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When working with Trash 2's Trash module and working
with wave shaping distortion, you can make your own wave
shaping curves through either asymmetrical or symmetrical distortion.
But in addition, you can also start by working with a pre-made wave shaping
curve and then modify it from there.
And this gives you some additional possibilities
because it gives you a starting point that
might point you in a direction you wouldn't otherwise think about.
So here, for example, under distort, I can
find a whole bunch of pre-made wave shaping functions here.
Some of them have fairly straightforward names like Blues Driver, some of them
a little unusual names like Crunchy Taco.
And so I can start with one of these.
I'll start with Blues Driver, for example.
And if I click here, and I'll turn these off just for a minute,
this is the actual starting curve called Blues Driver.
So again, with my drum beat, sounds like this.
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Or I could try something like Crunchy Taco, which, as you can see,
is going to be maybe a bit more radical.
I might turn the gain down here.
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So it's a quick way to get started with a pre-made wave shaping curve.
But then from here, I could modify it.
So now this becomes a way to modify the pre-made curve.
And again, what I can look at is this is the original curve in red,
and this will be the result in purple.
So for example, I might like this, but I might decide to just pull down.
So the mapping of these amplitudes here at the input
changed a little bit in terms of how they map at the output.
And then here, I might say for the maximum amplitudes at the input,
they don't get quite so high at the output.
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I can add another break point here.
But again, I'm not just using this wave shaping curve.
This is my wave shaping curve-- this here in red--
and then I've modified it with this function,
applied to that curve gives me, in purple, my resulting wave shaper.
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I'm going to clear all here.
We'll start with something else--
Sandpaper.
So there's Sandpaper.
And again, if I don't change Sandpaper, it sounds like this.
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It's kind of interesting.
And then I can say, in the positive and negative quadrants,
I'd like to modify it in different ways.
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Creating kind of a different effect because now
I have these values here at the input mapping to somewhat lower values
at the output, and that's for both positive and negative values.
And so it creates kind of a gated effect.
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And that's kind of fun.
Now, we go look at some of the other categories, for example, Faulty.
We can try Cold Sodder, and this might give us
kind of a Cold Sodder joint effect.
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And then I can go ahead and make some adjustments.
I'm in bipolar, so I can have different functions for the positive and negative
values like this.
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Or I can push up just for the positive values-- get a little more crunch
there.
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And that's the idea.
So you can go through all of these and start with some kind of pre-made curve
as a starting point for your wave shaping, or you could say,
no, I don't want to start with the pre-made curve, in which case
you're just working with your own, either asymmetrical distortion
or, by turning off bipolar, symmetrical distortion.
So lots and lots and lots of possible colors
you can get out of this plug-in with all of these different options for wave
shaping.
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