Thứ Hai, 5 tháng 6, 2017

Youtube daily bit Jun 5 2017

I'm a dumb boy named Chuck I like poop I'm super stupid

For more infomation >> 8 Bit Parkour - Duration: 2:20.

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Cooling down the tiniest bit in Bakersfield for Monday - Duration: 3:47.

AT YOUR STORM

SHIELD FORECAST.

TEMPERATURES ARE SLIGHTLY

COOLING DOWN FOR MONDAY.

BAKERSFIELD IS LOOKING AT A HIGH

OF 95, WHICH IS ALMOST FIVE

DEGREES COOLER THAN SUNDAY. THE

90'S WILL REMAIN THROUGH

MOST OF THE WEEK WITH THE VALLEY

HEADING BACK TO THE

UPPER 90'S BUT PROBABLY NOT

HITTING TRIPLE DIGITS. THEN A

COLD FRONT MOVES IN AT THE END

OF THE WEEK... DROPPING

TEMPERATURES DOWN TO THE 80'S.

THE KERN RIVER VALLEY IS LOOKING

AT A HIGH OF 91 FOR

MONDAY THEN HEATING UP TO THE

MID 90'S DURING THE

WEEK. THEY'LL DROP DOWN TO THE

70'S FOR THE WEEKEND WITH A

SLIGHT CHANCE OF THUNDERSTORMS

FRIDAY.

OUR MOUNTAIN COMMUNITIES WILL

SEE A SIMILAR TREND...

PEAKING IN THE MID 80'S DURING

THE WEEK AND EVEN DROPPING

DOWN TO THE UPPER 60'S BY THE

END OF THE WEEK. AIR QUALITY IS

UNHEALTHY FOR SENSITIVE GROUPS

MONDAY AND THE UV INDEX IS VERY

HIGH.

AND AS LEAH JUST SAID -- THE

WEATHER IS HEATING UP FOR

For more infomation >> Cooling down the tiniest bit in Bakersfield for Monday - Duration: 3:47.

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How and Why to use 32 bit in 3D Renders - 32 bit workflow Photoshop tutorial - Duration: 12:03.

hi my name is Joonas and next I'm going to show you how to use 32-bit float

workflow for your cgi images first I'll explain it in theory with some diagrams

and then I'll show it show an example how to do it in practice so okay let's

go to the computer now I'll try to explain this rather simple thing in a

simple way so let's imagine that you have a CGI scene with a very bright Sun

and some some very bright light source and some areas that are really really

dark so your scene has a very wide dynamic range and let's say that this

high histogram is representing that dear the whole dynamic range of your scene

and when you normally render out an image JPEG or gif 8 or 16 bit image you

basically have to choose which part of your scene is exposed correctly and you

kind of have to leave out something so part of the image is going to be

overexposed and part of the image is going to be underexposed or like totally

black so totally white or total black because these areas that fall below zero

or are above 100 those are going to be clipped and the information is gone it's

just total white no details and this is the year this is something that is

common to 8-bit images and 16-bit images so 58 jpg PNG and all those images but

if you use 32-bit float images and then you have the option to still bring back

information that is fallen above 100 or fallen below zero so basically you don't

see it when you when you look at image the white parts over over exposed parts

they look overexposed but the information is there so basically it

means kind of like I'm trying to explain by using this transform function so I

can kind of ugly lift stuff from total black and I can recover highlights

by compressing them inside the zero and 100 pounds and just to be clear when we

do this this basically decreases contrast but it increases dynamic range

when we're compressing the image it so when we compress the dynamic range to

fit into this zero and hundred space we lower contrast so I'm going to explain

by these two images and let's pop up the histogram just a second let's put it to

lumiose city okay it's the intagram here is a very low contrast image and as you

can see the histogram is like compressed it's only in the middle but if I show

you the high contrast version you can see the histogram is spreaded to left

and right so you're going to hear you can see that a contrast and dynamic

range are kind of like well opposite opposite things well kind of the same

thing but on the opposite side anyway so this is the theorem that if a scram and

when you take a picture you lose everything that falls below zero or is

above 100 if you use 8 or 16 bit images but if you use the dual bit load then

you can recover stuff because the information is still there so that's the

theory anyway mmm so in practice here we have this is

a 32 bit float image and as we can see here we have some issues like the

neighboring Wharf should not be white and there's another issue that sometimes

you have when you render out 32-bit float images is that the colors close to

zero that are close to black kind of start to go invert inverted so I'll fix

that and let's fix this window as well so

let's start with the window so in the fix the window will use the levels

adjustment layer most of the adjustment layers are not accessible in 32-bit

float but the levels is so let's use that and here and we're going to use

this down up a slider below the main one that we

normally use this but the this time we're gonna use this and this basically

decreases contrast and by decreasing contrast it will increase dynamic range

so let's see we slide it back we start to get detail like the bricks individual

bricks of the walls start to be visible so now we have the highlights recovered

next let's kind of fix the color issues here so I don't really know how what

causes this but I know that this weird coloring is because the hues are

inverted and we can do it by clicking this slider and bring it up in this case

about 30 the word 24 maybe so now it's very very very low contrast image but

again low contrast in is high means high dynamic range and the colors are kind of

straited out straight and well straightened out so it goes up what they

supposed to be they are not inverters so now this is basically the 32 bit float

part and now we just go mode 16-bit image mode 16-bit and yes we want to

merge the whole thing I'll choose exposure and gamma because this keeps

the the image visually identical and okay and then I'll bring back and now

you can see we have these adjustment layers back back on track so we're going

to use them as well as we want so I'll choose the exposure now though I'm in

the curves and I'll just bring it back blacks down and then I'll make nice kind

of like gamma adjustments all in like this something like this and now we

basically have well image that we have we have controlled we have what's the

word we have been mastering the dynamic range of the images correctly and next

I'm going to show you how to do after this like look after this global

assessment I'm going to show you how to do local adjustments I'll now show you

two techniques the first one is example the first one I'll I'll give a

nice pop to the floor so I'll make another curves adjustment layer then

I'll be tough I will be watching just the floor and I'll add a bit of contrast

to the floor so it looks good it'd be too much well I guess it could

be nice that's just it a bit more let's say that's that's good and into an - to

effect this only to the floor I'll make the mask inverted and then

I'll take the brush tool make the brush big and nice and add the flow about 20

somewhere there and then I start I will add white and I start painting in the

mask so painting white to the mass so it will wherever it's the wherever the mask

is white there it will say it will be applied the layer will be applied and

welds black the delay will not be applied so that's about it so now again

we now going to see that the floor got a quite nice remake and now I will show

you another one so this was this kind of like brute

force technique just by well adding white paint in white but next let me do

a bit more advanced and this time I want to bring more kind of like want to bring

more clarity I would say that they're highlights the window part I'll create

another contrast slider again and then I'll just bring down the exposure like

this and then I'll add em now I'm looking only at the window because we

can unmask it quickly and then I'll add this bit of vibrance and bit of

saturation and if we put this into a group you can see that they well the

outside looks bit better now so to to apply this layer only to the window

I'll use something called a luminance mask so I'm going to create a mask based

on the luminance values of the image and that is done easily with this free

plugin from Jimmy McIntyre and with this blocking I can just create a price mask

and now it created these extra channels where I can choose what I want to like

what part what part of the luminance I want to emphasize and let's say this

looks well let's use this this this looks quite nice on them so our ass

again and here I can chain of blue black parts are not affected and the white

parts are affected and everything in between

depending on the shade of the gray will will be gradually more and more affected

so let's create a Content a second here yep let's create a mask to this group

let's invert it so basically making it invisible then choosing this pride mask

one pressing command and then pressing click on this now we have this and we

have to click this RGB layer by the RGB channel back to have the correct colors

and now I'll start painting in just the part that I want to affect so let's make

a big nice brush a maybe not that big and I'll just paint in with the whole

flow is good well paint in what I where I wanted to

effect I'm just painting like this

okay now I'll command D to deselect the marching ants and here you can see that

I kind of give a slide well I brought the down the highlight part set a bit

and if we want to add the mask as you can see here this is a mask and all the

dark parts are not affected only the white parts but I still want to kind of

refine it and I'll just add a bit of black to this edges let's have the glow

bit lower there and I'll just add a bit of map black to restrict the effect of

the layer just do the parts that I wanted to effect so let's see maybe not

something like this okay let's see

not good yeah okay so he were here we had the two techniques of just brute

force painting the masking or then using this free blocking from Jim Jimmy

McIntyre to create this luminance mask and then do a bit more defined work okay

so here it is thank you and go ahead and practice bye

For more infomation >> How and Why to use 32 bit in 3D Renders - 32 bit workflow Photoshop tutorial - Duration: 12:03.

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We Washed the Cat Again & Cleaned Up a Bit - DragoNate Daily Vlog - Sunday 2017-06-04 - Duration: 2:17.

hello it is Sunday night right now and it is a very late night we started

cleaning up a bit in the one room where we spend most of our time and

there's this big box blocking off the deck door so we move that and clean up and a

bunch of the garbage which I dropped over the deck so now we can go outside

on the deck but I dropped all this garbage over the deck then I went down

and took it out to the garbage so that was fun then we ended up washing the

kitty cat because he was very very dirty and so yeah he's now clean and he looks

so tiny he looks so tiny when he's washed I'll

show you a picture right here today was a great day so I got a lot

done this morning I finished setting up all three live streams for this week

thumbnails and everything well today I just did the something else actually I

think on Friday or something I set them up otherwise but so the thumbnails are

done so I don't got to worry about that at all which means I can have so much

more time to focus on other things which I really need right now because I need

to set up so much stuff and get so much stuff played with and everything I'm

finished finishing done but so yeah that that

will hopefully go well now earlier today mom and I had a great time we went to

this one Starbucks which is our favorite Starbucks ever and we got to spend about

15 ish minutes talking to the one supervisor, I believe, his name is Derek

and he is an awesome person so that was great time then after that we went well

we were going to go get some chicken strips that mom had a coupon for so they

were on sale but the store was closed so we just came home instead but that's

alright too then yeah we kind of spent the rest of the night watching some

videos and then doing all the cleaning and stuff that I said so yeah overall

today was a wonderful day I enjoyed it it was great there were some small

things that were less than good but I mean no day is ever going to be

perfectly good so yeah I hope you guys had a wonderful Sunday and I hope you

have a great Monday and I will see you again tomorrow

Godbless!

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