just2late. :'( - Duration: 1:01.

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They Can Hack Our Elections, But Don't Take Our Arby's - Duration: 4:50.

WELCOME TO "THE LATE SHOW."

I'M YOUR HOST, STEPHEN COLBERT.

( CHEERS AND APPLAUSE ) I HAVE THE SAME FEELING.

I HAVE THE SAME FEELING.

IT'S THE END OF THE WEEK.

HAPPY FRIDAY!

( CHEERS AND APPLAUSE ) WOOO!

WHAT A RELIEF.

YOU KNOW, WE'VE BEEN WORRIED ABOUT THIS WHOLE RUSSIA HACKING

OUR LAST ELECTION THING.

WELL, IT TURNS OUT, WE WERE WRONG TO WORRY ABOUT THAT.

WE SHOULD BE WORRYING ABOUT THEM HACKING THE NEXT ELECTION

BECAUSE ACCORDING TO THE DIRECTOR OF NATIONAL

INTELLIGENCE, GOING INTO THE 2018 MIDTERMS, AMERICA'S

"DIGITAL INFRASTRUCTURE IS LITERALLY UNDER ATTACK," AND

"THE WARNING LIGHTS ARE BLINKING RED AGAIN."

YES, THEY'RE BLINKING RED AND WE-- IS THIS TRUE-- WE HAVE

ACQUIRED EXCLUSIVE FOOTAGE OF THE BLINKING LIGHTS.

( APPLAUSE ) BUT-- IT'S GOOD, GOOD, YEAH.

GOD HELP US IF THE RUSSIANS EVER HACK OUR BLINKING LIGHT

TECHNOLOGY.

( LAUGHTER ) BUT THERE IS SOME GOOD

CYBER-SECURITY NEWS BECAUSE THE DEPARTMENT OF JUSTICE HAS

ARRESTED SOME OF THE HACKERS-- OH, YEAH.

YOU'RE EXCITE AND YOU HAD DON'T EVEN KNOW WHAT I'M ABOUT TO SAY.

SPECIFICALLY, THEY ARRESTED THE HACKERS BEHIND THE MASSIVE

CHIPOTLE, ARBY'S, AND CHILI'S HACKS.

YEAH!

GOTCHA!

GOTCHA!

SORRY, HACKERS.

YOU MAY DESTROY OUR DEMOCRACY, BUT YOU'LL NEVER GET OUR ♪ BABY

BACK, BABY BACK, BABY BACK. ♪ ♪ BARBECUE SAUCE ♪

>> Stephen: THE MEN-- VERY NICE.

♪ SAUCE ♪ ( LAUGHTER )

>> Stephen: THE MEN ARRESTED WERE PART OF "A HACKING GROUP

KNOWN AS FIN7."

FIN7?

AND YOU'RE TELLING ME THEY DIDN'T HACK LONG JOHN SILVER'S?

THEY COULD GET THE DATA FILE TO TELL YOU WHERE THE PIRATE BURIED

THE TREASURE.

( WHISPERING ) IT'S IN THE MIDDLE OF THE

PLACEMAT.

AND, NO SURPRISE, THE MEN ARE ALL UKRAINIAN NATIONALS.

AGAIN, WITH THE UKRAINE.

WHY ARE EASTERN EUROPEANS ALWAYS TRYING TO DESTROY US?

IS IT BECAUSE THEY'VE TASTED ARBY'S?

WE'RE SORRY!

WE DON'T KNOW WHAT TO DO.

( LAUGHTER ) AND BY HACKING INTO THE

RESTAURANTS' COMPUTER SYSTEMS, THESE UKRAINIANS OBTAINED OVER

15 MILLION CREDIT CARD RECORDS.

TO PUT THAT IN PERSPECTIVE, PEOPLE PAY FOR ARBY'S WITH

CREDIT CARDS?

( LAUGHTER ) WHY WOULD YOU WANT A PAPER TRAIL

OF THAT?

( LAUGHTER ) BUT THESE CYBER CRIMINALS HAD

ACCESS TO SOMETHING FAR MORE PRECIOUS THAN CREDIT CARDS:

AMERICA'S FAST-CASUAL DINING SECRETS: THE GUAC RECIPES, THE

BEEF-STACKING BLUEPRINTS, THE SECRET TO HOW CHIPOTLE KEEPS

WINNING BACK CUSTOMERS WHEN THEIR MOST POPULAR TOPPING IS

FOOD-BORNE PATHOGEN.

( LAUGHTER ) "THE GUAC IS EXTRA, BUT THE

E. COLI IS FREE."

( CHEERS AND APPLAUSE ) ♪ E. COLI

♪ E. COLI ♪ >> Stephen: IT IS DELICIOUS,

THOUGH, IT IS DELICIOUS.

AND THERE'S ANOTHER BREAKING FAST-FOOD STORY, THIS TIME FROM

CANADA.

A McDONALD'S ACCIDENTALLY SERVED A PREGNANT WOMAN CLEANING FLUID

INSTEAD OF THE LATTE SHE ORDERED."

EVEN WORSE?

THEY FORGOT THE WHIPPED CREAM.

( LAUGHTER ) AFTER TAKING A SIP OF HER DRINK,

THE WOMAN CLAIMS THERE WAS AN IMMEDIATE "BURNING" SENSATION.

THAT MEANS IT'S WORKING.

SO HOW DID THIS HAPPEN?

WELL, ONCE THE CUSTOMER ALERTED THE McDONALD'S STAFF TO THE

SITUATION, THEY DISCOVERED THAT THE MACHINE PUMPING OUT LATTES

WAS STILL ATTACHED TO THE CLEANING SOLUTION INSTEAD OF

MILK."

I AM SHOCKED TO LEARN THAT FAST-FOOD RESTAURANTS CLEAN

THEIR MACHINES.

SERIOUSLY.

WHEN I ORDER ONION RINGS, I LIKE TO THINK I'M SHARING THE SAME

FRYER GREASE ENJOYED BY DWIGHT EISENHOWER.

( LAUGHTER ) NOW, THE WOMAN IS FINE, BUT THIS

COULD HAVE BEEN BAD.

SEEING AS HOW THE CLEANING AGENT SHE DRANK REPORTEDLY CONTAINS

CITRIC ACID, PHOSPHORIC ACID, METHY-TRIMETHYL-3, AND

2-BUTOXYETHANOL."

WHICH I BELIEVE ARE ALSO THE INGREDIENTS IN A McFLURRY.

( LAUGHTER ) BY THE WAY, METHY-TRIMETHYL-3 IS

MY LEAST FAVORITE OF ALL THE "METHY-TRIMETHYL" MOVIES.

For more infomation >> They Can Hack Our Elections, But Don't Take Our Arby's - Duration: 4:50.

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Khim Sokheng - Want to Success But Don't Know HOW #SuccessReveal - Duration: 29:29.

Khim Sokheng - Want to Success But Don't Know HOW

#SuccessReveal

For more infomation >> Khim Sokheng - Want to Success But Don't Know HOW #SuccessReveal - Duration: 29:29.

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Accessible But Flawed - Mega Man X Legacy Collection 1 + 2 (PC) - Duration: 23:42.

If you were to ask me about my favorite games of all time, there's guaranteed to be a

Mega Man X in there, somewhere.

While the level of quality across the eight main instalments varies wildly and stirs a

lotta hot debates, there's no denying the X lineup contains some of the best titles

of the entire Mega Man brand, and some of the most revered 2D action platformers, period.

It's a series worth checking out, but unless you were to sail the seven seas, it hasn't

exactly been the most accessible to get your hands on.

Thankfully, those dark times are now behind us with the Mega Man X Legacy Collection (XLC

for short) available for PlayStation 4, Xbox One, Switch and Steam.

A re-release of Mega Man X1 through X8, all in a modern, HD package…

Well… two packages, kind of; X1 up to X4 comprise part 1 while X5 up to X8 form part

2, but if you like, you can get them combined for a slightly lower price.

It's a bit of a shame that the RPG X Command Mission, the remake Maverick Hunter X for

the PSP, and the two Game Boy Color titles Xtreme 1 and 2 aren't included -- it would

have made for a nice XLC 3 -- but having all the main entries in this format is still neat.

In short, this collection is the most convenient and affordable way to play the X series for

the majority of people -- I don't think you needed me to tell you that.

But if you'd like to know more details about all the new features and bonus content thrown

in, the conversion and visual quality for the games, and whether both parts of the collection

are actually worth getting as a non Mega Man X aficionado, do stick around.

I'm also on the PC version, which is relevant for down the line.

So, to begin with, when it comes to extra content, XLC has much to offer.

From the moment you first boot up, there is a ton of stuff to check out in the museum.

You've got a gallery full of images available for all the eight X titles, containing not

only the typical artwork you'd see floating around on Google Images only now in higher

quality, but also pictures used in some of the games now without compression, numerous

concept sketches and drawings, and even story summaries and moderately detailed character

bios for the Hunters themselves, villains and also the various Mavericks.

There's a product gallery, showing off X series action figures, capsule toys and other

forms of merchandise that have come out over the decades, and even a selection of trailers

for the games, some of which have more than one trailer.

All this gives a pretty good insight into the history of the Mega Man X brand, including

some of the obscure stuff that I've never seen or heard of before, and fans of the series

are sure to appreciate it.

You can listen to the soundtracks of all the games in a jukebox environment and even The

Day of Sigma has been included, a 24-minute prequel anime to the series that sheds light

on how and why Sigma turned evil.

This was originally in Maverick Hunter X, and has surprisingly high production values

with good animation and voice acting that for once feels intense and legitimate, instead

of like a comedy starring random strangers recruited off the streets.

As far I can tell, there isn't much in the way of additional extras to unlock by completing

the games or getting Hunter Medals (basically Achievements), but with the amount that's

already available off the bat, I wouldn't complain too much about that.

What took me by surprise the most, however -- way back when XLC was first announced in

the trailers already -- is the inclusion of the brand-new X Challenge.

In this mode, players must take on familiar Mavericks from any of the first six installments,

but with a twist, namely fighting two of 'em at the same time: think of Storm Eagle and

Storm Owl, Blaze Heatnix and Blast Hornet, Shield Sheldon and Squid Adler (yes, I'll

continue calling him that, dammit) and many other boss combinations.

Many people seemed fairly hyped for this feature, and I gotta admit, it's very commendable

that the developers created it; I imagine that mixing environments and sprites from

two different console generations required a decent amount of programming and testing

to get running so well.

It's presented in a slick format, too, with a brief scene explaining the plot, redrawn

icons for all the weapons, redone sound effects and even remixed boss music, and neat graphics

during the pre-battle screen.

It really doesn't wake the impression of being thrown in as an afterthought.

Unfortunately, if you suspected fighting two bosses at once wasn't gonna work, you are

correct: fighting two bosses at once doesn't work.

X Challenge is bluntly put a chaotic mess.

More often than not, there is too much going on simultaneously too quickly for most people

to process, and there are also plenty of instances where avoiding damage is straight-up impossible.

None of these Mavericks and their patterns were ever designed with this sort of situation

in mind, and though some pair-ups work better than others, like Chill Penguin and Frost

Walrus, there are also combinations that are just obnoxious and cheap.

I started out doing quite alright and was cautiously optimistic... until I reached The

Skiver + Neon Tiger together.

The Skiver is already aggressive and unpredictable in the original X5, demanding good reflexes

and attention to dodge consistently, but dealing with that in such a significantly smaller,

tight-ass room, while also trying to avoid contact with Neon Tiger flying across the

screen or shooting bullets around, is pure madness.

No matter how on-point your movement and reaction is, you'll be taking hits, as these bosses

follow their own AI scripts and do not account for what the other is doing.

It felt like a war of attrition, and one where your victory seems to depend on luck, too.

As I said, some of the Maverick duos they cooked up here do work decently well, however,

I already ran into bullshit as soon as stage 2.

There are nine stages in total, so I don't suspect it improves as you progress, and the

reason I say ''I suspect'' is because I quit at stage 3.

I can already hear the ''ha ha ha lol u suck git gud stop complaining if u cant

handle it crybaby'' comments, but trust me, I've heard it all a million times already,

so you're not very original.

The thing is, I like hard games that provide a genuine, well-designed challenge, but I

don't find X Challenge does that.

Not solely due to the fights themselves, either; some of the surrounding design choices are

equally questionable.

For example, each stage has three battles, and if you die at any one point, you have

to retry from battle one of said stage.

This equals repetition of doing earlier fights over and over, and not being able to practice

properly on the later fights of a stage.

You do get three lives, so one per battle on average, but your health doesn't regenerate

at all between battles.

As such, you're best off killing yourself before seriously tackling the next encounter

to save time, and also because special weapon energy doesn't refill all the way after

a death.

To be fair, that aspect is admittedly pretty cool -- how you can choose three special weapons

between a selection of nine, I mean -- as it tests your knowledge of the weaknesses

of the Mavericks you're going to be facing, and it forces you to pick the weapons you

ultimately value the most.

You aren't allowed to swap between fights, either, so there is an element of strategy

present that I do like, and you'll surely have an easier time if you're familiar with

the Mavericks and their behavior.

When it comes down to it, though, I didn't enjoy X Challenge much myself, because the

concept and how it's executed doesn't lead to a balanced sense of difficulty.

There is an Easy setting, but I quit that at stage 6 because it was so ridiculously

easy that I got bored out of my mind, so it's like pick your fucking poison.

Still, I can't rag on X Challenge too much, as the developers didn't have to put it

in, and if you're a masochist X fan who's really craving some solid flicks in the balls

and feels more masculine for it, you'll probably get a lot out of this.

Just don't go in expecting anything more thoughtful than that.

I think that about covers the extra content, so how about the main games themselves?

How do they play?

How do they look?

Well, from the get go I should mention that the PS1 version of X3 is not at all included

here; you're only getting the SNES release, and while I like that one the most myself,

I do know plenty of people who enjoy the PS1 music more.

I think at the very least the option to toggle between the audio of the two versions of X3

would have been swell, but it looks like we'll have to make due with the SNES audio.

This is probably due to the fact that X1 through X3 are all clearly emulated, instead of ported

to the new hardware natively like they seemed to be on the 2006 X Collection for PS2 and

GameCube.

For the most part, this shouldn't make much of a difference, and so X1 through X3 are

pretty faithful conversions in XLC in many ways, but not without some drawbacks and inconsistencies.

It's hard to prove this point with evidence, but I'm fairly confident, first of all,

that the SNES titles all have some degree of input lag, at least on PC.

Response time simply feels delayed to me when compared to original hardware and even emulators

with proper settings, so beware if you're sensitive to input lag.

Furthermore, what's disappointing is that X1 through X3 slow down just like they do

on real hardware.

Since the games can absolutely chug at certain intervals and in certain stages, I feel most

people would want these performance drops fixed.

Purists would argue it's more authentic that way, but any sort of slowdown that originally

stemmed from the special CX4 chip used in X2 and X3 -- think of Serges or Crystal Snail's

sprites spinning around -- is no longer in XLC.

As a result, Capcom met an in-between that won't satisfy those looking for a true,

accurate representation of the originals, neither will it satisfy those against the

slowdown.

I'm also not a fan of how saves are implemented.

You don't get save states or a rewind feature or any of that fancy schmuck in XLC; instead,

the numbers of the password system of X1, 2 and 3 are sort of manipulated into a save

file.

Sadly, this allows for only one save slot, and remapped controls also aren't stored

in these saves, so every time you restart the games, you'll have to rebind the buttons

again.

A compromise could have been to allow the creation of save states only during the stage

selection screen, which wouldn't mess with the spirit of the games, while simultaneously

having more save slots and carrying over control settings.

Not that the developers seemed to care too much about not messing with the spirit of

the games, because all of the installments come with a ''Rookie Hunter'' mode.

This is basically the noobie switch, but in my opinion they went way overboard with it,

as you barely receive any damage whatsoever, spikes no longer kill you, and when you fall

into a pit, you're immediately spawned to the closest solid ground -- well, in X4 through

X8, anyway; you still die from an abyss in X1, 2 and 3.

That's a weird inconsistency, I dunno what's up with that, but I suppose if you can't

get past a certain section or just wanna cheat, the Rookie Hunter mode is at your service.

X6 would certainly be more palatable with it.

And thankfully, when it comes to the conversion quality for X6, and thereby also X4 and X5,

I'd say it's actually pretty solid.

Save files were always in these games, which also store customized controls, and performance

issues were rarely, if at all a thing, even on the original hardware: smooth 60fps all

the time with no slowdown.

Great shit.

Load times, on the other hand, were a drawback of the PlayStation 1 using CDs for storage,

and though these load times were never long in the first place, they're near instantaneous

in XLC, so thumbs up for that, as well.

Even the input lag didn't seem as noticeable on the PS1 titles as they did on the SNES

titles.

Again, I don't have factual evidence to back me up, but the responsiveness did feel

a tad snappier to me.

Of course, not every aspect is perfect, and call me a nitpicker for this, but the audio

is noticeably off for X4, 5 and 6 here and there.

For one thing, the music is a little quiet in comparison to the sound effects, and certain

sound effects are significantly louder than others for whatever reason.

Listen to obtaining an extra life in X4 on original hardware compared to on XLC… as

well as menu navigation in X5…

I dunno what's up with that, but it's strange and a little sloppy.

These aren't details that'll bother most people at all, especially without a direct

comparison to the originals, but if there's something I noticed, I'll be damned to point

it out.

This leaves us with X7 and X8, which have probably transitioned the best.

Most importantly, X7 and X8's load times have been drastically reduced.

This is a massive improvement, because X7's loading in particular was horrendous on PS2.

So were its moments of slowdown, by the way, which have also been fixed here.

I've never finished X8, so I don't know if that had slowdown or frame drops originally,

but either way, I didn't notice any of that in XLC.

Both titles also majorly benefit from being rendered at a native HD resolution that appears

to be 1440x1080.

They aren't widescreen, which is a shame, but the visuals overall have a much cleaner

appearance regardless.

X8 in particular looks more appealing, I find, because the scaling of 2D assets in the original

PS2 version was bad: everything from the UI to the text to the art looked soft and uneven.

XLC improved this scaling, making for a sharper and more pleasant presentation.

If I had anything to point out, it would be that I noticed a graphical glitch on this

enemy once in X7, but beyond that, it and X8 have carried over wonderfully well visually.

The same can, unfortunately, not be said as much for X1 through X6 and their video output

options.

This is the aspect where XLC personally irked me the most.

Here's the deal: the SNES games are 224 pixels tall in graphics, while the PS1 games

are 240 pixels tall in graphics.

XLC typically runs in 1080p, so 1080 pixels tall.

224 and 240, however, don't evenly fit into 1080, so blow the games up and you get uneven

scaling.

This can be spotted most easily in the SNES titles, as the health bar will look jank as

hell, but you can also see that certain pixels are taller or wider than others, even in the

PS1 titles.

Look at X here in X6, for example: depending on his positioning on screen, the size of

his eye changes due to the uneven scaling.

Another side effect is that it creates a sort of flickering or "shimmering" as the screen

scrolls, because the pixels shrink and grow as they move.

This is all with the default setting, labeled Type 1 in the options, but there is also Type

2, which scales all pixels by the highest possible equal factor, and thus avoids uneven

scaling.

The trade-off, though, is a smaller game image, and there's nothing you can do about that.

At least not on consoles, where XLC is locked at 1080p, from what I've gathered, with

no support for 4K on PS4 Pro or Xbox One X.

On PC, by contrast, you can select between 720p, 900p, 1080p and 1440p.

No 4K here, either, but the available resolutions are sufficient, I suppose.

You see, for the PS1 titles, 720p and 1440p are perfect, since 240 fits into these two

resolutions evenly while filling the screen vertically.

Therefore, I highly recommend using the ''fullscreen'' setting -- don't pick ''windowed full'',

that won't work -- and choosing 720p for the PS1 games, or 1440p if you have a capable

monitor.

As for the SNES titles, 720p + Type 2 is a valid option, but I would not recommend this

for reasons I'll clarify in a moment.

Instead, I'd say you're best off picking 900p + Type 2, since it fills practically

the entire screen vertically.

Switching resolutions like that is an inconvenience, I understand, but I'm just putting info

out there for PC users.

Yo, just a bit of a post production note here.

While I was editing and recording remaining clips, I noticed a glitch where all the games,

so X1 up to X6, ran somewhat slower in full screen mode and then specifically 720p.

I dunno why 720p only and if this'll happen to you, but if it does, the way I fixed it

is as follows.

Go to your folder where Steam is installed, then ''steamapps'', ''common'',

and in both of the X Legacy Collection folders, edit the ''config'' file.

Look for the line that says ''Refreshrate'', and enter ''60'' as the value.

Save the changes, and all the games should run at full speed no matter the resolution

or settings.

It's a strange bug, for sure, but at least it seems easily fixed, and permanently, too;

I didn't need to go back again even after messing around with the in-game options.

And yeah, that's it, so back to the main video.

What sucks, though, is that the SNES games cannot be fixed entirely, as there is no aspect

ratio control besides Type 3…

Don't pick Type 3.

Anyway, for convoluted reasons I won't get into here, SNES and PS1 games typically displayed

differently on a CRT back in the day than how the consoles render them internally.

For X4, 5 and 6, you cannot choose the CRT aspect ratio in XLC, which may annoy some,

but at least it doesn't lead to scaling issues.

For X1, 2 and 3, on the other hand, you are stuck with the CRT aspect ratio, which is

shit.

For one, some people prefer the skinnier aspect ratio of the console's internal render,

and two, it creates unresolvable, horizontal scaling issues.

The image is essentially stretched by duplicating only certain pixels, so no matter what you

do, you'll get that shimmering effect during scrolling, and generally distorted graphics.

That said, if you have a 1440p or 4K monitor or TV and pick Type 2, you can eliminate this

horizontal scaling jank almost entirely.

This is because you get more pixels to work with: a 6x scale on 1440p, as opposed to the

4x scale you get on 900p or 1080p.

I really cannot stress this enough: use 1440p and Type 2 if you can, because it truly is

the best option for both the SNES and PS1 games.

This is also the reason why I don't recommend 720p for the SNES games, because that makes

for a 3x scale, and thereby noticeably worse, uneven horizontal scaling.

Now, once more, many people won't notice or care about all this stuff and that's

fine, but we shouldn't be having this problem in the first place.

This is a professionally made compilation and commercially sold; it was somebody's

job to get it right.

What Capcom should have implemented, is interpolation, which is a method of creating in-between pixels

to ensure an even image regardless of scale factor and aspect ratio.

Emulators can do it, video editing software can do it, Sonic Mania can do it -- why can't

XLC?

It would've led to an even image that always fills the screen vertically, at no cost of

user-friendliness.

Fuck, I got so caught up in that scaling nonsense that I forgot to mention…

You can also enable borders to fill the black space, and there is a smoothing filter, as

well as a CRT filter.

The borders are distracting, if you ask me, so I don't use them, the smoothing filter

is not my cup of tea and comes with weird artifacts, and the CRT filter has scanlines

so thin they're hardly visible.

It's not a very convincing CRT look, so might as well leave that off.

Maybe some of these options suit your taste, though.

The ultimate question is: what do I think of the X Legacy Collection?

Well, first of all, it's important to note that the PC version, though it has the advantage

of multiple resolutions, has been a bitch to some people.

I've heard complaints about X7 and X8 having performance issues, in particular, either

in the form of slower gameplay on its own or not running so hot when live streaming.

I can't speak for that, since I haven't bumped into any such oddities myself, but

it's likely to do with PC specs.

The recommended specifications on the Steam page are quite high, and I assume they are

in reference to playing X7 and X8.

I wouldn't worry too much about X1 through X6 lagging or whatever, but keep this caveat

in mind if you do decide to buy XLC on PC.

Now, how about the collections themselves?

Are they quality stuff?

I'm a bit mixed on this.

All the artwork and fun stuff is dope, and the X Challenge, while not the best designed

thing in the world, is still an appreciated bonus that I've seen many people get a lot

out of.

The conversion quality for X7 and X8 is also great, but it's X1 through X6 that I'm

personally disappointed with.

While the games are very playable and probably satisfactory for many players, they have a

handful of flaws and shortcomings in XLC that shows either a lack of competence or care

from the developers in properly bringing over classic pixel games to the modern age.

Besides the quick loading for X4, 5 and 6, and a half-assed save system for X1, 2 and

3, these games also aren't improved in any substantial way.

This bothers me, seeing how the PS2 X Collection from 2006 removed all slowdown in the SNES

games, and included more than one measly save slot.

The PS1 games also don't have small graphical glitches like XLC does here and there, and

have near instant loading, as well.

None of these titles have any scaling issues whatsoever, either.

With that, I'd say, technically speaking, this original, PS2 X Collection contains the

best versions of X1 through X6.

The only problem it has is that it supports 240p only, which is a resolution that leads

to many incompatibility issues with modern displays and capture cards.

However, if you have an upscaler like the Framemeister or OSSC or still have a CRT laying

around, you really can't go wrong with this older collection, and it isn't even expensive

at all.

Frankly, if you already have and can play this, or all the original releases on the

original consoles, XLC does not offer much of an improved experience, and in some ways

even offers an inferior experience.

The Switch version has value for its portability, but I gotta be honest: XLC is not how I am

going to be playing X1 through X6 in the future.

Of course, none of this takes away that the X Legacy Collections are by far the most accessible

and convenient for people to play the series nowadays.

Especially for newcomers to the series, I really couldn't tell you tell you to seek

out the other options with a straight face.

Get part 1 of XLC especially.

With the debatable exception of X3, X1 through X4 are all high quality stuff and worth playing

if you enjoy action-packed side-scrolling platformers: they're not perfect, but have

got tight as hell controls, rewarding exploration, high replay value and overall good level and

boss design.

I'd initially hold off on XLC part 2, though, as X5, 6, 7 and 8 make for a very mixed bag

of titles.

I mean, 6 and 7 are outright garbanzo -- all the complaints and rants you've heard about

them are valid -- and 5, while not necessarily bad, feels like the beginning of the end to

me.

Fans overall seem mixed on X8, also; some really like it, others do not, so whether

you'll like it is kind of a crapshoot.

By all means get part 2 if you're curious about how the Mega Man X saga lost its luster

or if you wanna laugh at some awful games, but otherwise, part 1 is all ya need, baby.

Hey there, thanks for watching the video!

Hope you enjoyed it and found it useful in some capacity.

I actually have full, in-depth reviews of X1 through X7, and though many of them are

long and filled with spoilers, you may enjoy them, so check 'em out if you want.

I don't have an X8 analysis yet, but y'know, perhaps now is the time to change that.

Peace out.

For more infomation >> Accessible But Flawed - Mega Man X Legacy Collection 1 + 2 (PC) - Duration: 23:42.

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Top 5 Pokemon I Used to Love (BUT NOW HATE) - Duration: 14:41.

Now as you guys know a couple weeks back I did a video covering the top 5 pokemon I used

to hate but eventually grew to love.

But as I published the video online, I thought to myself, what pokemon did I used to love,

but now hate with a glowing pasion?

And surprisingly, there are quite a few pokemon that I used to treasure at one point in time,

but now wouldn't mind seeing go through a woodchipper.

So much so that today, I decided to make a list of the top 5 pokemon I used to love,

but now hate.

And before we start if you have a pokemon that you feel brings out the same emotions

as these 5 be sure to let me know who they are and why in the comment section below.

If you guys enjoy the video be sure to leave a like subscribe and share this video with

a friend and with that being said let's get started.

5 Starting off this list we have my first ever

fully evolved starter being Meganium.

When I first picked up Pokemon Silver all those years ago I was faced with the excruciating

that all trainers must face.

Picking your starter.

Even today it's a tough decision to make as one the main points of the starter pokemon

is to appeal to as many people as possible and make us all fall in love with them.

For me, that starter was Chikorita.

It was honestly just really cute to me and that's a good enough reason.

Then came time for Chikorita to evolve which some people dread.

Not saying all middle staged starters look bad, they can just be a little awkward looking.

The best comparison would be that they're teenagers going through puberty.

However, there's always some exceptions to rules of the world like that, and Bayleef

was certainly that exception.

It maintained all the things that made Chikorita super awesome but just amplified it.

Having the leaf on its head be right in the middle like a horn, making it look more like

a dinosaur, all the while it still was frickin' adorable.

And of course we have those super rad DOOBIES around its neck . Anyhow, one would assume

with the rare case of having an awesome middle stage, surely the final evolution must blow

the other 2 out of the water right?

Well in Meganium's case, not so much.I will admit, at the time, that I really did like

Meganium.

It was this big dinosaur that would naturally make any little kid super excited to use.

But as time passed I started to notice all of the flaws in Meganium that I just couldn't

ignore.

Aside from turning back to green and having the big flower on its neck, Meganium just

really didn't change all that much from Bayleef.

Sure it's cool looking to some degree, but it's just not that different.

It's the classic case of "It's just bigger."

That's fine in some cases, but not so much for the starter.

These are supposed to be the Pokemon that travel with us throughout our whole journey,

and to just have minor changes feels a bit disappointing.

I mean look at Feraligatr and Typhlosion, they look so intimidating and powerful in

addition to just having solid designs.

Speaking of power, Meganium is also the weakest starter from Johto as well, so just adds even

more injury to the insult.

So yeah, as a starter choice their just seems to be nothing too redeeming to me about Meganium

anymore.

Even with Typhlosion not having super complex characteristics and being kind of weak itself,

it's still different enough from both of its pre evolutions to stand on its own and

can get the job in Johto done a lot easier.

And had I known how Chikorita would have turned out, I would have picked Cyndaquil.

4 Coming in at the number 4 spot we have the

Adam Sandler Pokemon being Wobbuffet.

I call him the Adam Sandler pokemon because, when I was younger, Wobbuffett used to make

me laugh.

But now after almost two decades of the same gags, I'm kind of annoyed by him.

I mean seriously when Wobbuffet was taken out of the anime during Generation 5 I was

really relieved that I might not have to see him again.

But it was a short sighted sigh of relief as he made his triumphant return in the X

and Y anime.

LITTERAL SAD FACE.

That's not even the worst part about this thing.

Ever since I began doing Nuzlockes, Wobbuffet has been the bane of my existence.

With combos of abilities and moves like Shadow Tag, counter, mirror coat, and destiny bond

in addition to his very high HP stat, this asshole can take a beating and then instantly

knock you out and end your entire run.

Honestly, It's a real shame.

Something that used to make me smile and laugh has slowly evolved into something that makes

me want to rip my flipping hair out.

3 Now number 3 might seem a little ridiculous

to some of you, however this is my list so naturally it's totally justified in my eyes.

We have one of the legendary birds from Kanto, Moltres.

One of the first times I was introduced to Moltres was in The Power of One movie.

Everything about the Legendary birds felt so glorious and one with nature.

I really appreciated all of them back then.

But as with all of the pokemon on this list, my mind changed drastically over time.

My main reasoning for why I'm not fond of Moltres anymore is real simple...it just looks

so stupid.

I mean as a kid I was excited by anything really, but especially by these very special

battles with the legendary birds.

It really gave you the feeling that you were fighting a super powerful Pokemon and majestic

Pokemon that were forces to be reckoned with.

And you definitely get that with Articuno and Zapdos.

But looking at Moltres now?

I cannot unsee it.

It seriously just looks like a big rubber chicken on fire.

Again, I know this might sound ridiculous but this thing is supposed to be legendary.

Meaning an amazing creature that you should tread lightly around.

Moltres has absolutely none of these features.

It's hard to take it serious at all.

I mean, even Combusken looks more intimidating than this thing, and he looks like a dick.

But hey, appearances aren't everything right?

Let's just take a look at how well it does competitively.

Ah...not very good.

So at the moment, there's nothing redeemable about the Pokemon.

It can't be taken seriously as a legend between its looks and fighting abilities and

it really breaks my heart.

The only thing I can hope for in the future is that it gets a Mega evolution to spice

up its design and buff those stats a bit.

2 So for Moltres I said I disliked it because

I feel its design is dumb and it sucks competitively.

Well number 2 is close to being the exact opposite.

That Pokemon is Togekiss.

AS many of you know, Gen 4 is one of my all time favorite generations.

It added so many awesome features like Online compatibility, the physical and special split,

and of course...more evolutions for old Pokemon.

Honestly, aside from a few, these new evolutions really did their predecessors justice design

wise.

We have super amazing ones like Magnezone, Magmortar, Weavile, and of course Togekiss.

Since my introduction into Pokemon was with Generation 2, a lot of those Pokemon hold

a special place in my heart, so it goes without saying that I REALLY liked Togepi.I thought

it was super cute and I loved the whole deal that our first introduction into Pokemon eggs

was literally just an egg.

All of its cute antics in the anime really sold me on how amazing this Pokemon was.

And Togetic wasn't half bad either, as turning into a flying typing was definitely a surprise.

So you can imagine my excitement when I found out that there was one more Pokemon in the

line.

Togekiss was, and still is, just so beautiful and really was the perfect way they could

have finished off Togepi's evolution.

So what's the issue then?

Well once I decided to dip my toes into the competitive pool, I saw what a terror this

thing can actual be.

A combination of Serene Grace, flinching and secondary effect moves was enough to make

me never look at this thing the same way ever again.

I'm really not being that hyperbolic either.

All of the positive points became Null and void the moment I got hit with an Air Slash

from a Serene Grace Togekiss.

In addition to that, it gained the fairy typing in gen 6 and that really made it more terrifying.

Sure it's in UU a bit, but there's always going to be that fear that one day it'll

return to the competitive meta, and if it does, my hatred for it will only grow.

1 And finally at the number one spot we have

a Pokemon that you all might be familiar with, as it appeared on my Top 5 Most Disappointing

Pokemon list.

Pyroar.

But more specifically, Male Pyroar.

Now on that list I mentioned that I actually really liked Male Pyroar but the reasons it

disappointed me were because of its stats and the low encounter rate of the male version.

Now those are still fair criticisms in my opinion, however my opinion on the Pokemon

as a whole has drastically changed since then, and obviously it's still not in a good way.

The more that I looked at it, the more I felt that Male Pyroar had the weaker design.

Female lions don't really have too many discernible features, so I can imagine it

would be hard to make an interesting design of one.

But Game Freak actually really pulled through with it's much more slender design and long

wispy hair, whereas male Pyroar is kind of...just a lion.

Not that that's a bad thing, but it would have been nice to have something more interesting

to look at.

One thing I think both could have benefited from was actually having fire for their manes

rather than just the coloration of flames.

That could have made both of them pop a lot more in my opinion.

But since that's not the case, we just have a bare bones lion and a more interesting lioness.

So what could my issue possibly be?

Well it comes from the over saturation of Male Pyroar and the battling prowess.

Now being a larger fan of the Female Pyroar, it's become annoying to see it get no love

while male pyroar gets all of the attention from fans.

Even from Pokemon themselves.

An example of this comes from the TCG.

Pyroar has made 7 appearances throughout different sets and promos, and only 1 of them is the

female pyroar.

And even that took them 4 years to do!

They didn't even do it the justice of being in the background of one of the other 6 cards.

But even then, none of that really matters because both Pyroar has a whole stink at competitive

battling.

And their supposed to be one of the bigger pokemon of generation 7 being lysander's

signature pokemon but can't even do anything in a battle.

I said it once and I'll say it again, this is a personal gripe of mine but WHY ON EARTH

DID THEY MAKE PYROAR A SPECIAL ATTACKER?!

I get that there are tons of special fire type moves, but lions attack PHYSICALLY.

They even acknowledge that by giving it moxie to boost it's attack stat!

That makes the least sense out of any of this.

If you're going to make it a Special attacker, at least go all out and give it Competitive

or Solar Power.

Or maybe give it a Special Attack version of moxie.

But this?

This just doesn't make any sense.

So yes, while my opinion on Pyroar has changed in some areas, the overall outcome is the

same.

The awesome potential that ends in disappoint makes me hate this thing and I can only hope

that they make some adjustments on it in the future.

Thank you guys so much for watching if you guys enjoyed the video be sure to leave a

like and let me know in the comment section below.

If you haven't already subscribe to the channel to become an Eryibro today.

If you want to check out the previous video I did be sure to click the annotation on the

left.

If you want to see some more Let's Go videos click the other annotation on the right.

And with that being said I will see you guys next time.

For more infomation >> Top 5 Pokemon I Used to Love (BUT NOW HATE) - Duration: 14:41.

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KSI VS LOGAN PAUL FUNNY MOMENTS BUT SCOTTISH!!! - Duration: 4:33.

For more infomation >> KSI VS LOGAN PAUL FUNNY MOMENTS BUT SCOTTISH!!! - Duration: 4:33.

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Arsenal keen on signing £25m Croatia star Domagoj Vida but must sell Shkodran Mustafi or Danny Welbe - Duration: 1:49.

 The Arsenal board are happy to sanction a £25m deal for Besiktas star Domagoj Vida provided the Gunners can shift Shkodran Mustafi or Danny Welbeck in the coming days

 The defender was impressive as Croatia reached the final of the World Cup in Russia and his performances have not gone unnoticed by Arsenal's head of recruitment Sven Mislintat

 Arsenal already have a wealth of options at centre-back but Emery wants a long-term partner for Sokratis Papastathopoulos and Laurent Koscielny is currently sidelined with an achilles injury

 Mustafi has failed to convince Emery in pre-season and the Gunners are open to offers for the German before the transfer window closes

 Danny Welbeck has less than a year left on his deal and has been told he can leave, with Everton interested

 One or both of their departures would free up funds for Emery to make moves in the transfer market and the Sun say he will use the money to go for Vida

 The 29-year-old only joined Besiktas last January for £8m but the Turkish giants would not stand in his way for the right fee

 Arsenal kick off their Premier League campaign with a clash against champions Manchester City and will be without Sead Kolasinac after he was ruled out for a minimum of eight weeks

 

For more infomation >> Arsenal keen on signing £25m Croatia star Domagoj Vida but must sell Shkodran Mustafi or Danny Welbe - Duration: 1:49.

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Meghan Markle slammed for 'breaking' another Royal rule - but fans don't agree - Duration: 2:31.

 Meghan Markle has been blasted for trying to hold Prince Harry's hand during a formal event

 The Duchess of Sussex, 36, joined Harry at the Young Leaders Reception at Buckingham Palace

 But footage from the ceremony shows Meghan stick her hand out in her husband's direction

 It's a gesture etiquette experts have slammed — because they say the Royal family deem public displays of affection as inappropriate

 In the clip, Harry, 33, brings his arms together near the centre of his body and the pair walk on as though nothing had happened

Can Harry and Meghan touch in public?  Robin Kermode, who trains professionals around the world on body language, had previously said: "The Queen rarely holds hands with her husband in public and this seems to have set an unwritten precedent for the other royals

 "It is very clear that William and Kate are emotionally close, however, they do not seem to feel the need to prove their love — particularly when on official state business

"  But there is a no specific rule the couple cannot touch in public or no specific hand-holding policy

 And others online have defended the actress.  "She isn't trying to hold his hand," wrote one man

 "Leave the girl alone," posted an Instagram user.  And another said: "Why can't they just hold hands?" What is the Duchess Slant?  Meghan had previously come under fire for being disrespectful to the Queen for crossing her legs at the same event

 Royal Protocol says a woman should not cross her legs one over the other during public events

 Instead, the Duchess Slant involves crossing the legs at the ankle and setting them off to one side

For more infomation >> Meghan Markle slammed for 'breaking' another Royal rule - but fans don't agree - Duration: 2:31.

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Wildfires Increase but Smoke Decreases into the Weekend - Duration: 4:23.

For more infomation >> Wildfires Increase but Smoke Decreases into the Weekend - Duration: 4:23.

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Bitter People Crying About 'CNN Sucks' Chants, But Sarah Blasts Back With Perfect Response - Duration: 3:50.

For more infomation >> Bitter People Crying About 'CNN Sucks' Chants, But Sarah Blasts Back With Perfect Response - Duration: 3:50.

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New report finds many Utahns struggle with hunger, but shows positive trend - Duration: 1:37.

For more infomation >> New report finds many Utahns struggle with hunger, but shows positive trend - Duration: 1:37.

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Congress is on break, but unfinished business remains - Duration: 1:48.

For more infomation >> Congress is on break, but unfinished business remains - Duration: 1:48.

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Little Big Town's Trailer Is Stolen, But the Thieves Soon Gets 'Karma' - Duration: 3:17.

The band members have had the last laugh as they reveal to fans on social media that the thieves get nothing but kids' stuff

Aug 4, 2018  AceShowbiz - Little Big Town called out the thieves who stole their trailer which fortunately was full of kids play things rather than expensive music equipment

According to editors at TMZ, on Tuesday night (July 31), one of the country music group's trailers was stolen in the midst of their co-headlining "Bandwagon Tour" with Miranda Lambert

  However, it seems despite their loss, band members Karen Fairchild, Kimberly Schlapman, Jimi Westbrook and Phillip Sweet have had the last laugh as they revealed to fans on social media that they had lost none of their precious instruments in the robbery

In fact, the thieves most probably would be less than impressed with their haul

"To the guys that stole our trailer- guess you thought you were getting vintage guitars and amps," Little Big Town wrote on Twitter

"Instead you got two old kid bikes, 1 scooter, a baby pool and a unicorn float. Karma's a funny thing

" The country music stars who have four children between them. Sources close to the band told TMZ a police report was filed with Nashville Metro

And the items in the band's trailer include three kids razor scooters, three bikes, a homemade lemonade stand, a unicorn kiddie pool with a unicorn sprinkler, pool toys, bubbles, chalk, kickballs, basketballs, baseball gloves and bats, and some workout gear

And accompanying the gleeful post, they shared two photos of the inflatable kiddie pool and giant unicorn float that the thieves stole along with the trailer

Police are investigating the trailer heist but have not managed to locate it yet

Related Posts Aug 4, 2018 Little Big Town's Trailer Is Stolen, But the Thieves Soon Gets 'Karma' Jun 18, 2015 Little Big Town Cancels Shows as Member Undergoes Vocal Surgery Mar 28, 2015 Little Big Town Responds After 'Girl Crush' Was Pulled From Radios due to 'Gay Agenda'

For more infomation >> Little Big Town's Trailer Is Stolen, But the Thieves Soon Gets 'Karma' - Duration: 3:17.

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Shiite cleric '' Ali ibin Abi Talib got nothing ( of sex slaves ) but less than his own right - Duration: 0:48.

and therefore , it crosses my mind that a group of Muslims came to the prophet ( Muhammad ) complaining and they said to him '' Oh , messenger of Allah !

Ali ibn Abi Talib ( Muhammad's cousin and son -in-law ) ... and that happened after

Muhammad had sent him to Khalid ibn al-Walid to undertake the distribution of the one fifth of the spoils of war ( according to Quran 8:41 )

so , they saw that imam Ali had washed himself up ( due to having sex with a sex slave ) because he has a sex slave whom he got her as his portion of the spoils of war ! so , he married her

so , those men came to Muhammad complaining that Ali ibn Abi Talib took a woman ( as sex slave ! so why does he take a woman ( as sex slave ) ? ''

and Muhammad said to them ' Ali got nothing ( of sex slaves ) but less than his own right ! so , leave Ali alone ! and don't chase Ali ibn Abi Talib ( e.g. don't bother him )

because he ( Ali ) is with the truth and the truth is with him ! and they don't separate from each other ! so , he only gets his portion of the spoils of war '' !

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