Thứ Tư, 20 tháng 2, 2019

Youtube daily bit Feb 20 2019

When I first got my Commodore VIC-20 at the age of 6, all I had was the computer.

I turned it on and stared at the blinking cursor.

Curious what I could do with it, I looked through the user manual and started to type

in some of the example BASIC programs.

Within a matter of minutes I began to experiment with modifying the examples to do what I wanted

the computer to do.

Before long I was writing my own little programs that did all sorts of neat things.

Commodore BASIC was sort of limited in that it didn't provide any sort of commands for

graphics and sound.

So, if you wanted to do anything like that, you had to access the chip registers directly

with POKE and PEEK commands.

And while this was somewhat inconvenient, it did have one advantage, it better prepared

me for my journey into programing assembly language.

In fact, I remember the first time I bought a commercial game and I tried to list the

program, only to see a single line with an SYS statement.

I was totally mystified by this.

It was like magic.

What was the meaning of this one line in BASIC?

And how did these programs run so fast?

I eventually moved on from my 8-bit computers into the Amiga, eventually into MS-DOS computers,

and now of course with modern computers.

But, today, when I think back about the computers I was most fond of, it wasn't the Amiga.

Despite being much more powerful, the Amiga's operating system put a layer between the hardware

and the end user.

I couldn't just peek at a memory address anytime I wanted.

I couldn't make a change to a hardware register and see it happen immediately on screen.

And so, today, I still have a fondness for the 8-bit computers.

And I don't have a particular favorite.

I love writing code.

And I'm just as happy to code on a VIC-20, C64, or Plus/4.

As long as it has that same closeness to the hardware.

I get a lot of emails from people asking me which vintage computer do I recommend for

them to learn about computer architecture or programming or whatever, and the problem

is vintage computers aren't necessarily ideal for this anymore because for one thing

they're getting more and more expensive and when you do get one, half the time they

don't work.

Or, maybe they do work for a little while and then they break down shortly after you

start working on them.

It can be really challenging for people to keep these systems maintained and functioning

if they're not familiar with how to work on them.

So, I made a proposal about a year ago on my website talking about my dream computer.

In my proposal, I had these requirements:

The computer would be made completely from modern, off the shelf parts.

No old stock, no sourcing parts from vintage computers.

Would output VGA or even better, HDMI video.

The main reason for this is that composite video is more or less dead and I don't want

people to have to search for old monitors to use as a display device.

it would have a real CPU, preferably a 6502 or compatible.

It would preferably not rely on FPGA or Microcontrollers

That it would be capable of natively running Commodore BASIC 2.0

That it would be inexpensive, preferably around $50.

Of course, after making this post there were numerous questions that would continued to

pop up, such as why not use a Raspberry Pi?

Ok, so to answer that, the Raspberry Pi is a fantastic little computer for many things,

but at it's heart it's just a Linux machine.

So, coding for the Pi isn't really any different than coding for a modern desktop computer

that runs Linux.

So, what I want is a computer like I grew up on, I want something that's simple enough

that a single person can understand all of its components.

If I were to give you an analogy like with cars, for example, which would be easier to

explain?

A car made in 1957, or something like a Toyota Prius?

So, another one that pops up a lot is why not wait for the Mega65?

For those who aren't familiar it is an attempt to recreate the Commodore 65, which was still

in development when Commodore went bankrupt.

The Mega65 is a really ambitious project and it's actually everything I could want.

You might even say it is my dream computer.

But, it remains to be seen if it will ever actually come to market, and if it does it

will likely cost many hundreds of dollars.

As a result, there may not ever be enough of them sold to get a critical mass of users

to start a software ecosystem.

But, we'll see.

What about something like the BASIC engine?

Well, I like this product but it has a few problems.

For one thing it only outputs composite video.

The second problem is you can only program it in BASIC.

So again, you're kind of shielded from the real hardware.

The same problem exists with the Maximite computer.

Again, I'm looking for something you can actually program in BASIC or Assembly language

and that you can access the real hardware registers.

Then, of course, there's the C256 Foenix project, which ironically was actually started

as a result of my request for such a machine.

In fact, I was planning to collaborate with Stefany on the project after we first discussed

it in at the Portland Retro Gaming Expo last year.

However, we eventually decided that her design goals and mine are not really going in the

same direction.

Primarily, we disagreed over issues of cost.

You see, I am under the opinion that if I'm going to be selling a product thats no more

powerful than a Raspberry Pi, then it shouldn't cost 5 times what a Raspberry Pi cost.

So, my goal is to produce something that can be sold for around $50.

$100 is kind of a maximum upper limit.

So, at first my plan was to just build something almost identical to a Commodore 64, but ditch

any chips like the SID or VIC chips that are no longer available and design in modern substitutes.

Compatibility wouldn't be a concern for me because this computer would be primarily

aimed at people who want to write their own programs.

But I wanted to capture the look and feel of what Commodore offered.

But, after many discussions, I realized that maybe I haven't been asking the right questions.

So, I asked several people what it is that they actually missed about 8-Bit computers

and here's some of the responses I got.

Now, I think for me, when we talk about 8-bit computers, there's two things I really miss

the most about 8-Bit computers.

The first one is the user guide.

Now, typically, when you would buy an 8-bit machine an 8-bit micro, you would a user guide

that was the size of a book.

And the user guide would teach you everything there was to know about the machine.

What I really miss about 8-Bit computers when I'm using modern computers is the immediacy.

The full control.

For example, you just turn your C64 or 128 on and you're ready to program in BASIC

or play a game whatever you want to do.

It's that single tasking.

There's no updates to worry about, just the beautiful blue screen.

No notifications or pop-ups or anything.

So, for example, if I just want to program my favorite little one liner here.

10 print.

Hey Robin!

Oh.

Why did I install that Commodore messenger?

That keyboard could really use some retrobrite.

I like it just the way it is!

What do I miss about 8-Bit computers?

Well, I like the fact that they're 8-bit computers, I suppose.

That's the thing that I enjoy the most about using something like a Commodore 64 or a ZX

Spectrum or any number of those 8-bit machines from back in the day.

It's just they're restrictive.

And they're not going to do a whole lot, and yet at the same time people are still

able to do so much with them in terms of making impressive games or demos and audio and graphical

effects that the people that created these machines never actually thought was possible.

So, I really miss the experimentation and and the ideas that come about from being restricted.

I often find that is something that is true in my own creative process as well.

When I restrict myself in some arbitrary way, I end up having to come up creative results.

You know, creative solutions to make it something that's actually interesting.

As opposed to just you have all the unlimited resources in the world, you can just come

up with anything.

But if you can't do that, there's something that just triggers in the creative process

and it makes it more interesting.

Now, I think the second thing that I really miss the most about 8-Bit computers is the

possibilities.

And, what I mean by that is when you turn the machine on, typically most machines just

have a startup message about the ROM or the BASIC that it's running.

And then a flashing cursor.

And that's it.

So, it's really up to you to figure out how to learn how to use this machine in order

to take advantage of it.

Do you just load games and start playing them, or do you start writing BASIC programs or

do you load up an assembler and start writing machine code on the machine?

Sometimes we tend to look at old computers through rose colored glasses.

But, not everything about them is still desirable today, so I also had to ask the question,

you know what things do you not miss about 8-bit computers, and here are some of the

answers I got on that.

But, what I don't miss about 8-bit computers is trying to use them for productivity tasks.

You know, those things that your mum or dad actually bought the computer for?

Trying to do word processing on it, like here I've got fleet system 2, the manual for

paperclip for the PET, and here's WordPro 3 plus for the 64.

There was only enough RAM to keep a few pages of text in memory at a time.

You could only see 40 columns of text, even though the output was going to be 80.

So, there's no preview mode.

Then there are all the problems the printers themselves had like configuring it properly.

There were no drivers in the operating system so it was up to every single program to implement

drivers for every kind of printer.

So, for the biggest thing I don't like about 8-Bit machines and I'm going to use the

Commodore 64 as an example because that was really the 8-bit machine that was something

that I grew up with, and that is the amount of time that it took to do pretty much any

task on that machine was an exercise in patience and frustration.

So, in other words if you wanted to play games off a cassette or floppy disk even, it was

a long wait in order for that game to load.

So, what don't I like about 8-bit computers?

Or anything retro?

Honestly, the biggest thing is just getting the stuff on there in the first place.

You know, a lot of times as cool as some of these old keyboards can be, the layouts and

stuff are not standard, you know, for what you would expect now days.

So, that's a problem if you want to just type in and code stuff yourself.

I would prefer something more standard like a PC.

I also just, I don't like loading stuff from disks or tapes or anything like that

because, well, I mean I do, in a nostalgic sense.

If I'm in the mood for it.

If I want to go through that process, it's great, you know?

To revisit every so often.

But, if I'm just sitting down and I want to play with it for hours at a time, I don't

want to do that.

Which is why I install like flash memory solutions on like everything I have now.

This Commodore 64 has an SD2IEC, the IBM PC back there, that's got an XT-IDE and you

know it's just.. it makes so much more sense nowadays to not rely on like magnetic storage

and platters and tape and things like that.

Why?!

Why do you.

Why would you put yourself through that if you're actually wanting to use the things?

So, some of my friends and I set out to design a computer that incorporated all of the best

bits of old-school simplicity but also try to get rid of some of the more irritating

aspects such as floppy drives.

Now, originally I wanted to go with a straight 6502.

However, I wanted to have more than 64K RAM.

This gets kind of complicated with a 6502, so Lorin convinced me to go with the 65816

processor.

The 65816 is actually a 16-bit version of the 6502.

It's totally backwards compatible with existing 6502 code, but it it can access up to 16 MB

of RAM and has 16 bit registers.

This same CPU was used in the Apple IIgs and the Super Nintendo.

Another notable use was in the SuperCPU expansion cartridge for the Commodore 64.

In fact, I bought several of these development boards.

What I have here is actually a completely functional computer based around the chip,

but also includes 32K of onboard RAM, and a socket for a flash memory chip.

This is what our final design will be based on.

But before we can get to this point, I need to write a custom kernel.

On the C64, the kernel does essentially these main functions: Display text on screen, read

input from keyboard, load/save to disk drive, load/save to cassette tape, and handle input

and output to RS232, among other things.

Now, our new system will not have a cassette drive, which is typically device #1 on a Commodore.

I'm going to replace this with an SD card, which will be the default device for loading

and saving.

But I still wanted to include the IEC disk drive port so that you can attach old disk

drives if you want, or even an SD-2-IEC, but these will all be optional.

Originally, I thought I would probably take the existing kernel and re-write about 10%

of it to update it for the new hardware.

However, after looking at the source code to the original Commodore kernel, I can see

that I had it backwards.

It's more like I need to re-write 90% of it, and 10% can remain.

This is compounded by the fact that Cloanto, the company that currently owns the rights

to the Commodore ROM chips, refuses to even talk to me about licensing the Commodore Kernel.

I've made several phone calls, send a dozen emails, and filled out their web-based contact

form.

And they just won't answer me.

So, I guess they aren't interested.

That being the case, I'm just going to design a new kernel from scratch.

So, here's my plan.

I'm going to start with a C64 as the base computer.

What I need to do as I write my kernel is figure out ways to replace pieces of it one

at a time.

So I'm going to start by getting rid of the VIC chip.

Well, I won't actually be removing the chip from the computer, but I'll be writing a

kernel that doesn't use it.

For video, I'm going to use something called a Gameduino.

I'll talk more about this in a minute.

So, once the new kernel is designed to output video to the gameduino, then I'll add in

support for an external PS/2 keyboard.

Next, I'll implement support in my new kernel for the disk drive port.

Once all of this is working, I won't actually need the C64 anymore.

I'll have a working kernel that should function on any 6502 based computer with minor modifications,

whether it would be a VIC-20, Apple II, or even some custom board like the PE6502.

As long as the gameduino and PS/2 keyboard are connected, that's all it would need

to boot.

At this point, that's where the little dev-board I have will come into play, as I'll connect

all my stuff to that, and get the kernel working there.

Once everything is working on the dev board, the final step would be to design a new board

that includes everything on a single board.

Right now I'm still at step one.

So let me show you how that is going.

This is a gameduino.

It's a little video board that outputs VGA and it's designed as an Arduino sheild.

As such, it communicates through a serial protocol known as SPI.

This is perfect because I only need 4 pins on the C64's user port to control it.

It runs on a custom FPGA and has its own internal RAM.

So, I needed a quick way to get this thing running on the C64, so I reached out to Kevin

at Texelec.

Hello, I'm Kevin Williams from TexElec.com.

David has asked me to help him just design a quick prototype board to work with the gameduino.

We just wanted to show you real quick how it worked.

Here's the gameduino board and it requires 4 pins to interface with it through data pins

and two different voltages, 5 volts, and 3.3 volts.

In order to plug it in to the Commodore 64, David asked me to build a small board which

has a user port connection and a 3.3v regulator.

The Commodore 64 provides 5 volts already through this wire here.

It's a straight forward board.

It's just has a Arduino shield board connected to a standard PCB prototyping board.

Just has the pins connected on the bottom for the 4 data lines and the ground.

And the 5 volt line is connected here to the regulator.

So, all you really need to do now is take the gameduino and plug it into the.

This board is just a temporary solution in order to get some development work started.

But, we do plan to build a better board which will have a PS/2 port as well so that we can

get closer to having a functioning computer working.

So, now we're just going to plug it into the user port.

So, now that the board is plugged into the user port we're plugging in the VGA cable.

At this point, there's no code written, but there is a splash screen that displays

when you turn the gameduino on to show you that it's working.

So, just turn it on.

You see the Commodore 64 came up, and there's the splash screen for the gameduino.

So, after Kevin left I got to work writing a little proof of concept program in BASIC,

just to see if I could communicate with the Gamedunio.

The serial communication works very similar to what I showed recently with the Nintendo

controller, where you have to take an entire byte and transmit it one bit at a time.

The gameduino has a built-in character set, and just to see if it is working I need to

transmit 3 bytes to it.

The first 2 bytes contain the memory address inside the gameduino that I want to write

to.

Since it has 32K inside, it only really needs 15 bits for that.

So the first bit determines if you want to read or write to that address.

The 3rd byte is the byte you want to actually write to that spot.

So, I'm going to start by trying to send it this.

So, the first two bytes will say I want to write to RAM address zero, which should correspond

to the first character column on the screen.

And then I want to write a 65, which is the ASCII value for the letter A. So, let's

see if it works.

And it does.

So, next I set off to design a program in assembly language, which would be much faster.

At this point I've already got a lot of screen editor functions working and I can

cursor around and type things to the screen.

I'm still a long way from having a custom kernel.

But it's going to be a series of baby steps to get there.

The gameduino has the ability to display thousands of colors, 256 different sprites, and a lot

hardware accelerated features.

But, it isn't necessarily ideal for the final product.

The main problem is that the SPI interface is kind of slow for our purposes here.

And the other problem is that it lacks a true bit-mapped mode.

It does tile graphics, and so you can write games like this just fine, but if you wanted

to do a game like this where it required being able to write to the whole screen, you wouldn't

be able to.

In fact, we have yet to figure out what sort of video chip is going to into this final

product.

And we're definitely open for suggestions on that.

However, the gameduino will work for now as a temporary substitute.

However, since the gameduino is an open-source FPGA, I'd certainly be open to have somebody

who knows FPGA to go in there and modify it so that it can take 8 bits at a time in parallel,

or better yet modify it work on the main data bus, just like a video chip.

In fact, a lot of this system is still yet to be decided.

I've started a facebook group with the code name Commander 16 Prototype, which I invite

anyone interested in helping with this project to join.

I'm going to need some help finding a suitable video chip, and writing the operating system

for the thing.

I suspect this will be a year-long project, so there will be multiple updates showing

the progress.

I actually wanted to start work on this about 6 months ago, but I had decided I needed to

get Planet X3 finished first.

In fact, this photo is representative of how many orders I'm actually shipping out every

day.

And so, if you've wondered why there haven't been quite as many videos on my channel lately,

well that's the reason.

Anyway, as soon as I'm caught up with Planet X3, this project is going to become my primary

focus for this year's long-term project.

So, I've created a facebook group for this project and you'll find a link down in the

description field of this video.

The purpose of the facebook group is to have discussions about this project.

If you are someone who would like to contribute, whether it is just with ideas, or you've

got an idea for a good video chip that might work for this project, or maybe you know how

to work on FPGA stuff, we could certainly use some help with people who could do that.

If you want to help write the kernel or something of the built in ROM programs that we're

going to be looking to do, again, I'm looking for help on all that stuff and this facebook

group will be an excellent place to talk about the ideas.

And so, I look forward to discussing it with you!

But, that's all for now, so as always, stick around for the next episode and thanks for

watching!

For more infomation >> Building my dream computer - Part 1 - Duration: 20:37.

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Đào Hang Bắt Rắn Tập 18: Con Rắn Xui Nhất Năm| Săn Bắt TV - Duration: 32:21.

For more infomation >> Đào Hang Bắt Rắn Tập 18: Con Rắn Xui Nhất Năm| Săn Bắt TV - Duration: 32:21.

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Toro Bit Investimentos Digitais,Forex,Trade Esportivo.#canalbitcoinnetwork# - Duration: 7:09.

For more infomation >> Toro Bit Investimentos Digitais,Forex,Trade Esportivo.#canalbitcoinnetwork# - Duration: 7:09.

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SA-1L Standard Cut Tungsten Carbide Burr Die Grinder Bit - Made In USA Welding Tool - Duration: 1:07.

SA-1L Standard Cut Tungsten Carbide Burr Die Grinder Bit - Made In USA Welding Tool

For more infomation >> SA-1L Standard Cut Tungsten Carbide Burr Die Grinder Bit - Made In USA Welding Tool - Duration: 1:07.

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VLOG || Artsy Wall, Cafes, Good Eats, Little Bit of Shopping || 카페, 미술 - Duration: 8:56.

It's getting cold

Hurry! Hurry up!

Leggo!

Leggo!

Not only do they have coffee, they even have live music sometimes.

This cafe gets packed especially on weekends. Better to come early or after 3pm.

Cheers!

So good! Love acai bowl! Good portion

Wouldn't focus😭

Look how tiny this is

Focus

So where are we going?

I don't know, you tell me

I don't know where we going

Lot of colorful artsy wall for great photos

Bethesda Downtown with good cafes, restaurants, and shopping

Can't go without fries! Love fries😍

These fritters was so good but the apple sauce was a bit too sour.

Such a cute idea! Bread in a plant pot!

Free bread & butter! So good!

Very healthy!

Cut it like this?

Yeah!

Is this how you cut it?

Very pretty restaurant!

Thought this was a cute blouse

Its polka dots

I like polka dots

What would you wear with that?

Maybe like white pants?

I would wear dark

or jeans

I think that will be cute

Terrain cafe had a small shop with plants, and few home decor.

Smell~

They're pretty

Overflowed the cup

Spilled so many times while taking photos

Not very minty but has that unique taste. It was pretty good!

Cheers!

Thanks for watching! Like & Subscribe! Stay tune for more!

For more infomation >> VLOG || Artsy Wall, Cafes, Good Eats, Little Bit of Shopping || 카페, 미술 - Duration: 8:56.

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A Bit About Me - Duration: 9:22.

- My favorite classic cocktail has got to be the Last Word.

It's equal parts gin, green chartreuse, right behind me,

maraschino liqueur, and lime juice,

shaken, double strained

into a chilled coupe, cherry garnish.

The depth of character within that cocktail,

the herbasceousness of the green chartreuse,

the sharp acidity of the lime,

and the different complexity you can get with the gin,

depending on which gin you use

is just, it's one of my favorite things

I can put in a glass; I love a Last Word.

My favorite bar book, the one that I thought

from top to bottom was just the most thorough book

I've ever seen on bartending,

is Jim Meehan's Bartender Manual right here.

I would highly recommend if you're opening a bar

to get all your bartenders that book.

It's so thorough, and it has everything

a bartender could need for modern bartending.

Again, behind me, Campari.

Campari to me is just, oh, it's candy in a glass.

The Italians, which you may have guessed

with the last name Peressini, I have an affinity

towards what the Italians do

within spirits, liqueurs, wines.

And so Campari, I think, is just beautiful,

everything about it.

I love their posters; I love their calendars.

I love their labels, and most importantly,

I love their liqueur; it's amazing.

I visited a while back, and one of the best days

I've ever had in my life was riding my bike through Tuscany.

I rode my bike from Florence to Siena.

I actually wasn't in the beverage industry at the time.

I was still a day trader at the time.

But riding through the Tuscan countryside

was an experience I'll never forget.

I stopped for lunch at this little bed and breakfast,

and they served me homemade gnocchi

with a beautiful white wine.

But it's the reds that really speak to me.

Super Tuscans are incredible.

Sangiovese is one of the true noble grapes, in my opinion.

I just, you know, it goes so well with pastas and steaks

and anything that is full-bodied and flavorful.

I truly love Tuscan wines.

The most famous guest I've ever served

would have to be Sir Tom Jones.

♪ It's not unusual to be loved by anyone ♪

And Sex Bomb, you know,

he was in town here in Vancouver,

and he was between a couple shows,

and I saw his name on the reservation list for the night.

And I didn't think I'd have a chance to serve him,

but he came in early and sat down on my bar.

And it was a Sunday, so it was just him and his opening act

that were sitting at my bar.

And I had the chance to speak with him

for about a half hour, really nice guy.

And it was quite a fun experience.

This is a tough one.

You know, Patron, Hacienda Patron

in Jalisco province was incredible.

They treated us so, so well when I visited down there.

The lunch was out of this world,

and we smoked Cuban cigars on their patio

and had any, any tequila from their collection,

including seven-year-old aged Patron,

and that was an amazing experience

with 20 bartenders from across North America.

But they treated us really well,

And that was really awesome.

I'm a big fan of Buffalo Trace Distillery as well.

I love Buffalo Trace Bourbon.

Eagle Rare is made there, as is Pappy Van Winkle.

So that was a really cool experience

in a really traditional style distillery in Kentucky.

I really enjoyed that.

Woodford Reserve is really beautiful in Kentucky as well,

great chance to see that.

If you ever have a chance,

Bourbon Country is a great place to see.

The Bourbon Trail is awesome.

I'd have to say the Violet Hour in Chicago

was one of the best bars I've ever been to.

Their attention to detail in every aspect of what they do

really makes them a world-class bar.

Their room is incredible.

Their drinks are very, very on point.

Their glassware, their service,

their, everything about it is a world-class establishment,

and I was just really, really impressed by it.

Well, this is a hard thing to say.

I've had so many great meals in my life.

I've been so blessed to be able

to really have some great gastronomic experiences.

Probably the highest rated and the best service

I've ever had was at Daniel in New York.

It's in the Upper East Side, Michelin three-star restaurant.

That was the first time I ever really saw

just absolute perfection in service.

And it was really inspiring and kind of,

it took me in awe just watching the performance

of these people at the absolute top of their game

really show what they can do

and what it means to be a Michelin three-star restaurant.

It was an incredible experience.

Opening Parq Vancouver, being a part of that opening team

was the craziest experience I ever had.

They were kinda behind the eight ball in opening that.

They were rushed, as many openings are,

but this was a $780 million facility that was opening up,

and it was with a major casino,

so there was no possibility of being pushed back.

The doors were gonna open whether you liked it or not.

It was gonna happen, so the crunch on time

was the biggest time crunch I've ever seen.

And the pressure that was put on us

really was, you know, it was challenging,

but it was fun, too.

It really was able to push me to my limits

and show me what I was able to do.

Opening week, the opening weekend I worked 48 to 58 hours.

So that was a pretty tiring three-day stretch.

But you know, when I look back at it,

I look at it as a badge of honor

that I was able to plow through that

and open such a massive resort.

Well, I have many passions outside of bartending.

I love to travel.

I love to try new restaurants and new bars.

But I also love sport.

So I kickbox regularly, which has been a passion of mine

for about a year and a half now.

I try and go as often as possible,

which is usually four or five days a week.

I have been a mountain biker since a teenager.

I've skied since I was five years old.

Those are both big passions of mine.

And I love just being adventurous,

getting outside and seeing new things

and trying new experiences

and really trying to see life

and be able to get the most out of it.

And I love to capture that, too,

so I love taking photography and video.

So I'm passionate about life and new experiences

and any way I can learn and grow.

So there you have it.

That was a little bit about me, Brice Peressini.

And so if you have any further questions,

feel free to leave a comment in the comments section.

And if I have enough,

I'll make a new video on more about me.

If you have any questions about your beverage program

or how Omakase Consulting can help

your beverage program, please contact me.

The email will be at the end of this video,

and I'd be happy to help.

I'm gonna enjoy the rest of my evening,

and I hope you do, too, cheers.

For more infomation >> A Bit About Me - Duration: 9:22.

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SA-1L Double Cut Tungsten Carbide Burr Die Grinder Bit - Made In USA Welding Tool - Duration: 1:06.

SA-1L Double Cut Tungsten Carbide Burr Die Grinder Bit - Made In USA Welding Tool

For more infomation >> SA-1L Double Cut Tungsten Carbide Burr Die Grinder Bit - Made In USA Welding Tool - Duration: 1:06.

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SA-1 Standard Cut Tungsten Carbide Burr Die Grinder Bit - Made In USA Welding Tool - Duration: 1:07.

SA-1 Standard Cut Tungsten Carbide Burr Die Grinder Bit - Made In USA Welding Tool

For more infomation >> SA-1 Standard Cut Tungsten Carbide Burr Die Grinder Bit - Made In USA Welding Tool - Duration: 1:07.

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SA-1 Double Cut Tungsten Carbide Burr Die Grinder Bit - Made In USA Welding Tool - Duration: 1:09.

SA-1 Double Cut Tungsten Carbide Burr Die Grinder Bit - Made In USA Welding Tool

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