I think, right now, I'm in a--not an awkward spot, but in a place where I'm still trying
to find a niche that the audience are latching on to.
And that's a difficult prospect, because you don't know whether something is going to resonate
well for the most part until after you've done it.
And sometimes that backfires.
I know my strengths, at least in my mind, come with the reliability.
Like, I'm very willing to--whether it's, you know, do a segment on the telestrator big
screen or whether it's casting or whether it's analysts desk--like, I know that I am
confident in those positions and I'm happy to go out and take any segment like that,
even whether it's on the fly, somebody needs somebody to step in for a game, and that's
something that, internally, I kind of pride myself on.
I think everybody on this team would step up and can step up, if needed.
And I trust absolutely everybody we work with.
But certainly, that's something I take as pride in myself that is difficult to have
anybody appreciate, because that's my job, right?
People at the end of the day are going to say, "Oh, you casted the game great.
That's your job.
That's everything that you're meant to do."
But actually, having something that resonates well with the audience is something that I
have struggled with over the last year.
And I'm not quite there.
A lot of people still think that I'm on the weaker side of the color caster role, and
I think they're right.
You look at a Deficio, you look at a Krepo, and Vedius has grown so much over the last
split.
You look at that and you're like, "OK, it's always going to be a mountain."
They're always very well-respected and I'm still trying to work and get anywhere near
to the level of respect that the audience has that they already garner.
So for me, it's an ongoing process of, like, "OK, am I working hard enough to catch up
to them?
Can I work any harder?
I've got to keep going."
Everything is about kind of moving forward.
And sadly, I feel like right now, I'm a bit of a jack of all trades, master of none.
And I think that has its benefits, but doesn't necessarily make me stand out particularly
well.
As Deficio talked about--he was saying Jatt kind of mentored him.
Now he has newer casters coming in, and it's all about bringing them up to speed.
And the fact is, it takes time.
It's not something that you just jump into and then you know everything.
In fact, you need to start off as a jack-of-all-trades, and then you can specialize in, "oh, there's
that hole that works well and resonates with the audience."
Sorry.
Yeah it is really hard, and Deficio and Krepo and, honestly, all of the casting crew and
the broadcast talent crew--they've been instrumental in helping us grow as people.
Very rarely have I ever found--I actually can't think of some moment where anybody's
ever said, "No, I'm not going to help you on that."
So certainly, despite being in the position of being hungry and trying to chase and catch
up to the top guys, at no point are they like, "Oh no, I'm happy with this spot.
You can stay down on the bottom."
They're always happy to help, and that's kind of endearing and very humbling at the same
time, because it's just like, "I want to be better than you.
You're trying to help me be better than you.
What's wrong with you?" at that point.
But certainly, they're good friends, so there's absolutely no malice in that.
Ooh, segues is something that--that's one thing I actually think are my strengths.
That's one thing I think I'm kind of good at.
I'll be honest, I've tried not to be like, "I'm the best at this," because I don't believe
that you can truly be the best at anything this early on and it takes a lot of time.
But segues is something that I enjoy, being a little quirky and quick to turn around.
Honestly, it's more of a spur-of-the-moment thing.
If I'm like, "OK, I've got this word.
This is invoking a feeling or a reference or something like that, and we need to turn
it this way."
That's something that is difficult to break down how I do it, but it's something that
I think and I'm like, "Ah, I actually like that segue!
Everything seemed to work."
It's something that our production staff and writers are like, "Oh thanks for keeping it
on track with that kind of thing" sometimes.
Because we've got a lot of big talkers on the show, whether it's players--a lot of our
players love to talk, so sometimes you have to drag things for different segments, whether
it's a graphic or a video or even to get into the game.
So I feel like I'm naturally kind of good at that.
Took me a while to do that with a teleprompter though.
That's a long, long time to be listening to the conversation, see the next point and be,
"OK, we've got to go with that.
That's where we've got to get to."
Ooh, the best feedback I've got on Reddit... somebody went down and they posted like a
big paragraph about a point that I'd made about an item build once.
This was about a year ago, I think.
And it was a bit of a moment where it was constructive feedback from sources outside
of the walls of, you know, Riot broadcast team.
And it was one of the first times that somebody had actually taken the time and typed out
what exactly they felt I had done wrong, and I went back and re-watched it and re-listened.
And sure enough, the way I remembered saying something wasn't quite how it came out on
stream.
And we went back and forth a couple of times about how, you know, something wasn't necessarily
bad, and that's something that the casting team just in general has always been a stickler
for, is trying not to say something's bad unless you absolutely 100% know beyond a shadow
of a doubt, it's awful.
Right?
And this goes like, "Hey, I think you misrepresented because here's some reasons."
And it was really enlightening, because it made me kind of change my perception on, once
again, how to present things and catch myself in the moment.
Sometimes I'll catch myself like I did it yesterday, when we were talking about Wunder
playing Kennen in the Splyce series versus Unicorns in Week 10.
And I pulled PiraTechnics aside after the casts on Game 2 and I was saying, "You know,
I really think we need to kind of adjust how we're talking about this, because I think
people might be perceiving we're taking a dump on Wunder for his Kennen when actually
it's that Unicorns are playing really well around it."
And then you reset yourself going into Game 3 and gives you a little bit more of a window
to kind of go with what you're trying to say, instead of what you're kind of just letting
loose on the world.
The people hear in a completely different way.
Ooh.
That's a good question.
A lot of people might not know that I joined as an observer.
I think what makes a good game observer is something that I believe the EU LCS found
a long time ago.
And that is our--what we call "primary observer.
His name's Hansel.
He's a fantastic observer, and I mean no disrespect to anybody else that's ever observed League
of Legends but, of the people that I've worked with, Hansel just has a natural affinity of
knowing what is going on.
He'll watch, like, three or four screens at the same time of different points of view
and be able to follow it all.
Like, if you have this guy doing the main camera, he'll be able to catch it all.
And honestly, it's that in-the-moment ability to perceive so much, because not only is it
the screens--you have your main screen and then the way we had it set up is, he would
have a directed camera above him, he'd have a second observer to the side, and a couple
of other monitors that are pointed at different places.
But it's communication within the team as well: knowing that if you've got two other
observers telling you what's coming next, you can process and output the right call.
With expanding to two streams and now an extra show day, we had to expand our observers quite
quickly up to, like, I think it was either six or eight--something like that.
And I don't think, necessarily, they've been given the full tools to succeed in the same
way that Hansel has.
He's been doing it for years now.
But he's also such a key part of the team that he has other responsibilities too.
And I think it's possible for the rest of our observers, absolutely, to get there.
But Hansel is, like, a wizard when it comes to observing.
The guy is really good.
So I think there's some sentiment that I want to touch on briefly that I see a lot, and
it's comments to do with, "Man, I really wish they'd keep it to Deficio, Krepo, Quickshot,
Sjokz, and let's get Deman back.
And that's the show we want," and I completely understand that.
I understand the thought process that goes into that, when people want to see their favorites
that they've seen for a very long time, and I absolutely get that.
And for a long time, that sentiment did bother me because it was just like, "Hey, I'd really
like you to tell me, why don't you want to see me?"
And a lot of people didn't go so far and thankfully, recently, a lot of people have been giving
criticism that's constructive and gives me actionable feedback that I can work on and
actually improve, and I recognize some people just aren't going to like me as a caster.
I mean, some people aren't going to like any caster.
You could pick a name and they have people that don't like them.
I think the thing that I always try and keep in mind is, like, I'm not done catching up
to any of the casters yet.
Like, I'm not at a point where I can rest and say, "Hey, I'm the best I'm ever going
to be."
So for me, I want to get to a point where I've garnered the same respect as a Deficio
that everybody is now like, "This guy worked so hard.
He's got there and we love him.
We want him on every cast."
And one day, I want to be able to look back and say, "Hey, I got to that point.
I'm still going.
I'm still trying to, you know, be the best caster that I can be," but it's difficult.
I'm thankful that a lot of people around me have helped me out in that way.
But honestly, it's all about that actionable feedback of, like, if you don't want to listen
to me on a cast, that's great.
Like, that's actually fine by me.
Just let me know why, is the cool thing.
Because then maybe I can work on it, and maybe one day, you will want to turn that cast back
on.
It's difficult.
I know it can be a big sticking point for people, and it's certainly not something that
goes unnoticed by a lot of people, but I'm not done working on it.
I'm not done working on being the best that I can be.
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