(RECAP) I am a Grey Warden,
this treaty obliges Orzammar to aid me.
Orzammar has no king. Endrin Aeducan
returned to the stone not three weeks ago.
You are free to enter Orzammar,
Grey Warden. Though I don't know what help you will find it.
(RECAP) Sounds like Bhelen and
Harrowmont are the ones to talk to.
They've caged themselves for fear of each other.
Whose Oghren?
Oghren's a drunken wretch.
Hounding people to lead some
suicidal rescue mission after Branka.
(RECAP) These are dangerous times in Orzammar.
Jarvia is offering protection from the chaos.
What do you know about her Carta?
A band of casteless thugs. They're to blame
for all the crime in Orzammar these days.
(RECAP) I am Dulin Forender, second to
Lord Harrowmont, King Endrin's own choice
as successor. The Proving is a contest of
the best warriors in Orzammar. By
fighting, they show who has the Ancestors'
favor. If you were to enter The Proving
as Lord Harrowmont's champion, it would prove
your loyalty beyond a doubt.
(RECAP) Then, it is my honor to declare this
Grey Warden, Champion of The Proving.
Who has shown that the ancestors favore Lord Harrowmont.
CORRA: Atrast Vala stranger, you must be the
Grey Warden we heard about, welcome to
Tapsters. I'm Corra, your hostess. How may I serve you?
ELISSA: I'd like to hear a bit about the city.
CORRA: Huh, so you come to Tapsters?
I guess you're not asking for anything
official, or you'd be at the Shaperate.
But I can certainly give you a mole's eye view.
ELISSA: Is there any place I should see, while I'm here?
CORRA: The nobles stay upstairs,
except when they're... slumming. You'll find
The Assembly there, the palace, the Shaperate,
and plenty of estates. Down from here
is just Dust Town or the mines - so my
recommendation is... avoid. It's not part of
the city, just some old tunnels where the
casteless build their nest. No one goes
there if they can help it. But if you
want fun, your best bet is The Proving.
SHALE: (Heavy Sigh)
ELISSA: How did Wilhelm come to acquire you?
SHALE: That part I know, as Wilhelm often
bragged about it to whomever was willing
to listen to him. He claimed to have
found me in the Deep Roads, I was in the
ruins of a thaig he said, deactivated with
my control rod not far away.
ELISSA: You don't know why you were there?
SHALE:I think I remember a battle...
It was long before and...
then there was darkness.
Bah! In short, no. I do not remember why I was
there. It makes no difference.
ELISSA: What was Wilhelm doing in the Deep Roads?
SHALE: It was a hobby of his, scavenging.
One of the reasons he traveled so much is that he
was looking for entrances into the
Deep Roads. Old places the Dwarves had long
forgotten. And then he would sneak down
and search for magical treasure,
before anyone was the wiser.
ELISSA: Wouldn't that have been...
dangerous.
SHALE: Indeed! He had spells that
allowed him to remain hidden and move
quickly, but he had no defense against
the blight, and worried constantly that
he would get sick. If any Darkspawn
showed themselves he fled, more often he
would have to fight other scavengers.
Dwarfs would become tainted. In the end,
it killed him. I mean.. he found me there,
right? (laughs)
ELISSA: If he hadn't found you...
SHALE: I wouldn't have had to put up with the twit, and I
would be none the wiser.
I don't think I was aware while I was there.
Not like in the village.
Or perhaps I was?
Perhaps that was the dark place?
And I simply couldn't see anything.
How long could even I sit in the darkness and
stare out at nothing? Never sleeping.
Ahh. Oh, I do not wish to think of that.
ELISSA: Do you know where in the Deep Roads this was?
SHALE: No. That secretive bastard refused to
tell me! I would ask and ask, but nooo.
He used to say that one day, if I were
compliant and didn't talk back at his
wife, he would take me there and I could
look around myself. Rotten lying bastard!
If I had his head in my hands now,
I would squeeze it like a giant lemon.
Squishhhh!
ZEVRAN: Here I am.
ELISSA: What does it take to become an assassin?
ZEVRAN: Well... The Crows would
have you believe that it is an involved
process that takes years of training, the
sort that tests both your resolve and
your endurance. Survive that process and
maybe, just maybe, you're good enough to
start being considered one of them.
But quite frankly, the truth is that all it
requires is the desire to kill people
for a living. It's surprising how well
one can do in such a field.
ELISSA: So you have to be a murderer?
ZEVRAN: Now, now. It need not be
thought of so crudely. We all do our
share of murdering around here, don't we?
An assassin simply specializes in
striking from stealth, and in maximizing
that first attack to be as lethal as
possible. Debilitate your follow, either
by poison, or by crippling their limbs,
makes any follow up combat you need to
engage in, that much simpler.
ELISSA: You always use poison, then?
ZEVRAN: I do.
It is not something inherent in an assassin's skills, however.
Merely something complimentary. Of course
The Crows like to pretend that their
abilities are trade secrets, shrouded in
shadows and wrapped in a blanket of
mystery. So let's just keep this between
you and me, shall we?
WYNNE: I must ask, what does
being a Grey Warden mean to you?
ELISSA: It means... I've been chosen to do something important.
WYNNE: There's that, of course. But
there's more to being a Grey Warden than
killing Darkspawn and saving the world
from The Blight. Ultimately, being a
Grey Warden is about serving others, about
serving all people; whether Elves or
Dwarves or Men.
ELISSA: I don't quite understand.
WYNNE: As a Grey Warden, you are a guardian of
Men. And you guard them because their
continued existence is more important
than you are.
Thus, it is you who serves, not they.
ELISSA: I will keep that in mind.
WYNNE: A good king, a true king
who cares for his land, uses
his power to rule firmly but fairly. He
serves his people first and foremost.
The king who does not do this, who believes
that he is entitled to his power, who
abuses it and uses it for his own means,
is a tyrant!
ELISSA: Many kings are tyrants.
WYNNE: And the country suffers for it. If you live
apart from others and your actions
affect only you, then you may do as you
wish. But if you have power, influence, and
strength; your every action will be as a
drop of water in a clear, still pond.
The drop causes ripples, and ripples spread.
Think of how far they will go, how wide
they will become, how would they affect
the pond. But I've lectured enough for
today. I should stop before I wear out my welcome.
[THEME SONG]
MORRIGAN: What do you wish of me?
ELIUSSA: Did you grow up in the Korcari Wilds?
MORRIGAN: Why do you ask me such questions?
I do not probe you for pointless
information, do I?
ELISSA: Well you could if you wanted to.
MORRIGAN: (Laughs) Oh, what luck.
What is it you asked? If I grew up in The Wilds?
A curious question. Where else would you picture me?
For many years it was simply
Flemeth and I. The Wilds and its
creatures were more real to me than
Flemeth's tales of the world of man.
In time, I grew curious.
I left the wilds to explore what lay
beyond, never for long. Brief forays into
a civilized wilderness.
ELISSA: But you kept going back to The Wilds.
MORRIGAN: Would you not do the same?
Your world is an unforgiving
and cold place. The Wilds I hail from is
home to me, and I a natural denizen.
For all that I had been taught, however, the\
truth of the civilized lands proved to be...
overwhelming.
I was unfamiliar with so
much, so confident and bold was I, yet
there was much that Flemeth could never
have prepared me for.
ELISSA: Very daring. That sounds like you.
MORRIGAN: (Laughs) Equal parts daring and
foolhardy, perhaps. Only once was I
accused of being a Witch of the Wilds,
and that by a Chasind who happened to
be travelling with a merchant caravan.
He pointed and gasped, and began shouting in
his strange language. And most assumed he was
casting some curse upon me. I acted the
terrified girl and naturally, he was arrested.
ELISSA: That was quick thinking.
MORRIGAN: Men are always willing to believe two things
about a woman. One, that she is weak.
And two, that she finds him attractive.
I played the weakling and batted my
eyelashes at the captain of the guard.
Hmmm. Child's play.
The point being, that I was able to move
through human lands fairly easily.
Whatever humans think a Witch of the
Wild looks like, 'tis not I.
Not that I did not have trouble. There are things
about human society which have always
puzzled me, such as the touching! Why all
the touching for a simple greeting?!
ELISSA: Touching...
You mean like a handshake?
MORRIGAN: To begin with, yes.
What is the point of touching my hand?
I find it an offensive intrusion!
There were many nuances that Flemeth could
never tell me of - when to look into
another's eyes. How to eat at a table.
How to bargain without offending; none of
these things I knew. I still do not
understand it all, truth be told.
But then, I gave up long ago any hope of doing so.
When I returned to The Wilds last, I
swore to Flemeth that I had no intention
of leaving again.
ELISSA: Well, I'm glad it worked out this way, at least.
MORRIGAN: Yes?
Let's ignore the entire Darkspawn threat and the
presence of a simpleton as your only
other Grey Warden ally, then.
Not that I lack appreciation for the intent of your comment.
Thank you.
Well let's get on with it before the ground opens up and
swallows us, yes?
STEN: Yes.
ELISSA: Why did you come to Ferelden?
STEN: To answer a question.
ELISSA: What was the question?
The Arishok asked what is The Blight. By his curiosity I am now here.
ELISSA: What's an "Arishok?"
STEN: The one who commands the Antaam, the body of the Qunari.
ELLISSA: Why does he care about The Blight?
STEN: Why do you?
ELISSA: Ferelden is my home.
STEN: So if this Blight were in Orlais, it could consume
the land with impunity? Don't strain
yourself pondering that, I do not know
why the Arishok sent us. He commands and I go.
ELISSA: Did you find the answer to his question?
STEN: A portion of it.
ELISSA: What was the answer?
STEN: Were you not at Ostagar when the
army was overwhelmed? That is your answer.
ELISSA: Don't you have to report back, then?
STEN: Yes.
ELISSA: And what are you going to do that?
STEN: Never.
I cannot go home.
ELISSA: Why not?
STEN: It doesn't matter now. Can we move on?
We keep the Darkspawn waiting.
ELISSA: Where are the nearest Grey Wardens from here?
ALISTAIR: That's a good question.
There's plenty in Orlais, but who knows
where they might be found. And the nearest
Orlesian city is weeks away. If we go
north and cross the sea, there's bound to
be some in the Free Marches.
Again, however, I just don't know where.
I don't know anything about Grey Wardens in other lands.
ELISSA: Is there a headquarters somewhere?
ALISTAIR: Here in Ferelden, there's our
compound in Denerim at the palace, but that's it.
Loghain will have control over that and
be watching it, no doubt.
Beyond that, the only place I know of is Weisshaupt Fortress.
That's the headquarters of all Grey Wardens
in the Anderfels, a thousand miles from here.
But I have no idea how to even contact them.
So unless we try to
get back to the compound in Denerim,
I suppose the answer is no.
There's nowhere for us to go.
ELISSA: So what happens now that there's just two of us?
ALISTAIR: I imagine that
eventually the Grey Wardens outside of
Ferelden will wonder what's happened.
Why there's no contact from Duncan or someone.
They'll send someone eventually...
Though who knows what Loghain's people
in Denerim will tell them. Maybe they
won't send anyone. We could try to
contact them, but that would mean leaving
Ferelden. And even if we did, they
couldn't come back with us in time to
stop the Blight.
So that means whatever happens... it's up to us.
ELISSA: Will we need to start rebuilding the order?
ALISTAIR: I mean, eventually we would have to use the
Joining to make more Grey Wardens, right?
But I don't know how to do The Joining,
or what's involved. I know it involves
lyrium, and some other magic, and that
it's really difficult to prepare but,
that's it. Unless we can find out more
about The Joining, I guess we'd better
get used to the idea that there might
only be two of us for now.
Until more come from elsewhere.
LELIANA: I have heard much about the halls of the
Dwarven Kings, but the stories do it no
justice. It is so strange. Harsh, yet beautiful.
ELISSA: Yes, it is very grand.
LELIANA: And have you seen this tiny pig like
burrowing animals? They are adorable!
I wish I could have one as a pet, but they
must be hard to catch, and, oh just ignore
me! I'm so silly sometimes!
ELISSA: Know any stories from Orlais?
LELIANA: Of course! Orlesians enjoy
telling stories. I shall tell you my
favorite tale of Aveline, the Knight of Orlais.
ELISSA: That sounds interesting.
LELIANA: A long time ago,
a girl child was born to a farmer. He
had hoped for his son, not a daughter.
And so he told his wife to abandon the child
in the woods. Before the cold could claim
her, the baby was found by tribe of
Dalish Elves, who took pity on the poor
mewling thing, and raised her as their
own. Aveline, for that is what they called
her, grew strong and quick and clever
under the guidance of the elves. She
learned to wield a sword as well as any
man, could kill a deer with an arrow at
hundred paces, and was as graceful on the
back of a horse as she was on the foot.
Avaline's Dalish guardians saw that she
could easily best any Orlesian Chevalier
in battle, and wanted to show the cruel
humans the child they had left to die.
They bestowed upon her a fine horse and
armor, and sent her to prove herself to
her people in the Grand Tourney.
Now in those days, no woman was allowed
to take up arms, let alone compete in the
Grand Tourney.
But Aveline kept her helmet on, and was
not discovered.
ELISSA: Did she win the Tourney?
LELIANA: Aveline won many events, and gained the
approval of the adoring crowd. Eventually,
she came face-to-face with the knight,
Kaleva, in the grand melee. Aveline had
already bested him in the joust, and Kaleva
was determined not to lose a second time.
Out of desperation to regain his
honor, Kelava tripped Aveline and
tossed her to the ground!
Ripping off her helmet as did so!
Silence fell upon the arena, as
Aveline was revealed. Kelava declared
the previous competitions invalid - a
woman had taken part, and this was not
allowed. But the crowd cheered for Aveline!
Kelava was furious, for he had lost to a
woman, and was now being shamed.
Blinded by his rage, he forced Aveline to her knees.
"Know your place, woman!" cried he, and
slit her throat.
ELISSA: That's terrible!
LELIANA: The son of the king,
Prince Freyan, was present. He recognized
Aveline's skill and bravery, and began to
see the injustice done to the women in
his land. When he was made King, he
rewrote the laws of Orlais, so that women
could also become Chevalier. He honored
Aveline and knighted her, after her death.
And to this day, any female who is knighted,
reveres Aveline The Brave, for she is
the patron of all women Chevalier.
LORD HELMI: I told him I don't understand why the
Provings aren't open to everyone.
I mean, it's how the ancestors show their
favor. Do they really need our help to
decide who's worthy? And then he
practically slapped me!
LORD HELMI: Lord Denek Helmi,
honored deshyr of the Orzammar
Assembly, and terrible disappointment to my
esteemed mother, who doesn't like me
spending time in taverns. You understand
what I'm saying, right?
On the surface, there are no castes and it works fine.
Am i right, Warden?
ELISSA: A controversial opinion for a dwarf in the Assembly.
LORD HELMI: Very good!
I guess someone already told you I
was good for nothing, drinking my life
away at Tapsters. Or did they leave off
the greatest shame to ever fall upon the
Assembly? I'm always like that one.
You know, most smiths and tavern keeps would
make decent deshyrs if we gave them a
chance and a seat in the Assembly.
Orzammar so mired in tradition no one
bothers asking if the castes are even necessary.
ELISSA: How does the caste system work, anyway?
LORD HELMI: Badly.
Oh? You're serious.
Well it's simple, I guess. The King and
elected deshyrs of The Assembly are at
the top. Then, it's the nobles. Then the
warriors and all the craftsmen. At the
bottom are servants, the casteless and
criminals are below even that. Your caste
is determined by that of your same-sex
parent. And that's where you stay your
whole life, whatever your skill.
ELISSA: So you get to vote on the next king?
LORD HELMI: Me and seventy-nine
other fine, upstanding examples of how
someone who's born into every privilege,
inevitably wants more. They're not fond of
my views on equality.
ELISSA: Who are you voting for?
LORD HELMI: I doubt either candidate has been
outside the Diamond Quarter in his life.
But Lord Harrowmont seems a bit more...
forgiving. Prince Bhelen's brilliant, I'll
give him that. And subtle, as sin!
But I don't think anything in Orzammar
matters more to him than winning.
ELISSA: I should get going.
LORD HELMI: As you wish.
OGHREN: What do you want?!
Hey, I heard about you.
Grey Warden. Coming from the
surface. Great crisis in the world!
People are saying how you've thrown yourself on
Harrowmont's wagon train.
I figured you'd be the one, you know. Who
could help me find Branka. I guess you're
just like all the rest.
ELISSA: All the rest of who?
OGHREN: Power hungry deep lords.
The only real concern they have is whose ass gets
the throne. You don't have to play dumb,
Warden. Their lackeys only come to me
when they want something. Well, if you
want the secrets of a Paragon, do the
work and find her!
ELISSA: Make some sense, you drunk!
OGHREN: There! Now that's the abuse I'm
used to. I still don't trust you, of course.
Your boss, he's like the rest of
them. I know he's been poking around,
trying to find things out about her.
What she was looking for. Won't tell me spit,
though he's looking to take it for himself?
A little lost technology of the ancients
to throw Bhelen right out of the picture?
ELISSA: What are you talking about? What technology?
OGHREN: You are looking for it!
Of course, that's all anyone cares about!
Well, sod off and sod your mother, too!
I need a bleeding drink!
You keep on your errands.
Until your boss really commits to
looking, you're getting nothing but smoke
outta old Oghren!
Sod off, duster!
DULIN: Atrast Vala, champion. I hear your
performance in The Proving was nothing
short of amazing! I must thank you for
bringing both Baizel and Gwiddon back
into the fight. His Lordship was touched
to see his old friends stand for him.
There can no longer be any doubt where
your sympathies lie. If you're ready, Lord
Harrowmont will see you now.
ELISSA: Excellent! Lead the way.
DULIN: His lordship is looking forward to meeting you.
LORD HARROWMONT: I appreciate what you have done, Warden.
And I apologize for putting one of your
rank through such trials. I am Lord
Pyral Harrowmont, and I thank you for
your efforts to help me preserve King
Endrin's throne.
ELISSA: Why would Endrin prefer you over his own son?
HARROWMONT: You may not know
the story, but Bhelen is actually the
youngest of three. Endrin's eldest,
Trian, was murdered in the Deep Roads,
not a year ago. His middle son was found
standing over the body, and was exiled.
But I've always found it suspicious that
Bhelen knew just where to look.
Endrin loved his sons too much to voice
such suspicions, but he knew Bhelen's
only interest in ruling was to further
his own power.
ELISSA: Bhelen's men say you planted those suspicions.
HARROWMONT: Bhelen resents me because I
did not believe his setup. I wanted a
full investigation, a trial, not this knee
jerk reaction. It speaks poorly of Bhelen
that Endrin himself was the first to
think that he should not be trusted.
ELISSA: You believe you'd be a better king than Bhelen?
HARROWMONT: I have never sought the throne. My role
was to serve Endrin. First as his adviser,
then as an elected Ddeshyr in the Assembly.
A harrowmont has never been king.
And I always assumed Trian would rule
after his father. But both Endrin and my
colleagues have asked me to step up. And
I will not back down when Orzammar needs me.
ELISSA: The Assembly has more power than the king?
HARROWMONT: The assembly represents the voices
of the wisest, most noble families.
While we need a single king to preside over
important functions and lead us in battle,
the Assembly better represents all in Orzammar.
ELISSA: All I want is your support against The Blight.
HARROWMONT: For us, the Darkspawn
are a constant menace, so a Blight may
not elicit the same urgency you are used to.
Ultimately, The Assembly decides what
troops to send. If they no longer fear
civil war, they'll have no reason to hold back.
If you want my support to count,
I will have to be king. And right now, there
is no sure way to get there.
Have you heard of a woman named Jarvia,
and the criminal Carta she runs?
ELISSA: What about them?
HARROWMONT: The assembly receives pleas
every day from the common folk,
begging that something be done about her.
So far, no one has managed.
Jarvia hides her base in Dust Town,
the raw edges of the city where no one lives but casteless and criminals.
If you would help me in this,
it would show The Assembly that I,
and not Bhelen, have the ability to defend and rule this city.
ELISSA: I'll deal with Jarvia.
Be ready to help against The Blight.
HARROWMONT: Do this, and I promise
if I take the throne I will not stop
until The Assembly sends your troops.
Look for Jarvia in Dust Town.
Do whatever it takes to see that justice is served.
DAGNA: Uh, excuse me. I, umm... do you have a moment?
You look like you're not from around here...
ELISSA: Yes. You could say that.
DAGNA: Oh wonderful!
I've been trying forever to find someone
who really knows the surface world.
I don't suppose you've heard of something
called The Circle?
ELISSA: My companion here is a Senior Enchanter of The Circle.
DAGNA: Oh my Lady, it's an honor.
I've never met an actual
mage! Is it true you could manipulate
nature's forces with your mind? Like you
were born with lyrium in your veins?
WYNNE: Don't let the glamour fool you, child.
Wielding magic is a dangerous occupation,
and a great responsibility.
ELISSA: Why is a dwarf interested in a circle?
DAGNA: I've been trying to reach someone there for years!
I've sent missives with every caravan,
but I never get a reply. I want to know
if they would accept me for study.
ELISSA: You want to leave Orzammar?
DAGNA: I want to go to The Circle to study. I don't want to do magic,
no dwarf can cast spells, but I don't see
why I shouldn't study it. It would be a
valuable exchange! Orzammar would learn
of one of the great natural forces of
the surface. And The Circle gains direct
access to our knowledge of lyrium smithing.
ELISSA: I can bring The Circle your request .
DAGNA: That would be wonderful!
My name is Dagna, daughter of Janar of
the smith caste. Tell them I've already
begun reading the Tevinter Imperium's
"Fortikum Kadab" and it's just fascinating!
Did you know the Imperial Magister Lords
once had genealogies of every human
family known to produce a mage child?
(Squeals with excitement) Oh pack my bags right now!
I'll be waiting by my father's shop!
BEGGAR: I'm sorry I didn't mean to get in your way.
Do you know where I can find Jarvia's base?
BEGGAR: No! Don't make me go back there!
Don't let them get me again!
VAGRANT: I- I didn't do it, ser! I swear!
ELISSA: Do you know where I can find Jarvia's base?
VAGRANT: Keep asking questions like that and you'll get dragged in soon enough.
ALIMAR: What're you looking for?
We got nothing to buy for the likes of you.
Or maybe you wanted to sell?
ELISSA: This doesn't *look* like a store...
ALIMAR: Well our business is kind
of covert, if you know what I mean.
It's illegal in Orzammar for me to engage in
protected trade. But, they look the other
way if I share things with my friends...
for money.
ELISSA: What do you know about Jarvia?
ALIMAR: Enough to know she don't fancy strangers asking questions.
ELISSA: (Sternly) Why is everyone so scared of Jarvia?!
ALIMAR: Her base goes everywhere in Orzammar.
You cross her, or even talk bad your bones end up in the lava.
ELISSA: Would you know more if the question came with silver?
ALIMAR: Could be if 30 silver came
my way, I might know a bit.
ELISSA: Here's the money. Now talk.
ALIMAR: Only Jarvia's men know
all the entrances to her base, but I tell
ya, I've watched them. They go up to what
look like bare walls, and poof! Gone.
Like there's a secret door! There's one just
across the way. Watch long enough and you'll see!
Now you want to buy something? Or are we done?
ELISSA: I was just leaving.
ALIMAR: That's what I thought.
IDLE DWARF: Your clothes are so fancy! Did you get them topside?
ELISSA: Yes, I did.
IDLE DWARF: My mam used to
say they don't got no stone to protect
them topside. If I go up there, I'm a-gonna
fall into the sky.
ELISSA: Nooo.... That doesn't happen.
IDLE DWARF: Yes... (laughs) when my da left, he never came back.
Who's to say he didn't fall up, eh?
ELISSA: Do you know anything about the small rodents down here?
IDLE DWARF: Nugs? Yes.
They don't got much meat on them, but down
here you can't be picky. Better than nothing.
ELISSA: How would I get one of those ?
IDLE DWARF: Nuggets?
Lots of people sell them here in Dust Town.
ELISSA: No! No... I want a live nug.
IDLE DWARF: What for?
You going to cook them up yourself?
ELISSA: My friend would like one as a pet.
IDLE DWARF: Yeah, I can find a nug for you.
Could even get one from outside the city,
there's ones in the deeps don't eat as
much garbage. I don't know what they eat,
but they always seem healthier, you know
shiny coats, bright eyes.
How much you giving me?
ELISSA: How much do you want?
IDLE DWARF: Don't know.
Depends on how big a one I catch.
Give me some time, I'll hunt 'em down for you.
ZERLINDA: Spare a bit for the needy?
Please! It's not for me it's for my child!
H-have you a coin to spare, m'lady?
It's for my son. He's sick. He hasn't any
clean clothes to wear or anything to eat today.
Neither have I.
ELISSA: I could help you, if you have some information.
ZERLINDA: What information?
I don't know anything. Unless you want the
names of every mining family in Orzammar.
That's what I was... before.
ELISSA: Before what?
ZERLINDA: Before my family cast me out and disowned me, unless...
But no! I can't bear to even think of it!
ELISSA: What does your family want you to do?
ZERLINDA: My son's father is casteless, as is he.
I used to be a miner, but my parents
tripped my caste and refused to accept
me back. Unless I agree to abandon the
child in the Deep Roads and pretend I
never bore him!
ELISSA: That's horrible!
ZERLINDA: I cannot abandon my baby! The Shapers
teach that only children of true lineage
exist, not those born casteless, but they
never carried a child! He cries like any
other infant, and smiles when he's warm
and full! I can't kill him because of an
accident of birth! An accident I forced on him!
ELISSA: Can't you just take your son to the surface?
ZERLINDA: I thought about that. They
say there's no caste up there, that
humans don't care about lineage!
I've never met a surfacer though, I thought it might not be safe.
ELISSA: it will be hard, but you can make a life there.
ZERLINDA: I'm not afraid of hard work, only of being somewhere
with no chance to do it. If it gives my
son a chance to live, I will go.
Thank you, stranger. For opening my eyes.
Perhaps I'll see you next in the light of the sun.
NADEZDA: Well, look at that. It's not often old
Nadezda sees a fine dressed stranger here
in Dust Town. Help a poor cripple?
ELISSA: I might have money if you have information.
NADEZDA: What are you looking for?
ELISSA: Tell me about Dust Town.
NADEZDA: It's pretty much as you see it.
The raw stone where the casteless live,
because we're not welcome elsewhere.
You're born to wear a branded face in Orzammar,
and you'll live your life and Dust Town.
ELISSA: What do you mean by "brand?"
NADEZDA: Means you don't exist.
It tells everyone who sees you not
to work with you, not to serve you, and
not to care if you're hurt.
The Deep Lords burn it into us the day we're born
so no one accidentally oversteps her place.
ELISSA: Do you know a woman named Jarvia?
NADEZDA: Know her?
I used to run with her!
Jarvia took over the Carta not more than
a year ago, and already she's got every
duster with both legs bearing swords for her
ELISSA: Does the Carta have a base anywhere?
NADEZDA: They do. But it's not easy to find.
Jarvia's got real paranoid.
She's got Carta members all carrying these
finger bone tokens. She scratches some
mark into them, so she'll know they came
from her. There's doors to her base all
over the city, but only one is ever open
at a time. And if you show up without a
token, you'd never know it was there.
ELISSA: Where do I find one of these tokens?
NADEZDA: Can't help you there, Salroka.
The Carta members keep them real tight.
Now, how about that coin you promised?
ELISSA: Sure. Here's five for the road.
NADEZDA: I'll think of you when I go to bed with a full stomach.
BEGGAR: Hey there, stranger. Six bits for
a tumble, two silvers if you all want to go at once.
ELISSA: Yeah- do you know where I can find Jarvia's base?
BEGGAR: It's everywhere...
That's the problem.
There's nowhere she can't see you!
THUG: Well, look what we have here.
THUG LEADER: Jarvia said you were looking for trouble.
Congratulations, you found it.
THUG LEADER: Don't kill me!
Ahh, sodding Ancestors!
What do they teach you on the surface?!
Uhh, you fight like a bleeding Archdemon!
Sweet bloody stone! Look at them all!
ELISSA: Tell me how to find Jarvia, or you join them!
THUG LEADER: The base is below the city.
You, uhh.. you can get to it through the wall of
the third house on this row. Put this
token through the slot, and it'll open.
Well, uhh, will you let me go now?
ELISSA: Yes. And you won't want to be at Jarvia's when I get there.
THUG LEADER: Really?! Oh, thank you!
You're a... a good person.
How do they say it?
The Ancestors have shown their favor.
Bless you.
ELISSA: This door looks pretty solid.
Although there is a hole here... I could probably
fit my finger in it, but I probably shouldn't.
CARTA DOORMAN: What's the password?
ELISSA: Jarvia... sucks lizard eggs?
CARTA DOORMAN: Looks like we have a martyr, boys.
JARVIA: So, Harrowmont finally realized we're
taking the city, yet he still can't be
bothered to send his own men.
Well, you picked the wrong side stranger.
It doesn't matter who's king,
as long as there's a queen!
ELISSA: You're awfully cocky for someone whose entire Carta is dead.
JARVIA: You'll pay for their deaths a hundred times over.
Kill them!
But leave the pretty one alive, I have plans for her.
[Sound of tumbling rocks]
JANAR: Gah! By all the beards of my Ancestors!
How did you- where did you come from?!
Y-you made a hole in my wall!
ELISSA: That hole leads to a tunnel in the Carta's hideout.
JANAR: It- it does?!
Oh sod it! If people find out about this,
my business will be ruined!
They'll think I have something to do with Jarvia!
ELISSA: You didn't know about this?
JANAR: No!
I don't have anything to do with them!
They're criminals!
When they built this part of the city,
they must have... built over some tunnels.
I swear I had no idea!
Ahh, just leave me alone!
I don't want anything to do with this!
And if anyone comes asking,
I'm gonna tell 'em you did it!
SERVANT: Welcome to Lord Harrowmont's estate.
HARROWMONT: I heard the news. Jarvia and her Carta are dead.
I suppose it was unrealistic to expect them to surrender.
ELISSA: Will you speak to The Assembly now?
HARROWMONT: I have no desire to go back on my word,
but when Bhelen heard the news about
Jarvia, he raised the stakes.
He is forcing a vote in the next two days.
By law, that prevents The Assembly from hearing any
other pleas. To help with your troops,
I will require your assistance one last time.
Do you know anything of the Paragon Branka?
ELISSA: The Assembly raised her to Paragon for inventing a new fuel.
HARROWMONT: Yes, a smokeless
fuel that made underground forges safer
than they've ever been.
Two years ago, she took her entire house
into the Deep Roads on a mad quest to uncover ancient secrets.
No one's heard from her since.
Were she to return and endorse someone
for the throne, The Assembly would be
honor bound to accept her wishes.
ELISSA: Are you sure Branka would support you as king?
HARROWMONT: It's hard to say what she would do.
She wasn't exactly known for her
predictability. She never seemed to like
being a Paragon. She was devoted to her
craft, never cared for politics.
But one of the most brilliant minds Orzammar
has seen. Branka hated Darkspawn with a
passion. She would certainly be a
valuable voice to support your treaty.
ELISSA: What if she's dead?
HARROWMONT: Her entire house went with her.
It would take a lot to kill so many.
If not, bringing proof of her death,
or a body to return to the Stone
would still show that as an Ancestor,
it was my hand she guided to her remains.
ELISSA: If it will get you to the throne,
I will find Branka.
HARROWMONT: My men traced
Branka's disappearance to an ancient
crossroads known as Caridin's Cross.
It is many miles below where we normally
venture, but I can provide a map to lead
you there. Just enter the Deep Roads
through the mines.
Thank you again.
And may the Ancestors guide your steps.
Không có nhận xét nào:
Đăng nhận xét