When I've see for the first time this video ... I was sleeping.
Yes, because I can't stay over midnight for see the E3 conferences.
I know, I look like an old man but I after a certain period of time, i collapse so I prefer to see the next morning on Youtube everything I missed that conference.
Also at that time I did not even have a PS4 and HD TV but a PS3 connected to Philips TV combi ... Yes ... yes.
So my interest in new games for new consoles was really low ... I even envy anyone who had them.
But the next morning at Sony's 2015 conference, my 2 friends Peppe and Luca wrote to me on Facebook:
Peppe: "Vicè, you absolutely have to see this title they presented! It's the title made for you!"
I: "Really? is and what will it be?"
Luca: "Henzo, shut up and watch this videos, it's a ORDER!"
I agreed to see the video and .... and what I saw lighted me instantly,
dropped my jaw to the ground, I could not remove my eyes off what I was looking at.
For the first time I was observing a game where knights and samurai fought sharply and all was tremendously spectacular and well defined!
The my hype had gone up to the stars and there was no day that that I did not look at that gameplay transmitted on E3.
I even joined the Ubisoft channel to keep me up to date and and every time who coming a new video of the development of For Honor came out, I was always ready to see and hear everything.
Subsequently, in 2016, Ubisoft's second chance came to show the development of his game, showing us a whole gameplay of the faction of vikings against the samurai
and just after a story mode presentation trailer and then we were told about the exact day of the this title: February 14, 2017.
The curiosity of knowing this game was grow more and more and the various trailers of the various playable characters had fed even more my hype
so much so that I decided at all costs to put money aside to be able to buy a tv hd and a ps4 before the February 14 2017
and thanks to the help of my girlfriend who helped me find a job, my mother helped me pick up the last sums to buy me the ps4 and finally the bet wins with Peppe, I managed to get For Honor!
Yes, the Peppe's bet, because Peppe said to me, "Vicè, if you can get a tv hd and a ps4 before the release of For Honor, I promise you who i buy for Honor for you!"
I won the wager and he bought the game for me! :D
I had previously tried the closed beta and the open beta and did not even miss one of those trial periods to play For Honor.
I started immediately with the character who caught me from the first trailers: "The Orochi"
then, finally arrival the day of the official release and I have the chance to Learn about this original Ubisoft's Title.
So friends, from now on I will express my opinions based on the experiences I have lived up to now playing For Honor.
This video does not a review, this video is part of a my playlist called "What is"
and the first video of this playlist was been "What is MGO3" a video where I gave my views about the online mode of Metal Gear Solid V.
In this playlist I talk about the games I've played often listing the advantages and the problems of that particular game.
Having said this, I hope this intro did not seem too heavy, be comfortable and good vision!
Before talking about the game, I wanted to talk about his name, "For Honor," meaning "Per l'onore o per onore o (conqueror phrase), this.
The honor on For Honor there is very little, starting with the story mode.
This does not speak of honor but more than anything else tries to mark the famous "law of the strongest that survives the weakest."
The Apollyon plan is not based on surviving the most honorable warriors, she interests her the strongest warriors, the wolves and with these wolves she eliminates the weak the "sheep".
The only small moments where you can see the example of "honor" can be found in the final paragraph of the chapter of the knights
where our guardian passes the sword to Gudmundr as a sign of an honor fight
and in the last chapter, that of the samurai and more precisely in the last paragraph, the 3.5 who is called "Honor"
where the orochi fight with the warden and this decides that no one has to intervene because he wants to fight alone with the orochi.
Now, in addition to these moments nothing has to do with honor but with other topics.
As for the honor in the online mode ... well, honor or respect for the opponent is a non-written rule and does not exist only on For Honor but in any pvp game,
the opponents before starting the duel, are greeted, if both will do then you will intend to play a fight to the sign of respect without annoying attitudes though,
there are players who first greet you but then (maybe because they are tired of lose)
decide to attack you while you are fighting with another opponent, give up on the greeting,
so you can do nothing but play freely since what you wanted to keep was no longer kept on the other side .
In other cases, there are players who do not greet you at all and attack you right away, hit you behind while you are fighting with another,
they tease you using the emote
and finally the thing I love most of all: the opponent, when the enemy go away....
In short they play as they want and their answer to my complaint or the complaint of any other player who is bothered by such attitudes is:
"But it's a game! It's OK." "It's ok"..what? The fact that he can ridicule the opponent that has brought you respect?
"Game permits this, so I do it", the game allows you to, but that does not mean that it is right, especially if there is a player in front of you who has some respect for you!
In these cases the honor is absent, but in other cases there are too many honorable situations!
It may happen that in a 2v2 or 4v4 duel the players let the opponent play against their ally or they hit themselves to have the same life!
These are situations are rare and for some players they may seem exaggerated but they certainly can not be considered annoying
because all this is a clear sign of respect and respect has never hurt anyone and this game is called For Honor and in this case be honored Is certainly not strange
but not everyone thinks so and we have to play the game as it happens.
In conclusion, I would genuinely call this game in a different way and for a home such as Ubisoft that is always original,
I think it's not hard to look for a better title for their game, they might have called it for example: "Glory," " Wolves, " The battle of the blades,
"Quattro salti in padella"
Anything but "For Honor" i find it out of the central theme.
Of course you can totally disagree with what I just said or maybe consider this part of the useless video but
I would also like to give my opinion on this name because in this honor game you do not see so much.
I thank all the honorable players I have met.
Story mode
The storyline of For Honor does not seem to be a small content for single player.
Playing you can notice as Ubisoft has tried to make it interesting and as far as I'm concerned
I did not find it bad just that I was not fully satisfied for certain situations that made they annoyed me.
It should be noted that the whole story mode is nothing more than a continuous tutorial where every now and then
while you are playing, the game stops to show you a new button or a new combination of keys to use in the game, this thing,
in my opinion, had to last less, just in the early stages of chapter one
for example and instead this tutorial ends up extending for almost the entire duration of the game becoming quite annoying.
Characters within this story mode are well characterized and will give the player the ability to use different characters during the story mode.
Little note though for some of you will be of little importance but certain characters do not have a proper name and i talk about the main characters of the game
like the Warden, the Raider and the Orochi
in contrast to others of secondary characters who instead have a name just like Holden Cross, Mercy, Stigandr, Runa and Ayu.
One of the factors that has made my dissatisfaction with For Honor's campaign is in the end of the game,
in the final phase of the last chapter where several situations that are being generated have puzzled me.
First of all, I expected that in the final chapter, our Warden would take part in the battle at Apollyon Castle or even better,
we would use him to defeat Apollyon but instead the one who will face the final boss will be a character who will enter in the end of this campaign, the Orochi.
We do not know much about this character, he was the "champion of the emperor" and was eventually represented as the "chosen one" to defeat Apollyon,
honestly i would have preferred the Warden and it would be good especially for the Sentence that says at the end of the chapter of the knights.
I did a oath, fight for peace.
Then I would like to understand one thing, the soldiers of the iron legion guided by the Warden who is not there
(and do not tell me who is this is because he is not him, trust me)
they driven by Holden Cross against the Apollyon's soldiers,
the samurai allied with the iron legion soldiers to beat Apollyon but in certain scenes it seems that it is not at all like that
and finally the vikings that arrive without understanding why they are there and i can not understand the meaning of their presence at that time.
The purpose of the Vikings was to raid the rich lands to recreate their own people who had been decimated
and they had been able to do all this by stealing the samurai and it seemed that everything ended in a scene of the Samurai chapter when our Raider
mocks the samurai and moving away with the boat
so why they attack the fortress of Apollyon?
Did Apollyon tell the Vikings that in her fortress there was something useful for them?
Did they attract their attention with such excuses? I honestly did not understand it.
It will be a banal request and a personal thought but I would like to see at least Apollyon's face at least in the end.
We can even see Ayu's full face with short hair so we talk about a new facial model for that kensei,
you see again Holden's face, Stigandr's face, let me see the face of Apollyon's please!
Does not any of you want to see my face?
And finally, the thing that left me several question marks in the head was the final phrase of Holden who says before the closing of the final chapter
We will die trying
Why should they die to restore peace? Are not they the representatives of their factions?
And then, the samurai and the knights had allied themselves with what I understood,
the Vikings were not yet convinced but I think they would not be attacking two allied factions.
And let us say that in the Vikings there were clans who did not accept peace, they would always be a minority, so a peace agreement would suit him.
They had defeated the origin of evil, those representing their own factions were in favor of peace, I do not understand why that final phrase.
Apart from these factors, I have enjoyed the For Honor campaign a lot
and although I have played it several times to create the guide who you see in description,
I don't think to will replay it and I do not say why I have played it several times
but just because this campaign does not stimulate me to replay, it end out after my first time but I considered this story mode very interesting.
One thing that I like a lot about For Honor's story mode is the ability to play all the chapters in coop with an online friend
but this coop only allows 2 players to play together and this one might like or not
because in online mode It can make a group of up to 4 players anyway
all this coop in story mode is an interesting experience and I've just experienced this experience helping my friend peppe to complete his story mode.
In conclusion, the storyline of For Honor is enjoyable just only for various aspects I have listed
it has not left me the sign like campaigns like Moder Warfare 1 or 2 and other similar games.
Online mode
The online mode of For Honor is the reason for its purchase, from the appearance of the first trailers,
we saw gameplay of Dominion mode and thanks to the beta and full game we were able to explore this online.
The online mode of For Honor is divided into several game modes:
Duel (1v1), Brawl (2v2), 4v4 Mode divided into Dominion, Elimination and Skirmish.
Then there is "Events" ...
Events..
only once was made available this mode and was virtually a Domain in the 2 new maps inserted in the second season,
after which it returned to be a not playable mode and is always silent as a simple ornament of the map without offering anything ... ok.
Duel 1v1
Let's start from the first mode I mentioned: Duel (1v1).
The 1v1 duel is a mode for those who just want the single clash without
being disturbed by other players who might attack you while you are fighting against your opponent.
Some use it just as a kind of training, for example to learn a new character instead of training against a bot that may be easy.
Personally, this is one of the modes who I play really little, but not because I do not like,
often in the 1v1 come outs a amazing and epic clashes, which in other modality does not always happen and in some situations
where I played a 1v1 duel I found myself To fight against really exceptional opponents
who have offered me exciting matches and there are some of my videos that testify to that!
Brawl 2v2
Brawl (2v2) This mode as in the Duel (1v1) tends to be less chaotic than the other 4v4 modes.
Here you will be challenged by 2 players against another 2 but unlike the Duel you will be risking to find yourself in a multiple clash
and then you will be able to face up to 2 opponents at one time or to intervene in the combat of your ally giving helping him.
This mode is often played when you are with a friend and you do not want and you do not want too many enemies and so a 2v2 can be interesting.
This mode unlike the 1v1 is one of those modes that I like and when i use a new character, i playing in a Brwal than in the Duel.
Dominion 4v4
Dominion mode is a modality that in my opinion does not lead to boredom because of the constantly moving
from one area of conquest to another for defeat the enemies.
Here it is not only important to kill the opponents but it is necessary to keep control in the 3 winning areas: A, B and C.
You do not just have to be good at using your character but you also need to coordinate with your team in order to keep the areas under your care,
you should not even underestimate the minions that after a few minutes they will succeed in killing your minions by trying to conquer the central base.
Domimion mode it's fun only that personally I can make me over 2 or maximum 3 match a day because
this mode tends to tire you mentally and for this reason, at some point I prefer to switch to other ways to lighten up a bit.
Often this mode is useful for to warm up before playing other modes or for to play with more than 2 friends in a group.
Elimination 4v4
Elimination mode is one of my favorite modes. In this mode you play duels but with a total of 8 players in the field, 4v4
where each player will have his opponent in front of you at a random point of the map.
Within the maps of this mode there will be power ups where players can choose to take them to enhance their attack and defense capabilities
and to try to get the best against the enemy or multiple enemies.
It is obvious to expect at a certain point in the game of multiple clashes, for example, if you are the last survivors of the team
and on the other side you have 4 enemies still alive, the adversary team can decide whether to be honorable and let them fight with a one enemies
or attack yourself in bulk without breathing, making it much more difficult for you to clash and minimize the chances of survival.
Although this latter situation may be a nuisance to many of us,
I find this mode the most fun to play but also the toughest species for certain situations that can cause anger to us but in the end is one of the ways I love to play with my friends or alone.
Skirmish 4v4
And finally, remains the last mode: "Skirmish". I think the most useless in the whole game.
Why do I say this? Well, because this mode offers nothing but a continuous fight against so many enemies reaching a 1000 points score to finish the game.
This mode is the classic "Team Deathmatch mode" we see in the various fps with the only difference that we are here with the white weapons.
The game begins with the two teams that will be far from the other and they will have to try to start the massacre.
In addition to the 2 teams, there will be classic minions such as those of Domion mode
and other types of slightly higher minion with slightly higher offensive capabilities that you can kill in addition to your opponent players to increase the score to reach to finish the game .
I played this mode exclusively to finish the various gambling contracts to get more steel
but I would never play this mode to spend time or to have fun because it is the only modality I'm bored a lot,
so I place this modality in the last place of the standings.
In conclusion I can be satisfied with these modes, the game offers different duel modes and also tries to vary by offering something alternative.
I often read players' opinions that want other modes of play, but honestly I do not see so many other interesting ways to create.
They could add something like "catch the flag" but I do not think it would have such an impressive effect and I'm sure it would play really little.
More than that, since we have the 1v1, the 2v2 and the 4v4, I would not mind a 3v3 or change the Skirmish into a "Free for All"
making this mode more interesting in my opinion. Or better yet, we know that in 1v1 and 2v2 the gears has only aesthetic,
then why not even create a 4v4 without the use of the gears making all the characters at standard level as in 1v1 and v2v2?
I think it would not be a bad idea, and who knows, maybe we will be able to find such a modality in the future,
but in any case what we have for now I find it perfect.
I know, they recently put the "Realistic Dominion" event, where you can play a domain without the graphical interface.
Interesting as an idea but I would have preferred to see a "Elimination",
anyway, after 2 or 3 days have removed it and it is back to being that silent part of the map, we look forward to the next developments.
Equipment, aesthetics and enhancements
As for the aesthetics, that of For Honor abounds in both materials and coloring, but as far as I'm concerned,
few elements i like, while others, i think them unattractive, exaggerated, and sometimes a bit ridiculous.
I am that type of player who love with the aesthetics of his character, when in a game is given the possibility to customize our character's aesthetics,
I lose almost an hour and maybe more to create my avatar or look for the perfect clothes and all this i do even on For Honor.
Now I've finally managed to find an aesthetic that I like for my character and it's been time
since most of my equipment did not like aesthetically but this are personal tastes, probably for you the is the exact opposite.
There are also many colors and skins to personalize your character but genuinely really few I can appreciate.
he various triple colors that I can apply to my character often i find them conflicting among them and as far as I have unlocked so many colors,
I have always remained with the usual and I think the most acceptable.
I would have preferred greater freedom of coloring the armor,
maybe even with a single color instead of being forced to insert 3 colors, one of which could be very annoying, for example, ruining the color of a symbol I inserted in the armor.
As for the execution of the various characters, well I can not say anything against.
I find them really spectacular, bloody but at the same time impressive and they give that touch of class that makes it even more epic for the end of a clash.
What's different may be for gestures where some of them can be cute but others I find ridiculous and meaningless,
a clear sign that voluntarily breaks the seriousness of a particular warrior making it another type of character but i does not interested.
Finally there are the effects that which is of little interest to me.
I just put an effect on my orochi and it's the whirlwind during the execution.
In other postures I do not use it for nothing because they give me some annoyance
and I think some of these effects do not make sense, for example the bats, the butterflies or deadly fog really bad that which gives me the feeling like yarn sugar.
The primary purpose of equipment in For Honor is not only aesthetic,
this equipment is used to enhance the attacking and defending characteristics of each character,
breaking the balance that should be between the various characters in the game.
I'm not against effectiveness of equipment on For Honor but this delicate factor is badly handled and I will explain my reasons for that opinion.
The upgrading of each character is represented by 6 items where 3 are part of the character's defense and concern only the entire armor,
while the other 3 will be part of the attack and therefore the weapon in possession of that particular character.
It has to be said that with one of the latest patches, they have greatly improved the effectiveness of the equipment because before this patch
each player quickly understood how to set up their character by making it almost unbeatable and terribly powerful,
especially by enhancing the revenge mode, that literally turned into a war machine every character devastating each opponent.
This could be noted with some of the characters such as Orochi and the Peacekeeper who are among the fastest and thanks to those equipment they were terrible.
Fortunately, with this patch it was possible to reduce some features that favor certain characters like these but above all because they have balanced revenge mode.
Always with this patch the sprint speed was removed, a parameter which could be strengthened
with the equipment that made the character's race faster and characters such as Orochi and the Peacekeeper become a real racing engines within the map.
Another parameter removed with the patch was the projection distance enhancement that made it even easier to push opponents
even if in a certain sense it was only effective for certain situations ... for example, near a ravine.
Now, with the new patch, a kind of balance has been introduced, where when you are about to use a new character,
each time you get a new gear through the end of a game or you decide to buy it with steel,
this equipment will show an increase in a parameter and a significant reduction in the other 2.
This will bring the player to a careful choice to understand how to target the enhancement of his character
by sacrificing parameters that he may consider less important according to his style of play.
This idea is not bad, but I find it ineffective since I realized that such equipment is starting to be useful when it comes to fame 2 or 3
where blue gears have a real impact on certain parameters and are really useful in battle, while the initial ones, the gray ones do not consider them anymore,
because I find them really unnecessary or even damaging to my characters because
I realize they really boost a little bit by greatly reducing the effectiveness of others 2 making my character even more Weak in the standard level,
for this reason, i do not use the first equipment but use the blue ones who i think are more reliable.
This idea of rationalizing what equipment to use, loses a bit of effectiveness when you reach the yellow color or the "epic" level.
I say this because there are may be frequent cases where the equipment may have all 3 parameters above 0
in my opinion breaking that interesting idea of carefully choosing what to wear to our character.
However, this does not seem to have a strong influence since I have tried several times with the equipment with 3 positive parameters but
have given me little support in multiple clash situations and so fortunately this new idea of equipment
does not seem to be completely lost by putting the player back Under a careful analysis of what to wear for the battle.
Another reason that has led me to see bad the use of equipment is because of the bad matchmaking inside For Honor where you are starting
to play recently or want to use a new character and you have low power equipment,
you find yourself battling against a opponent higher more strong and with a terribly higher level of equipment than yours.
Sometimes it is because there are powerful players in your team but there are not a few cases where it is not this, for example,
you and your team have a medium or low level of both notoriety and equipment, on the other hand they are all at a much higher level than yours or even the most.
This situation that often happens often breaks the stability of the game, destroys the balance and all this brings the player to make 3 choices:
Accept everything and continue to take kicks until you reach a certain level;
Play the 1v1 and 2v2 modes first where the equipment there is only aesthetic and so and then play less modality to play until reaching a higher level;
Or the worst of all, abandon the game.
I do not blame anyone who decides to take this last choice, becouse beyond who can not admit that he does not know how to play and that he needs more training,
beyond the type of opponent he meets who knows how to play or not if between you and your opponent
there is a really high power difference, all about player skill goes into the background.
If you've been playing for a long time at For Honor, you know the basics and want to use a new character, you know you'll have to rely on your skills to get the most out of it.
But if on the other side there is an opponent who knows how much you play but has a character
with upgrades to the maximum it will be like if you decide to play for the first time in a single player game at maximum difficulty level. Is this equilibrium?
And if in place of the player who knows the bases and has a new character, there is a new player who does not know the basics,
has a character without enhancements and meets not only a player who knows how to play and therefore with a high reputation but does he even have a high level of armor?
I'm doing these examples because they are everyday situations that happen in this game and this matchmaking that does not work makes the game unprofitable.
Small update, a patch has recently been introduced where the ubisoft team said how have to make players better understand
the functioning of matchmaking but in my opinion what I see now is an improvement of the same matchmaking
that in some moments seems to be a bit losing tone but for the most part seems find players with a level more or less equal.
However, we'll see if this new patch has really improved this gaming stability, but anyway,
I did not take off the first speech because several months have passed since For Honor's exit and as far as this game is concerned,
strong scars remain a species because there are many players who will not be able to see these
improvements since they have abandoned the game considering that they have been playing for a long time in recent months.
Characters
For Honor has a good number of playable characters in online mode, each one having a great deal of detail in graphics,
a charm to win the interest of players and an imperialism that makes them epic, on this factor Ubisoft did a great job.
The various For Honor characters are divided by category: Avant-garde, Heavy, Assassin and Hybrid,
each of them will be described as an easy, medium or difficult to use character
but personally I would combine these categories into only 2 groups: Slow Characters and Fast Characters .
Yes, and I also add that slow caracters that are described by the game as easy,
medium or difficult to use characters for me remain the most difficult to use just because they are "slow".
Players using slow characters such as the Raider, the Conqueror, the Shugoki, the Lawbringer,
and even the half-slow characters ones such as the Guardian, the Kensei, the Warlord, and the Centurion
will have to act with a much more articulated combat style as opposed to players who will use fast or medium-fast characters
such as Peacekeeper, Berserker, Orochi, Valkyrie, Nobushi and Shinobi.
Those who use fast characters can count on the unpredictability provided by their own speed,
which will allow them to launch attacks that are very difficult to anticipate,
giving them greater advantage over a slow-moving enemy who in this situation where
he has to carefully analyze the moves of fast opponent, build a strategy of fake and guardbreak tactics in order to win.
Obviously, "speed" is not synonymous with victory on For Honor, a fast character lets you have a big advantage over the slow characters,
but if you repeat the same attacks yourself, you'll definitely risk parades with subsequent punishments that could cost you the match in short time.
The difficulty of a slow character might increase a lot if he is alone in a multiple confrontation against several fast opponents
and have to rely on a good deal of ready-made reflexes and use his powerful attacks only in the right moments or otherwise he will be annihilated in little time,
a different thing for fast characters that may not have a high defense like slow characters
(though with equipment things change significantly eh) but they can count on their speed to escape more easily to a group attack.
Initially, the situation was really complicated for a particular slow character making it almost useless to use it and i talking about the Raider
who had those few attacks where he was forced to do them very slow and although he used fake-attacks it had many difficulties,
fortunately with the new patch It is given the chance for this character to break a heavy attack simply pressing a key that creates
an attack from above that will confuse the opponent giving the opportunity to our Raider to combine much more moves than before and to have more chance of winning
though the difficulties for this character seem don not over, as I often see many players
(even skilled in the use of the Raider) still have some difficulties with this character.
To some slow characters such as the Raider or the Lawbringer I would have preferred to see some hyper armor just like the Shugoki
so as to make unbeatable some heavy attacks, this would give them new ways of attacking and an advantage despite their slowness.
Instead, the hyperarmor has been given to characters such as Berserker and Kensei
who i frankly would have preferred not to give them because they have a greater mobility than the Raider and the Lawbringer.
In conclusion, I think the fast characters, are the characters who may be more likely to win than a slow character
and the enhancements given by the equipment give a further blow to this category making it much harder to play.
Each gameplay character has certain moves, a number that runs around 8, 10, 14 moves except for the Shinobi that has 25
and that if you use it with the right psychology these moves can turn out to be victorious but there are some combinations of attacks in the moves list,
where by repeatedly pressing the same button for 3 times (in my case i say ps4 so r1 + r1 + r1), an attack combo will be generated.
Unfortunately, the effectiveness of these attacks is never successful because for those who often play For Honor,
even that hour or so to know the basics, will develop a higher reflex speed than before
and this will almost certainly lead to when opponent will attempt to attack an attack combo, will be immediately interrupted with a parade, deflect or unbalanced,
and this may happen either from the second attack or to the maximum at the third and from there will be heavily punished.
This tactic of blocking the second or third attack of the opponent's combo is now a basic thing in this game and all players can parry,
unbalance or deflate the second or third attack so the importance of that combo series described in the list
become useless because the players not to be punished will always make a hit and stop, they will make fake,
guardbreak with a single next attack then stop and try again in another situation where the enemy will lower the guard.
Often in this situation it may happen that some players "spamm" the single attack at intervals because they know that a combo
would be useless and so I often see players playing the classic rapid attack and snap back repeatedly and I don't hide that sometimes i do this.
The combo of repeat attacks can be useful against an opponent who will be psychologically devastated by your tactics and therefore easily beatable
even with the normal combo but anyway, before you get confused,
ou will have to sweat a little or will be useless.
In other cases, that combo is effective when you throw in a multiple clash and the opponent is not well focused and in that case the combo might turn out to be useful but it also depends,
on why there may be a few situations where the opponent, despite being concentrated with another enemy,
can keep an eye on your actions and be able to block the combo but fortunately you will be able to avoid any punishment as your comrades will also give you a hand.
The last situation where this kind of combo can turn out to be useful is when you are against a inexperienced opponent,
in that case, you can be attack much as you like but these situations are very rare nowadays.
I personally use very little combo of this kind against any player who is of any level so for me those combo are almost useless.
Each character, based on his moves, can create a series of combinations of fake and fake attacks that if done at right times,
for example when the opponent is confused or makes a mistake lowering the guard can offer a large amount of damage and bring to victory in a match.
However, it's not easy to do all this, as I said before, with a normal frequency playing For Honor
you can fine-tune your reflections and then finding the way to create a combination of moves and fake will be more demanding but definitely more exciting offering players
exciting and epic clashes but this can not be done with all characters or at least with some it's a little more practical to combine different
moves, fake, and guard break than other characters. An example might be the Kensei that if used in a professional manner it becomes very difficult to defend itself.
In other situations, however, the discourse changes and is different, and this can be noticed with the two new characters entering the second season,
the Centurion and the Shinobi who have raised a lot of dust from the For Honor users,
generating so much discussion about the the fact that these two characters are somewhat "different" from all previous ones.
Initially, the first thing that could fall into the eye is that these 2 characters have different concatenable moves and are not so easy to run at first.
The Shinobi can concatenate the somersault after some attacks by launching other rapid attacks in turn or distant guard break,
the Centurion can concatenate punches and kicks that will almost always confuse the opponent who will not be able to understand what action to do,
so to give the Centurion the possibilty to make other attacks and soon to win.
With this I do not mean that they are easy characters for win, no character in For Honor guarantees you victory if you do not know how to use
it well and all the characters are "counterable", I say this because every complaint to Centurion or Shinobi In particular towards the first,
is often stopped by users who often say that the Centurion is perfectly counterable and the reason why you can not beat it is because you are not able to play.
This assertion is true but only partly because each character is counterable but it is also true that a character like the Centurion
by means of its very quick combinations of fast moves, gives little time to react to the opponent to be able to figure out how to block a shot and attack.
There have been situations where, when reviewing some replay, I realized that I could block some of his attacks,
but there are other situations where, if played against a player with a mediocre skill and not necessarily expertly in the use of the Centurion,
it becomes more complicated, we find ourselves under continuous attacks that confuse and who prevent the player from seeing the direction of the next attack,
furthermore, the Centurion can start a guard break immediately after a quick attack, which if made alternately with other attacks becomes almost impossible to predict.
In addition, the Centurion, unlike any other character, has a unique animation where he can throw an enemy to the ground,
with the simple push of the heavy attack button, will make a leap to hit heavily the enemy by doing a great deal of damage.
All the other characters do not have this type of animation and when they throw an enemy they must did a frontal attack but not always
sure it will be successful because sometimes it is necessary to take a step forward to reach the enemy
that is on the ground and after a frontal attack to take a little life and in some cases depending on the character you are using,
you may need a light attack rather than a heavy one as it may not go to goal or give the enemy time to get up and to parry the attack
while for the Centurion it is necessary to have the enemy on the ground, press the heavy attack button to start the jump animation with attack,
this is genuinely a thing I do not appreciate of this character because it makes it truly unique with respect To other characters.
One last note about the Centurion is that if used by multiple players in a team and they decide to attack an enemy together,
that enemy will be in a very difficult situation to keep up for the continual stunts alternated by the Centurion opponents
that will tremendously confuse the player continually with continuous graphic interface interruptions,
will be very difficult to spot the direction of the enemy attack and this thing I think is a horrible thing in my opinion.
Multiple clashes are every difficult against any kind of character, it is not just about the Centurions,
but with this characters, if you find yourself against 2 Centurions along with other enemies, the clash becomes almost impossible to handle.
I do not want to give the impression of attacking this character because I like it, all I said is the result of my analysis of the Centurion,
of course, accustomed to this character we can learn to defend ourselves well
but I think always that the Centurion it's 3 steps above all the other characters Including Shinobi.
Finally, I had the impression that these two new characters have been made in a more complete way in terms of gameplay,
more than once I had the impression that all For Honor characters originally had to be made so, with more concatenations of attacks.
Most of the attacks of all the characters in the second season have combinations of attacks that after a certain number tend to end,
while for both Shinobi and Centurion the thing may be so, but I noticed that in some cases
the various combinations of attacks can be last longer than the other characters
and gave me the impression of the classic fight games where if you can hit an enemy well you can start a series combo attacks no stop.
Ok For Honor has some mechanics that can look like a fight game but with these two last characters this thing is more apparent than before and this gives me a question:
"The system with which these 2 new characters have been created should it be the same system that had to be applied to the previous characters as well? "
This could explain why some of us tend to see these two characters a bit 'different' from others.
Each For Honor character possesses techniques or support skills that can be used in certain modes except for 1v1 and 2v2 where they will not be available.
Techniques for each character will be 12 divided into 4 groups where each group will have 3 abilities
of which only one per group can be chosen by the player to use it in battle so the player can choose only 4 skills to be brought into the field .
Each of these abilities to be used in battle will require a killing number of opponents otherwise they will not be available.
These techniques can be really useful for certain situations where one or more players find themselves in trouble and i like this idea.
Some of these techniques can have an effect only for the player who uses them but sometimes
they can extend to the whole team by offering a certain type of bonus that can be from the simple care of the team to boosting attack and defense,
other techniques may instead Be really powerful attacks that can save you life in the most desperate moments or kill yourself if you have not calculated your aim well...
The various techniques of the characters can be summarized in:
Techies that allow you to regain health after killing an opponent;
Technics that allow you to regain a minimum amount of health for each killed minion;
Increase the attack and defense of the player or a group of players;
Reduction of attack damage and reduction of the defense of an enemy or more;
Traps that can block or hurt one or more enemies;
Bonus that can allow you to obtain certain immunities such as those of Kensei, Warden or Raider;
Armi to launch like bows, jigs, crossbows and bombs;
Poisoned weapon against the enemy;
Techies that allow the player to self-heal at any time by regaining a good amount of life.
As I said before, the idea of introducing these techniques for each player is a good idea but in some cases
they support a bit too much in my opinion and my criticisms go to certain techniques such as self-heal that in a certain fight
It can bring the clash to last too long by bringing the opponent to increased gambling stress without ever succeeding in eliminating his enemy and giving a great advantage to the enemy himself.
Obviously the accumulation of this technique takes a short time to recharge and to be used again
but the enemy might be able to keep away his enemy and accumulating more self-heal, so enough time to be helped by his comrades or doing well to win alone.
This is for me another sign of lack of balance on For Honor because if you talk of techniques who strengthens or weakens,
techniques that increase your defense parameters and attack then you can accept
it as almost all the characters have such techniques but the self-heal techniques are for specific characters, namely the Warden, the Raider, the Kensei, the Lawbrinderg and the Centurion.
Other characters can count on cure techniques but relate to post-cure treatments, where you need to find yourself out of combat, not so simple to perform.
In addition to the autocure there are other techniques that in my opinion are excessive
and concern 2 characters namely the Berserker and the Centurion.
The Berserker has two techniques that, if applied together, make this character a real distructionman
capable of killing with two simple attack all enemies and i talking about the "Sharpen Blade" technique that puts poison status into their weapons
and "Berserker" a technique that gives a Great power of attack and defense.
As I said earlier, if these two techniques are combined together, the Berserker becomes very powerful and can eliminate an enemy in a short time and not only,
this technique is also very but very effective against multiple enemies,
not counting that power increases even more With the effectiveness of the equipment
and if you are playing "Elimination" you can still increase that power by the power up!
Now we try to be right, the Orochi in the past became very powerful through the status of revenge
and was nerfed to balance it and the Berserker that becoming a Viking Chuck Norris, no?
Well for me this is an unacceptable thing, I would have preferred those 2 techniques to be inserted in the same slot so that the player
was forced to choose one of the 2 and not all 2 together, this for me is another heavy example of a lack of equilibrium on For Honor.
s for the Centurion, in addition to the ability to self-healing, he have 2 absurd techniques but one of this 2 I find it really exaggerated.
The first technique is the "Centurion's march" that allows this character to have unlimited stamina for a short time,
in practice it can have a semi-revenge mode and run attacks without worrying about the consumption of stamina, and this technique is only for Centurion.
The second technique, the most absurd for me, is "Phalanx" that allows both the Centurion and all his team to get a shield
and this technique does not work within a certain radius such as the Warden or the Raider's techniques.
Centurion's technique extends automatically across the group without distances and an enemy who was about
to die is saved thanks to the Centurion shield that was on the other side of the map overturning the match situation against his opponent.
Sincerely, I would have preferred more stability for this technique,
such as the ability to activate a shield and then just point to an ally near it and give the shield,
it would be more appropriate as a choice and much more balanced than the "shield-wireless" Which still has the Centurion.
Oh Then there is the "Pugio", a normal launch weapon that unlike all the others .....
it locks you for a few seconds.
Excuse me, the "Pugio" is as big as a kunai of the Orochi, and why the weapon of the latter does not stop you while the pugio yes?
If there is anyone who can explain it I would be grateful and not tell him to ironize
but just because I want to understand why this weapon can block the opponent and a javelin or an arrow no...ok.
One last thing I want to tell you and regards the characters is the notoriety, we know what is notoriety,
the number that would indicate how much the player played and evolved with a particular character in use ... and only serves this purpose,
just to show how much tthat player play with that character, should technically indicate his skill level? But definitely not!
Whether you are good or not with that character,
who wins or loses it does not matter since each time you finish a match you will be rewarded with the experience that will always increase that number.
Many think that players with high reputation are strong and sometimes it is so, but not always!
It may happen that the character is a medium player like everyone else and as soon as he appears in some match,
he is immediately put under analysis to see how strong and if it happens that he loses he can also be criticized by the player who beat him.
I would prefer this notoriety grow with victories and not with defeats!
For example, on Tekken your rank rises whenever you win a battle and should be so on For Honor so that when you meet a player with high reputation
will mean that he has won many battles and would really be proud of him! Instead, for what is still today, this notoriety I find it really stupid.
Error and pay to win
We're coming to the end of this video and I want to talk to you about two aspects of which one
of these two has definitely left a deep scar on this game and I'm talking about this malignant ERROR that sparks 90% of the times playing for Honor.
This is one of the heaviest reasons that has led many players to abandon For Honor and to criticize it heavily.
Within six months of the release of this game, Ubisoft has not yet been able to find a damn remedy against this heavy problem that strongly damages the game.
This error is probably given by the Peer to Peer where a player becomes a host inside the game
and if this player leaves during the game or has problems with his connection, he can endanger the whole game stability
by causing a crash which will expel all or some players from the game.
The game continues to present situations where at a random moment of the game,
the game itself stops responding to players and often this situation can cause several problems, for example,
it has happened to everyone that you have just killed an enemy, a random player comes out or is thrown out,
the game crashes, synchronizes, and as soon to play, you find the enemy you killed, live and ready to kill you,
and this horrible overturning situation can often happen and it's a terrible thing because if that enemy won it was not for his skills or for the help of his companions
but only for a ERROR of the game that YET was not solved properly.
he problem is that this error does not only generate these situations described above but there are also other bizarre situations where,
following synchronization, you can start a match and immediately after the same synchronization you find against 2 opponents, a real player and a bot.
Or, even better, in a match I happened that at the end of the latter, when we finally got the win,
a player of the enemy team came out or was thrown out (we will never know) and the game crashed before the scoring screen
and we were all expelled just before the new matchmacking came out
losing all the experience accumulated in that match!
This is a ORRIBLE thing, a player can not miss a dozen minutes in a game and then because of this mistake to lose all the accumulated experience,
something like this is unacceptable and even today nothing has been solved about this problem ,
with patch 1.09 they have put in some sort of in-depth monitoring to look into this problem ... but are we kidding?
Even on other games there were problems of host migration, Call of duty is an example but has always had better stability than For Honor who is tragic!
My last criticism of For Honor goes to a kind of pay-to-win game that luckily has a small influence on the game itself.
We all know that in order to buy equipment, emots, effects, skin and ornaments,
we need steel that can be obtained as a minimum amount of rewards by completing the various modality played
or by achieving some goals in the contracts that allow you to acquire a moderate sum of steel.
This idea should push players to play often to get the exchange currency in order to get what they want for their character,
for those who do not want to spend time "playing" to accumulate steel and have a sum of "real" money to squander in pay-to-win
can decide to "buy" steel by credit card with figures ranging from € 5 to € 100.
It is useless to complain too much, this is a practice present in many games now but
one can not avoid saying that this practice can lead to the break up of an important part of a game,
the "farming" and I personally prefer to "play" a game instead of pay for not playing ... I find it quite absurd.
Well, the last genial they have added is really amazing, basically instead of waiting to unlock your character's abilities,
you can spend a certain amount of steel to unlock them all at once and avoid taking the time to have.
Is really needed? Seriously, how much time you spend to unlock your character's abilities? Months?
I do not think, in a few days playing with your character and just "playing" you will get all the skills of this character.
Where is the pleasure of playing to be rewarded? How much they want still to ridicule this title?
In conclusion, for me For Honor is a game with a great idea but it is likely to end up in the forgetfulness.
Compared to other games i find it difficult to find an available match right away and probably because the players who are going away are more and more.
I played for 6 months on For Honor, I was thrilled and made me angry, but I kept playing ...
it's as if there was a relationship of hatred and love but now I've come to a point where I play with little interest.
The blame is not all for the game, part also goes to me as a player,
I wanted to become very strong in this game but despite i playing much I did not reach the level of certain players
who seem to play even more than me by refining their skills .
Despite having a lot of spare time for now and adding "unfortunately" I'm not that kind of "competitive" player who plays 7 hours
a row in the same game to become a pro-player and so despite being annoying note my limits,
I have to accept the fact of to be an average player but despite i playing in this way, I know any problems in the game which moves me away from For Honor himself.
With this I do not want to say that after this video I will not play for For Honor
(though when I did "What is MGO3", I literally left the game and only now have I resumed it on ps4)
but anyway I will continue to play with less concentration than before, until when I will say goodbye
but as Aragor says,
"But this is not the day, today we fight!"
I still have hopes for this title, they have recently said there will be other improvements
such as inserting dedicated servers that could give the game better stability and save it from the scaffold,
although I do not know how much it will be useful considering that 6 months have already passed From the exit of the game,
however, it is still a good sign that could bring back those players who had abandoned the game. So, i do not miss the hopes.
Well, guys, I hope this long video full of my views on For Honor you liked.
I worked so hard and I apologize if during this time I've been away but the heat has slowed me down, but in the end I managed to finish it.
I really wanted to give my opinion and did not do it to judge this game in the wrong way,
I just did because i loved this game, and I felt I was expressing my opinion by exploiting my knowledge in the field of video editing,
realizing something cured and not boring for those looking at it.
Thanks again for following me, waiting for your comments,
I ask you not to attack me if something did not like it but let us discuss it in a calm and serene way or we all end up in revenge mode.
Thank you guys, see you next time! ;]
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